TOZ's Darkest Abduction [OutPost I] (Inactive)

Game Master TriOmegaZero


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Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

DC 20 Fort: 1d20 + 6 ⇒ (9) + 6 = 15

GM:
confusion: 1d100 ⇒ 30
Babbling incoherently is redundant for Chusynd. LOL.

I presume this means he can't drop his life links next turn either, though. So this could get fun...again. (He's died due to too much life link in his diet before...)


Chusynd:
Ouch, that sounds about right. Sorry, I've killed a life oracle that way before. (It was their own fault for using misfortune however.) I think you'll be fine if the rest of the party manages to avoid the confusion.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Hey TOZ it looks like the 2d20 thing is not working correctly it is adding 1d20 + 1d20 + mod.

Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

Seldiliel attempts to cover her mouth as the room fills up with gases. Luckily, her plague rat is there to help protect her from such hazards.

Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8

Fort Save:reroll: 1d20 + 7 ⇒ (12) + 7 = 19

Sadly, even the plague rat belt was not enough to save her, and she begins to blink in confusion as her grasp on reality begins to further shrink away.

GM:
Confusion!: 1d100 ⇒ 67

"Finally, I understand! The thing is literally in my mind. I can feel it crawling around behind my eyes! If I pull it out I can finally be free!"

Seldiliel begins to jab at her eyes with the wand in her hand and blood begins to flow down her hands.

She shouts out in glee, "I think its working!"

Self-Inflicted injury: 1d8 - 1 ⇒ (1) - 1 = 0


Disarm on Sahess: 1d20 + 19 ⇒ (17) + 19 = 36

As Seldiliel pokes ineffectually at her eye, the remaining clockwork soldier begins to emit a clanging alarm noise. Reaching out, its metal hand latches on to Sahess's greatsword and wrenches it from her grasp. Chusynd continues to speak in tongues, but seems to take no other action against the constructs.

Round 2 Initiative wrote:


26 Greyveil
24 Chusynd (Damage: 39, Confused)
24 Sahess
18 Thoriel
16 Tak

14 Yellow
12 Seldiliel (Damage: 1NL, Confused)
12 Red (Damage: 29)

Tak, I added the lower number in my head. Please let me know if my math failed me. On future rolls I will place the bonus outside the dice expression. Those of you who have saved may act as normal.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Either way. However you like to do it is good, I just wasn't sure you noticed. Not that it mattered

Tak tries to rob the second machine of its luck.
Misfortune red DC=19

"May the night sky watch over all that it touches." Chant

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Chusynd, and I life linked? I did not recall that.

Greyveil backs up and throws another bomb, this time at the construct near T Chusynd.

Range Touch: 1d20 + 14 ⇒ (9) + 14 = 234d6 + 6 ⇒ (2, 6, 1, 6) + 6 = 21


Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

Greyveil explodes another grenade all over the soldier menacing Chusynd, the chill blast parting around the priest harmlessly. Tak's curse fails to land on Sahess' opponent, the clockwork moving with smooth precision.

Round 2 Initiative wrote:


26 Greyveil
24 Chusynd (Damage: 39, Confused)
24 Sahess
18 Thoriel

16 Tak
14 Yellow (Damage: 21)
12 Seldiliel (Damage: 1NL, Confused)
12 Red (Damage: 29)

Sahess and Thoriel still have actions, although Thoriel needs to save against the poison mist.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

FORT: 1d20 + 8 ⇒ (7) + 8 = 15

GM:
Confusion: 1d100 ⇒ 33

Unable to avoid the effects of the purple mist, Thoriel remains standing next to the toppled construct. Instead of moving to deal with the remaining threats, the elf's eyes glaze over and she start so babble a string of nonsensical thoughts. "I'm having. To top it all like sewerage and again. What a nice hope the sewerage and sleep for a bottle of wine and sleep for a terrible off I still covered again. What all of wine and sleep for a nice home, run a terrible day! Oh no, I can't believe my minds, believe my minds, believe my minds, believe my minds, believe my minds been addled again."

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Hmm. I was unsure if, once I made the save once, I needed to keep saving? If so Greyveil could have retreated back into the hallway IF that would have gotten him out of the mist.

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Sahess grins as the creature takes her weapon, mouth elongating as draconic fangs emerge. "That weapon was for mercy. Now, DIE!"

She lashes out viciously with claws and fangs, putting more force than might be expressly necessary behind the strikes.

Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 1d6 + 12 + 6 ⇒ (1) + (2) + 12 + 6 = 21Second d6 is Cold damage.

She roars in delight as the construct feels her rage. Very unladylike.


Sahess devastates the construct with claw and fang, finding the metal hard and unyielding, but the sheer force of her ferocity tears it to pieces. Thoriel succumbs to the gas, as the remaining clockwork soldier moves to assault Tak.

Halberd on Tak: 2d20 ⇒ (7, 12) = 19 +18 to hit.
Halberd on Tak: 2d20 ⇒ (20, 7) = 27 +13 to hit.
Damage on Tak: 1d10 + 13 ⇒ (3) + 13 = 16
Damage on Tak: 1d10 + 13 ⇒ (10) + 13 = 23

Round 2-3 Initiative wrote:


26 Greyveil
24 Chusynd (Damage: 39)
24 Sahess
18 Thoriel
16 Tak (Damage: 39)

14 Yellow (Damage: 21)
12 Seldiliel (Damage: 1NL)

The party can see that the mist is persisting, so Greyveil and anyone else with the actions to do so can move out of the room to escape it. Anyone remaining in the room, please make your next save now. And with the attacks on Tak, the party is up.

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

Seldiliel sees if she can regain her senses.

Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12

I'm not sure if she can use the plague rat belt's ability to reroll a Fort save as an immediate action while she is under the effect of confusion. If she can't do that, then she'll remain confused for another round.

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

Confusion: 1d100 ⇒ 26


The confusion is one round and so effectively ends at the start of your turn. Seldiliel is not confused, but still poisoned.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

FORT: 1d20 + 8 ⇒ (13) + 8 = 21

Thoriel tries to fight off the effects of the poison, now back in her right mind. Calling out the same elven command word, the magus again charges her blade up with sizzling electricity before stepping forward and carving into the machine.

Shocking Grasp Spellstrike: 1d20 + 14 - 2 + 3 ⇒ (11) + 14 - 2 + 3 = 26 Damage: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (1, 5, 3, 1, 2) = 24
Keen Scimitar +1: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Iterative Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

Seldiliel steps back out of the room. She drops the slightly bloody wand in her hand and pulls out her wand of magic missile.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

It looks like you guys got this!

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

Tak recovers 5 hp from Chusynd's life link.
DC 20 Fort: 1d20 + 6 ⇒ (6) + 6 = 12 Nope
So no need to make a confusion roll, then?

if not:
Chusynd five foots away, draws his longspear, and attacks the clockwork soldier.

1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d8 + 3 ⇒ (2) + 3 = 5


Unfortunately, the poisons effect is 1 Wis and confused. Seldiliel was able to reroll into not being confused, but Chusynd will be confused this round, as well as take one more point of ability damage.

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

Right-o.
confusion: 1d100 ⇒ 34

A string of syllables pours out of Chusynd, which are even less intelligible than normal — they don't even contain the name of Aroden anywhere among them.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak is waiting to see if Sahess can kill the clockwork solider. If she does not, he will use grace do he can move away.


Seldiliel maneuvers out of the poison mist as Chusynd continues to speak in tongues.

Round 3 Initiative wrote:


26 Greyveil
24 Chusynd (Damage: 39)
24 Sahess
18 Thoriel
16 Tak (Damage: 39)
14 Yellow (Damage: 23) Pending 42 damage from Thoriel.
12 Seldiliel (Damage: 1NL)

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

From the relative safety of the hall Greyveil throws yet another cold bomb, this time using his point blank shot skill to slightly increase accuracy and damage.

Range Touch: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 234d6 + 6 + 1 ⇒ (6, 2, 3, 6) + 6 + 1 = 24

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Sahess comes out of rage, momentarily tired, and picks up her sword. She looks at the remaining construct. "You had best give up before I get there or I'll make it hurt."


Greyveil's bomb covers the clockwork in icy frost, as Sahess attempts to retrieve her sword. Please remember the ongoing saves versus confusion poison. Thoriel steps up, and with one well placed strike, explodes the remaining guardian.

Round 3 Initiative wrote:


26 Greyveil
24 Chusynd (Damage: 39)
24 Sahess
18 Thoriel
16 Tak (Damage: 39)
12 Seldiliel (Damage: 1NL)

Tak and Seldiliel have turns to take, and then I am going to rule the mist expended. It doesn't really list a dose or how long it persists, so we'll count it as the two rounds.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will leave the room. Ready Slumber if any threats arise.

