Skill - Intimidate's Demoralize option


Skills and Feats


I'm not sure if this belongs in errata or not but is it assumed that the Demoralize option of Intimidate skill still requires a standard action as v3.5 though isn't explicitly stated?

Are there opinions on mechanics to demoralizing multiple targets or should that require a feat?

+2 DC per highest target DC of the attempt?
All, some, or none if missed? Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?

At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.

Dark Archive

Nerfduck wrote:

I'm not sure if this belongs in errata or not but is it assumed that the Demoralize option of Intimidate skill still requires a standard action as v3.5 though isn't explicitly stated?

Are there opinions on mechanics to demoralizing multiple targets or should that require a feat?

+2 DC per highest target DC of the attempt?
All, some, or none if missed? Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?

At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.

Why not have a version of Improved Feint that allows an Intimidate check as a move action to Demoralize an opponent?

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