| erian_7 |
I've found no reference to Concentration outside of the realm of spellcasting. As such, I rule it based on the situation. Enduring through a painful event (say not screaming while walking over hot coals) might be a Fort save or Constitution check. Continuing to watch a target despite interference might e a Perception check, etc.
Bagpuss
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I've found no reference to Concentration outside of the realm of spellcasting. As such, I rule it based on the situation. Enduring through a painful event (say not screaming while walking over hot coals) might be a Fort save or Constitution check. Continuing to watch a target despite interference might e a Perception check, etc.
Concentration certainly used to apply to using skills under stress (including damage), though. Seems odd to me that it's not around anymore (although I suppose anyone could take Spellcraft as a non-class skill, which Concentration was for the non-spellcasting classes other than maybe the monk, I think). Seems a bit silly, though. If you stick with a save then at least that scales to some extent, but in the old days you could (if you wished) actually develop the ability to ignore distractions and pain.
SirUrza
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Concentration certainly used to apply to using skills under stress (including damage), though.
Which is easily represented by a +2 (or more) to the DC of the task. I always thought it was stupid you needed to 2 skills to do something.
"Great, I rolled a 20 on my concentration roll but rolled a 2 and failed on Open Lock."
Shisumo
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I would rather have Concentration back and Spellcraft folded into Knowledge: Arcana. As has been pointed out before, Concentration had uses other than just for spellcasters, unlike either Spellcraft or Knowledge: Arcana.
Actually, non-spellcasters can easily use Spellcraft and Know (Arcana) both - I often take ranks in them if I have spare skill points (particularly with rogue characters, since they usually do have some extra) just so I know what it is I'm dealing with.
When I might have otherwise had a Concentration check - which has happened exactly once since I started play Pathfinder, back in March when the Alpha 1 premiered - I have chosen to simply call for a skill check, on the assumption that being able to perform the skill through disruption is part of what having skill ranks means.
Bagpuss
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Which is easily represented by a +2 (or more) to the DC of the task. I always thought it was stupid you needed to 2 skills to do something."Great, I rolled a 20 on my concentration roll but rolled a 2 and failed on Open Lock."
Well, it'd have to be related to the amount of distraction/damage taken. One could just roll it into the skill explicitly as Concentration itself got rolled into Spellcraft, I agree; that would just take a general explanation at the beginning of the skills section.