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It doesn't work on nonlethal damage?
Suggested replacement text:
"Orc Ferocity: Once per day, when a half-orc is either brought below 0 hit points or takes enough nonlethal damage to equal his current hit points, he can fight on for one more round as if disabled. At the end of his next turn, unless he has been brought above 0 hit points or has fewer points of nonlethal damage than his current hit points (whichever is applicable), he immediately falls unconscious (and begins dying, if his hit points are below 0)."

jikjik |

It doesn't work on nonlethal damage?
Suggested replacement text:
"Orc Ferocity: Once per day, when a half-orc is either brought below 0 hit points or takes enough nonlethal damage to equal his current hit points, he can fight on for one more round as if disabled. At the end of his next turn, unless he has been brought above 0 hit points or has fewer points of nonlethal damage than his current hit points (whichever is applicable), he immediately falls unconscious (and begins dying, if his hit points are below 0)."
i like it, i also use Fury of Gruumsh, the anger of Gruumsh flows through his children the Orcs. 1 per day gain a use +2 Str +2 Con +1 Will Sv and -2 AC gain rage points = to 2 + Con mod. if the orc takes a level of barbarian then just add 2 + Con mod to rage point total