| fey'Dorian |
While I'm sitting here thinking about it. I was wondering how people have made use of the 4 petrified people in front of (forgive me) Tomoachan. My players haven't given me any background to play with yet but I've seen few mentions about releasing them and what happens. I don't have the Dungeon issue infront of me so I don't recall much.
So please, do share! ^_^
| Zombie Boots |
While I'm sitting here thinking about it. I was wondering how people have made use of the 4 petrified people in front of (forgive me) Tomoachan. My players haven't given me any background to play with yet but I've seen few mentions about releasing them and what happens. I don't have the Dungeon issue infront of me so I don't recall much.
So please, do share! ^_^
I've read the orginal Tomoachan adventure (I had no idea what edition it is but I've read/own it), It was made far "Competition play" against competing groups to see who can clear through the dungeon the fastest and not die...
For quick play it simply has three pre-made characters you can play with backgrounds and all. An Orc barbains, a Elf Mage, and a Human Rogue (I beleive?). I don't have the adventure here at work. I'll double check when I get home. Either way all three were on the run from angry townfolk as pretty much all three were exiles. The adventure start with them axidently falling into the ruins.
But in short I don't beleive those four statues outside to be the orginal adventures as there are three adventurers in the orginal. Maybe there is a "Return to Tomoachan" adventure?
Just my 2 cents on orginal Tomochan. If your using the four people AS players well then I suspect they will probably make out their own background.
| Troy Pacelli |
I was not the DM at the time that we hit this point, and I never did ask Tracer where he got the inspiration he did for the background of the characters, but your group did have something – I don’t remember what; a scroll or something – and was able to cast Stone to Flesh on two of them. We chose the fighter (paladin?) and magic user because we thought they would be the most helpful in the near future. Then all the characters involved carried the two other statues back to the Wyvern for later restoration. This has not yet occurred.
I’ll have to see if I can get Tracer to post a response.
| TracerBullet42 |
I’ll have to see if I can get Tracer to post a response.
Good luck getting Tracer to post...
Oh, wait...that's me!
As far as I can recall, there wasn't any description given to the four statues outside of the Tamoachan ruins. I think that was done intentionally to allow you to use them as potential replacement PCs in case some fail to survive.
I decided to model them after some nicely painted minis that I already had. I figured, "Hey, I've got these sweet figs...might as well use them."
So you can do what you want with the statues. Since the group likely won't have enough resources to revive them all...I'd try to entice them by having each statue look to have something useful for a different member of the group. It can lead to some fun role-play as they try to discern which statue to save.
I gave a little bit of history to each of the statues, but left it intentionally vague so as to be able to roll with whatever was going on.
| Troy Pacelli |
Oh, that's right. Urol had two potions of turn back from statue, just in case. When we didn't need them, we rescued two of the four. Now I remember.
If your party does decide to do like ours did and bring the statues back with them, it might bee cool to have them roll something and, if they fail, the statue falls and breaks - the head or an arm falls off. Then see what they do.
"Damn it, Jim! I'm a doctor, not a bricklayer!"
| Wycen |
Our DM made it seem like they were given some background info.
We had: male wearing armor with a holy symbol.
Female human wearing leather armor.
Female elf wearing robes.
Another guy we didn't give much thought to.
The guy with the holy symbol, I think it was St. Cuthbert, caught my attention because I was playing a cleric. The women caught our attention because we thought "hey, what'll they do if we free 'em?!" Except the druid, don't know what she thought.
We ended up returning the elf wizardess back to flesh. Urol had used one of the salves to bring the druids animal companion back to flesh and blood. Since it was his treasure I didn't think it would be fair to force him to do something else. This was one time out of perhaps 3 that Urol was useful during the campaign.
So for a while we had 'Inari' travelling with us on the Sea Wyvern. Unfortunately she disappeared when we crashed. Later, I got the idea of using Scry and Sending to try to find missing people and she was apparently in a cage in a cave, (probably in one of the shadow pearl locations). But our game died shortly after so we never finished Tides of Dread.