
Nerfduck |

I'm not sure if this belongs in errata or not but is it assumed that the Demoralize option of Intimidate skill still requires a standard action as v3.5 though isn't explicitly stated?
Are there opinions on mechanics to demoralizing multiple targets or should that require a feat?
+2 DC per highest target DC of the attempt?
All, some, or none if missed? Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?
At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.

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I'm not sure if this belongs in errata or not but is it assumed that the Demoralize option of Intimidate skill still requires a standard action as v3.5 though isn't explicitly stated?
Are there opinions on mechanics to demoralizing multiple targets or should that require a feat?
+2 DC per highest target DC of the attempt?
All, some, or none if missed? Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.
Why not have a version of Improved Feint that allows an Intimidate check as a move action to Demoralize an opponent?