Rogue -- Too much of a good thing ...


Classes: Bard, Monk, and Rogue

Liberty's Edge

The rogue in our game (level 13) went from "pretty good" to "awesome" with the conversion. (That's leaving aside skills. While PF is a boost in that area, we've made other skill changes that might be too good for the rogue, so I don't want to conflate things.)

The change in HD is fine, I think, so IMO a rogue talent every two levels is too much. When you combine these bonus feats (effectively) with the expanded sneak attack, you've got the rogue as effective in combat as our fighter/barbarian, in addition to all of the rogue's other stuff.

I'd suggest changing rogue talents to 2nd and 6th levels. (Leave them as is from 10th level on.)

Moving to something more specific, Bleeding Attack is crazy powerful.

-- Jeff


Surely, a rogue should be effective in combat? They're not front-line combatants and they're not solo fighters in the slightest, but if they pair up with someone, they should be deadly.

Sovereign Court

As I just said in another thread, it looks to me like the problem is that the melees are too weak. If we're not going to completely depower casters, we need other classes raised in power a bit and the Rogue now seems to be there, give or take, to me. The fighter, in particular, still isn't (hoping for some coolness in that regard come the feats week).

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