Another note in anticipation of the Spells discussion ...
Okay, so the spell Zone of Truth came up with our players in the game last night, and one of the players pointed out that the spell isn’t a useful tool to players because as a 2nd level spell, it *might* cause someone to tell the truth, but if they make their save, the caster will never know, rendering the spell a source of misinformation.
Our player who brought it up suggested that Zone of Truth might work better as an “anti-Glibness”, giving everyone in the area a -30 to Bluff. That way, someone who fails their save, it will be pretty darn obvious that they are lying, and someone who makes their save still has to get past a Sense Motive check.
Thoughts?