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

Ping!

Magic Missile Wand Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Sahess must make more saves even after passing? Ok.
Fort: 1d20 + 13 ⇒ (14) + 13 = 27


Sahess wrote:
Sahess must make more saves even after passing? Ok.

You're still standing in poison mist. But the Fort is strong!

The poison mist abades, roiling along the floor, as the vents cease to billow forth more. The destroyed clockwork lays still, and the room falls silent.

Party Status wrote:

Greyveil

Chusynd (Damage: 39)
Sahess
Thoriel
Tak (Damage: 39)
Seldiliel (Damage: 1NL)

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Well that was unpleasant. I have a wand of Cure light if anyone needs healing...


The curtain in the far corner continues to sway in the breeze.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Cures: 9d8 + 9 ⇒ (2, 1, 1, 5, 2, 6, 4, 4, 8) + 9 = 42

Tak listens at the the curtain, peeking behind once everyone has healed.

32 to see or hear anything


Beyond the curtain, a hallway twists and turns out of sight.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil searches over the destroyed constructs wondering if their weapons are salvageable or if they anything else useful or informative. I'd like to capture some of that gas. I wonder if its totally spent? he says eyeing the vent.


Greyveil recognizes that the poison containers have been emptied, requiring the trap to be repaired and refilled before it can be used again. The clockwork guardians might be worth something as scrap metal, but no treasures were hidden among their construction.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel joins the others searching the next hallway, pressing ahead and checking out the next twist in the hallway.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

"Don't leave me behind!"

Seldiliel hurries to follow the group as they go into the hallway.


Thoriel steps around the corner to see the hall stretching back along the entry room before turning sharply away. Another of the heavy curtains obscures a break in the wall on the right ten feet away.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Going to assume we are all following along together here, even if tokens aren't moved on the map and that we'll all come together if when something goes down.

Reaching the curtain, Thoriel listens for any sounds coming from behind it...
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
and then quickly pulls it open.

If nothing too dramatic in there, she'll then move up to the corner of the passageway and keep looking around.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Can we assume some Perception going on over her shoulder from those following? Get nervous for traps here, for some reason.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak is right behind looking for traps and listing for creatures every step of the way. Tak is always behind always looking for everything.

Aid: 1d20 + 7 ⇒ (6) + 7 = 13

Perception: 32 + 2 = 34

"Let me make sure the way is clear."

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

Chusynd will never find a trap on his own, but he can disarm one if it's found.


Tak and Thoriel notice nothing out of the ordinary, and Thoriel throws the curtain back with a quick jerk. Inside, a comfortable den holds luxurious pillows and an assortment of tools. Greyveil is instantly able to recognize various drug paraphernalia laid on the low tables in the corner.

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Sahess finds a spot in the middle of the pack, confident she'll be able to get into the fray if needed. She keeps a vigilant eye, though still isn't as eagle-eyed as the other members of the team.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil moves forward to examine the paraphernalia. He smells and even tastes the residue to determine what drug it has been used with.

Alchemy: 1d20 + 15 ⇒ (14) + 15 = 29


Greyveil picks out at least a dozen different substances of varying hardness among the different pipes and implements. Flayleaf, crush, pesh, bachelor snuff, and shiver are just a few.

Dark Archive

L 1 - 2/8; L 2 5/8; L 3 4/6; L 3/4 CN Elf Female | Psychic 8 | Init +10 Per+15, LLV HP 57+12/57 AC 23(24), Touch AC 15(16), FF AC 19 | SVs Fort +7/Refl +9(10)/Will +9 | CMB +3 CMD 18

"I should check that room out...my elven senses are keen."

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

While searching the room, Seldiliel quietly slips a handful of drugs into her haversack.

"Oh well, I don't think there's much of interest in there."

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Somewhat impatiently, Sahess strides onward. "We'll never find her at this rate!" She moves to the next curtain, and disregarding caution opens it.


Sahess finds another drug lounge behind the next curtain as the hall snakes along. At the next twist, she throws back the curtain on a larger room, equipped with a wide bed with a number of modifications. It is clear than drug use is not the only debauchery practiced here. At the end of the hall, a door stands, blocking the way forward.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak moves to the door and listens through it.

aid: 1d20 + 7 ⇒ (15) + 7 = 22

Perception = 34


The sound of silence permeates the underground level, nothing audible beyond the door.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak knows his limit and steps aside to let someone more capable open doors.

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