Archade
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Right now, I love the Fly skill. I so wish we had this when I was running a half-dragon ranger/dervish from 1st to 17th level. However, I think this skill needs a bit of tweaking.
Firstly, the Fly check to avoid losing altitude is a fixed DC. As my other numerous posts about skills, I think that scaling DCs are important for usability throughout all levels of the game. I recommend it be re-set to DC 10 + damage taken.
Secondly, this was discussed in the Alpha playtest, that a dragon with a huge number of skill points will ‘break’ the fly skill and turn on a dime, with ranks taken rendering the maneuverability bonus moot. Size should be taken into consideration with the Fly skill, simply because if you set aside game mechanics, a Gargantuan creature and a Fine creature with the same turn rate will need different amounts of finite space to maneuver. The Fine creature, regardless of its’ maneuverability, will be able to do everything it needs within a single 5 foot square, where a creature with a 50 foot wingspan cannot, no matter how agile. Please add in modifiers for Size.
Archade
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In addition to this, I feel that there should be the possibility to lose more than just 10 feet of altitude, when attacked while flying. In addition to having the DC of Attacked while flying to be 10 + damage dealt: perhaps you lose 10 of altitude for every 5 points you fail your check by.
Why would you want to lose extra altitude? I'm not saying you are wrong, but when we ran Crucible of Chaos, and the characters fought the spider eaters, the 10 feet lost in altitude each time they got shot seemed good to me.
| anthony Valente |
Why would you want to lose extra altitude? I'm not saying you are wrong, but when we ran Crucible of Chaos, and the characters fought the spider eaters, the 10 feet lost in altitude each time they got shot seemed good to me.
I can see your point, but then solo monsters lose out... I don't know the spider eaters you speak of, but lets replace them with 5 human archers. These 5 archers could potentially cause a flying creature to lose 50' of altitude. But a levitating Titan with maul in hand has the potential to cause only 10' of lost altitude. I think the ruling should benefit big hitters more than multiple hitters