
sempai33 |

Hello everybody,
I want to know, during the visit of the boat in the Jeggare river, during the fight which would happen, do the spells like scorching ray be able to be used?
According to me, there is no reason because it's a magic fire, I wish to have your opinion.
And another question, I know that if there's a success roll in swim, PC can move 1/4 his move, but does he have to do this roll every round or we can decide to make it one time for the entire fight?

The Black Fox |

For monsters, I personally keep things in the same theme. So I wouldn't have an underwater monster use a fire spell.
For PC's, I'd let them use anything they want unless it's obvious it can't be done (spell description specifically cancels it). Some things can burn underwater (like magnesium) in real life, so there is no reason why fire spells can't work (at least those "instant" fire spells, I don't think I'd allow Wall of Fire to work).

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Fire spells are covered in the underwater combat rules in the DMG (don't have a page number unfortunately, I'm at work). Any spell with the fire descriptor requires a DC 20 + Spell Level Spellcraft check when underwater to convert it into bubbles of superheated steam instead.
As for the speed thing, I believe technically it's every round, but it's mostly a personal GM style/judgement call thing. As a rule, assuming everyone can breathe underwater I won't bother with rolls at all unless there's a serious time limit or there's combat going on, then I'll make players roll every round (unless I get bored and start letting people get away without them, but my excessive dice rolling threshold is quite low).

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Fire spells are covered in the underwater combat rules in the DMG (don't have a page number unfortunately, I'm at work).
Page 93 of the DMG has the rules you're referring to. They're pretty much identical to the wording in the SRD.

sempai33 |

Illessa wrote:Fire spells are covered in the underwater combat rules in the DMG (don't have a page number unfortunately, I'm at work).Page 93 of the DMG has the rules you're referring to. They're pretty much identical to the wording in the SRD.
Thanks a lot for everything, that was very fun to make them play underwater, the sorcerer had very difficulties to cast spells and moreover, they could'nt talk, so for the DM it was a very quiet party :-)