Montalve
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rant mode
my group is using 3.0 magic, but a few of them are used to 3.5 magic
we are confrotned next with a quasit and later we suppose with a succubus... (i don't believe it, we are too low level)
but when planning our advantages... we see that even a small quasit can make be a trouble with its Damage Reduction... lets no talk about the possible succubi with DR 10/Cold Iron & Holy
one of s has a magic weapon, and the cleric (me) has spells up to 2nd level
3.0 magic says that a "magic weapon" spell casted by a good cleric would bless the weapon, allowing it to affect creatures weak to holy (in less words)... but 3.5 (and Pathfinder) adds a spells specifically for this issue... "Align Weapon" (i think that is the name) where the cleric can decide if the weapon is holy, evil, lawful or chaotic?
and now its specified that the magic on "magic weapon" doesn't pass damage reduction?
its me or this is a bit ridiculous?
special materials should have special effects on creatures affected by them... but if you have a magic item or a spell that makes your weapon magical for a while, why shouls it not work right?(even greater magic weapon works like this!)
i would have seen more logically that it had been specified in "magic weapon" that the weapon takes the alignment of the cleric casting it, or the god he serves (sorry for neutral ones) insteadof nerfing an spell and creating a 2nd level version with a bit more uses and re-taking the posibility to hurt devils, demons and simialr things
i am the only one who sees this weird?
this is one of my eternal complains of diluting magic and making it lessflexible :S
| Charles Evans 25 |
(edited)
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.
Greater Magic Weapon does allow the bypass of 'magic' damage reduction, but disqualifies the 'progression' that a regular magic weapon in the beta playtest bypasses damage reduction of various types, simply by virtue of being magical. (EG it states in the glossary that a 'normal' +3 magical sword bypasses DR as if it were cold iron or silver, a 'normal' +4 bypasses DR (although not hardness) as if it were adamantine, and a 'normal' +5 bypasses DR as if it were appropriately aligned; however a sword which is a +5 magical weapon only because a 20th caster level Greater Magic Weapon is on it only bypasses damage reduction as if it were magical).
If you are referring to Magic Weapon I agree that the version in my Beta download pdf makes no mention of the enhanced weapon bypassing damage reduction as if it were magic; I am not certain if this is an error of omission or a deliberate choice made for reasons of play-balance.
Tamec
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The change was from 3.0 to 3.5. Monsters used to have a DR/+1 to DR/+5 with 3.5 the DR was changed to vary the difficulty. If you face a 3.0 Iron Golem you need a (at minimum) +3 weapon to bypass it's DR 50/+3 but a 3.5 iron golem requires you to have adamantine weapon to bypass its DR 10/adamantine. This change was to make it easier for players to bypass the DR of creatures if they didn't have a high enough + on their weapon and, in most cases, the DR damage was reduced like the above mentioned iron golem. If you aren't using 3.5 rules then a 3.0 succubus (yes I still have the 3.0 books they are good refrence materials) is DR 20/+2.
Montalve
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Greater Magic Weapon does allow the bypass of 'magic' damage reduction, but disqualifies the 'progression' that a regular magic weapon in the beta playtest bypasses damage reduction of various types, simply by virtue of being magical. (EG it states in the glossary that a 'normal' +3 magical sword bypasses DR as if it were cold iron or silver, a 'normal' +4 bypasses DR (although not hardness) as if it were adamantine, and a 'normal' +5 bypasses DR as if it were appropriately aligned; however a sword which is a +5 magical weapon only because a 20th caster level Greater Magic Weapon is on it only bypasses damage reduction as if it were magical).
If you are referring to Magic Weapon I agree that the version in my Beta download pdf makes no mention of the enhanced weapon bypassing damage reduction as if it were magic; I am not certain if this is an error of omission or a deliberate choice made for reasons of play-balance.
This spell functions like magic weapon, except that it gives a weapon anenhancement bonus on attack and damage rolls of +1 per four casterlevels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.
Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.
what is lacking in Magic Weapon Description appears in Greater Weapon... my complain is that a 12 level cleric with Greater Magic would still need a magic weapon +3 or an adamantine weapon to be able to bypass the same DR
Tamec, my complain is simple... why nerf the spell forcing the cleric to have magic weapons? is part of my complain we nerf magic so it forces characters to have magic items like they where christmas trees
also consider that to create a "magic sword +3" you require to have the magic weapon spell and the feat, the messageyou are sending is that while you need the spell, an item forged by a human is more powerful than the magic handed by a god
| Charles Evans 25 |
Montalve:
No; the spell (Greater Magic Weapon), if run the way that you are suggesting, nerfs magical weapons of more than +1 enhancement bonus. The way it goes if the suggestion you are making is implemented is that everyone takes a +1 (enhancement bonus) weapon, stacks as many abilities (flaming, speed, icy-burst, etc) on it as possible, and then uses oil of greater magic weapon or the party sorcerer to pump the weapons up every time combat threatens. There is no point (in terms of efficiency) to having a magical weapon with more than +1 enhancement bonus if Greater Magic Weapon functions as you suggest and all other things remained the same; the power-gaming specialists worked this one out very quickly during the Alpha playtesting stage, and Jason Bulmahn implemented the 'not effective except for bypassing DR magic' clause as a response.
Edit:
As the spell currently stands, it is still useful for emergency situations, instead of being one which is 'apply it every combat'.
Montalve
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Montalve:
No; the spell (Greater Magic Weapon), if run the way that you are suggesting, nerfs magical weapons of more than +1 enhancement bonus. The way it goes if the suggestion you are making is implemented is that everyone takes a +1 (enhancement bonus) weapon, stacks as many abilities (flaming, speed, icy-burst, etc) on it as possible, and then uses oil of greater magic weapon or the party sorcerer to pump the weapons up every time combat threatens. There is no point (in terms of efficiency) to having a magical weapon with more than +1 enhancement bonus if Greater Magic Weapon functions as you suggest and all other things remained the same; the power-gaming specialists worked this one out very quickly during the Alpha playtesting stage, and Jason Bulmahn implemented the 'not effective except for bypassing DR magic' clause as a response.Edit:
As the spell currently stands, it is still useful for emergency situations, instead of being one which is 'apply it every combat'.
Greater Magic Weapon is still useless agaisn cratures with DRs
i prefer to nerf magic weapons, they by essence are already nerfed since they are so common, to thepoint of riddiculei myself prefer to have an useful spell
i would prefer to make the bonus not able to stack with magic weapons not with oil of greater magic weapon
the problem you point is a bad mechnic in which the rules are left there for abuse... aweapon is already magical, you can't make it more magical... but instead the spell is nerfed aming it useless
of emergencies? tell me one? if anyway all the bonus will be absorved bytheDR, what its useful for?