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Just a few things that have come up in our game from playtesting, or just idle speculation...
On Familiars – if animal companions and paladin steeds get bonus feats when they gain extra hit dice, why don’t familiars? That would make familiars far more versatile, whether they took bonuses to Acrobatics, Skill Focus, Flyby Attack, or simply Toughness.
On the Bonded Item issue, this ability fails to address a number of issues.
1) Can you build custom items? If not, if I take an amulet, my choices on what I can make are limited. If yes, then that should probably be clarified, otherwise it falls to DM Fiat...
2) Can I change my custom item down the road? If I start out with said amulet, and decide my first thing will be an amulet of natural armor, that’s great. And if I want to add shield 1/day to it, that’s great too. But what if I want it to be an amulet of proof against detection and location, instead? Or I get tired of my amulet, and I want a magic staff of fire ...