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DC 20 Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Babbling incoherently is redundant for Chusynd. LOL.
I presume this means he can't drop his life links next turn either, though. So this could get fun...again. (He's died due to too much life link in his diet before...)

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Seldiliel attempts to cover her mouth as the room fills up with gases. Luckily, her plague rat is there to help protect her from such hazards.
Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8
Fort Save:reroll: 1d20 + 7 ⇒ (12) + 7 = 19
Sadly, even the plague rat belt was not enough to save her, and she begins to blink in confusion as her grasp on reality begins to further shrink away.
"Finally, I understand! The thing is literally in my mind. I can feel it crawling around behind my eyes! If I pull it out I can finally be free!"
Seldiliel begins to jab at her eyes with the wand in her hand and blood begins to flow down her hands.
She shouts out in glee, "I think its working!"
Self-Inflicted injury: 1d8 - 1 ⇒ (1) - 1 = 0

Grandmaster TOZ |

Disarm on Sahess: 1d20 + 19 ⇒ (17) + 19 = 36
As Seldiliel pokes ineffectually at her eye, the remaining clockwork soldier begins to emit a clanging alarm noise. Reaching out, its metal hand latches on to Sahess's greatsword and wrenches it from her grasp. Chusynd continues to speak in tongues, but seems to take no other action against the constructs.
26 Greyveil
24 Chusynd (Damage: 39, Confused)
24 Sahess
18 Thoriel
16 Tak
14 Yellow
12 Seldiliel (Damage: 1NL, Confused)
12 Red (Damage: 29)
Tak, I added the lower number in my head. Please let me know if my math failed me. On future rolls I will place the bonus outside the dice expression. Those of you who have saved may act as normal.

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Either way. However you like to do it is good, I just wasn't sure you noticed. Not that it mattered
Tak tries to rob the second machine of its luck.
Misfortune red DC=19
"May the night sky watch over all that it touches." Chant

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Chusynd, and I life linked? I did not recall that.
Greyveil backs up and throws another bomb, this time at the construct near T Chusynd.
Range Touch: 1d20 + 14 ⇒ (9) + 14 = 234d6 + 6 ⇒ (2, 6, 1, 6) + 6 = 21

Grandmaster TOZ |

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Greyveil explodes another grenade all over the soldier menacing Chusynd, the chill blast parting around the priest harmlessly. Tak's curse fails to land on Sahess' opponent, the clockwork moving with smooth precision.
26 Greyveil
24 Chusynd (Damage: 39, Confused)
24 Sahess
18 Thoriel
16 Tak
14 Yellow (Damage: 21)
12 Seldiliel (Damage: 1NL, Confused)
12 Red (Damage: 29)
Sahess and Thoriel still have actions, although Thoriel needs to save against the poison mist.

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FORT: 1d20 + 8 ⇒ (7) + 8 = 15
Unable to avoid the effects of the purple mist, Thoriel remains standing next to the toppled construct. Instead of moving to deal with the remaining threats, the elf's eyes glaze over and she start so babble a string of nonsensical thoughts. "I'm having. To top it all like sewerage and again. What a nice hope the sewerage and sleep for a bottle of wine and sleep for a terrible off I still covered again. What all of wine and sleep for a nice home, run a terrible day! Oh no, I can't believe my minds, believe my minds, believe my minds, believe my minds, believe my minds been addled again."

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Hmm. I was unsure if, once I made the save once, I needed to keep saving? If so Greyveil could have retreated back into the hallway IF that would have gotten him out of the mist.

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Sahess grins as the creature takes her weapon, mouth elongating as draconic fangs emerge. "That weapon was for mercy. Now, DIE!"
She lashes out viciously with claws and fangs, putting more force than might be expressly necessary behind the strikes.
Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 1d6 + 12 + 6 ⇒ (1) + (2) + 12 + 6 = 21Second d6 is Cold damage.
She roars in delight as the construct feels her rage. Very unladylike.

Grandmaster TOZ |

Sahess devastates the construct with claw and fang, finding the metal hard and unyielding, but the sheer force of her ferocity tears it to pieces. Thoriel succumbs to the gas, as the remaining clockwork soldier moves to assault Tak.
Halberd on Tak: 2d20 ⇒ (7, 12) = 19 +18 to hit.
Halberd on Tak: 2d20 ⇒ (20, 7) = 27 +13 to hit.
Damage on Tak: 1d10 + 13 ⇒ (3) + 13 = 16
Damage on Tak: 1d10 + 13 ⇒ (10) + 13 = 23
26 Greyveil
24 Chusynd (Damage: 39)
24 Sahess
18 Thoriel
16 Tak (Damage: 39)
14 Yellow (Damage: 21)
12 Seldiliel (Damage: 1NL)
The party can see that the mist is persisting, so Greyveil and anyone else with the actions to do so can move out of the room to escape it. Anyone remaining in the room, please make your next save now. And with the attacks on Tak, the party is up.

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Seldiliel sees if she can regain her senses.
Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12
I'm not sure if she can use the plague rat belt's ability to reroll a Fort save as an immediate action while she is under the effect of confusion. If she can't do that, then she'll remain confused for another round.
Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20
Confusion: 1d100 ⇒ 26

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FORT: 1d20 + 8 ⇒ (13) + 8 = 21
Thoriel tries to fight off the effects of the poison, now back in her right mind. Calling out the same elven command word, the magus again charges her blade up with sizzling electricity before stepping forward and carving into the machine.
Shocking Grasp Spellstrike: 1d20 + 14 - 2 + 3 ⇒ (11) + 14 - 2 + 3 = 26 Damage: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (1, 5, 3, 1, 2) = 24
Keen Scimitar +1: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Iterative Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 Damage: 1d6 + 7 ⇒ (6) + 7 = 13

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Seldiliel steps back out of the room. She drops the slightly bloody wand in her hand and pulls out her wand of magic missile.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
It looks like you guys got this!

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Tak recovers 5 hp from Chusynd's life link.
DC 20 Fort: 1d20 + 6 ⇒ (6) + 6 = 12 Nope
So no need to make a confusion roll, then?
1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d8 + 3 ⇒ (2) + 3 = 5

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Right-o.
confusion: 1d100 ⇒ 34
A string of syllables pours out of Chusynd, which are even less intelligible than normal — they don't even contain the name of Aroden anywhere among them.

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From the relative safety of the hall Greyveil throws yet another cold bomb, this time using his point blank shot skill to slightly increase accuracy and damage.
Range Touch: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 234d6 + 6 + 1 ⇒ (6, 2, 3, 6) + 6 + 1 = 24

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Sahess comes out of rage, momentarily tired, and picks up her sword. She looks at the remaining construct. "You had best give up before I get there or I'll make it hurt."

Grandmaster TOZ |

Greyveil's bomb covers the clockwork in icy frost, as Sahess attempts to retrieve her sword. Please remember the ongoing saves versus confusion poison. Thoriel steps up, and with one well placed strike, explodes the remaining guardian.
26 Greyveil
24 Chusynd (Damage: 39)
24 Sahess
18 Thoriel
16 Tak (Damage: 39)
12 Seldiliel (Damage: 1NL)
Tak and Seldiliel have turns to take, and then I am going to rule the mist expended. It doesn't really list a dose or how long it persists, so we'll count it as the two rounds.

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Sahess must make more saves even after passing? Ok.
Fort: 1d20 + 13 ⇒ (14) + 13 = 27

Grandmaster TOZ |

Sahess must make more saves even after passing? Ok.
You're still standing in poison mist. But the Fort is strong!
The poison mist abades, roiling along the floor, as the vents cease to billow forth more. The destroyed clockwork lays still, and the room falls silent.
Greyveil
Chusynd (Damage: 39)
Sahess
Thoriel
Tak (Damage: 39)
Seldiliel (Damage: 1NL)

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Greyveil searches over the destroyed constructs wondering if their weapons are salvageable or if they anything else useful or informative. I'd like to capture some of that gas. I wonder if its totally spent? he says eyeing the vent.

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Thoriel joins the others searching the next hallway, pressing ahead and checking out the next twist in the hallway.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

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Going to assume we are all following along together here, even if tokens aren't moved on the map and that we'll all come together if when something goes down.
Reaching the curtain, Thoriel listens for any sounds coming from behind it...
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
and then quickly pulls it open.
If nothing too dramatic in there, she'll then move up to the corner of the passageway and keep looking around.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Can we assume some Perception going on over her shoulder from those following? Get nervous for traps here, for some reason.

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Tak is right behind looking for traps and listing for creatures every step of the way. Tak is always behind always looking for everything.
Aid: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 32 + 2 = 34
"Let me make sure the way is clear."

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Sahess finds a spot in the middle of the pack, confident she'll be able to get into the fray if needed. She keeps a vigilant eye, though still isn't as eagle-eyed as the other members of the team.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21

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Greyveil moves forward to examine the paraphernalia. He smells and even tastes the residue to determine what drug it has been used with.
Alchemy: 1d20 + 15 ⇒ (14) + 15 = 29

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"I should check that room out...my elven senses are keen."
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
While searching the room, Seldiliel quietly slips a handful of drugs into her haversack.
"Oh well, I don't think there's much of interest in there."

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Somewhat impatiently, Sahess strides onward. "We'll never find her at this rate!" She moves to the next curtain, and disregarding caution opens it.

Grandmaster TOZ |

Sahess finds another drug lounge behind the next curtain as the hall snakes along. At the next twist, she throws back the curtain on a larger room, equipped with a wide bed with a number of modifications. It is clear than drug use is not the only debauchery practiced here. At the end of the hall, a door stands, blocking the way forward.