| Rin Lyulfsson |
"Barshevy. Your faith does you credit, as Lafiel's quick eyes and deft hands do her credit. Leave the coins and the bag, both of you. We can't use money here and we need to stay alive. Quarreling is a bad way to do that."
Feeling concerned about the cleric's uncharacteristic response, he tries to de-fuse a potentially dangerous situation.
Meanwhile, he turns away from the tree to avoid being affected himself and tries to identify what's messing with his friends' heads.
Diplomacy to defuse; Arcana to find out what's up (1d20 10=25, 1d20 9=13)
He wishes his memory was as good as his way with words.
| Lafiel Abriel |
| Qadim-sul |
"Curse or no, I find any living hands going through my pack, they're getting cut off. That goes for all of you."
"I don't know if that will help," Qadim-sul tells Drivish as he attacks the tree. "We lost the hand before we found the tree. Which means our priest got greedy before we came through the portal. Maybe the imp?"
| Rin Lyulfsson |
"Half-elf. Barshevy, you won't thank me for saying this now, but you will in a few minutes. You're under a curse."
Rin's fingers twitch slightly and a majestic voice booms out from above the cleric.
"Son of my calling, desist. Cease this folly. Obey your god and put the hand down."
Plan is to cast Ghost Sound. Imitating the closest approximation to an angelic servant of Pelor demanding Barshevy put the thing down.
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After much stumbling through the water and muck, the fractious party reaches a lone isle rising out of the muck and mire, a welcome refuge from the seemingly endless swamp. Through the dying marsh grasses, vines and the rotting stumps of downed trees, you can spy what looks like the ruined structure of an ancient aqueduct jutting out of the cavern wall. A constant flow of water pours from the cavern wall, crashing over a broken water wheel and spilling down to the far side.
| Lafiel Abriel |
"Up we go then." Lafiel says and starts climbing.
Can we take 10 on this ? If we can, my rolls are 17. If not :
Athletics (Climbing) (1d20+7=18)
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As you climb the island toward the aqueduct, Fargrim suddenly vanishes, as a sinkhole opens up in the grass.
Fargrim:
It was random, honest!
| Fargrim |
"AAAaaahhh!!!" Fargrim yells as his voice gets further away, falling down the hole.
"Where'd that blasted hole come from!" He looks down at the mud, "By the gods! It'll take me days to clean me armour from this muck."
DM:
The opening he fell through, and the opening he sees half way up the wall... are those two different openings?
23 hp
| Fargrim |
"Hey! There's another tunnel down here!" Fargrim tries to climb up to the newly discovered tunnel.
Athletics (1d20+9=13)
Athletics (1d20+9=23)
Probably slips the first time, so he tries again if the first failed
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Fargrim:
They start to swarm over you, but their fangs are unable to penetrate your armor.
Rock viper swarm on Fargim (1d20+7=13, 1d6+4=8, 1d20+5=9, 1d6+1=2)
You can fight back, but pretty much not while climbing.
| Fargrim |
"Ah, geez! What the frak are these buggers!" Fargrim yelps, startled by the swarm. He hops down from the rocks and reaches for the rope, trying to climb up part way. "Hey up there! Swing me over that-a-way! I'm gonna try to see what this tunnel is. If that's okay by you, that is!" Nearly forgetting Drivishes query, "Aye Drivish, seems natural enough to me."
Athletics: Climb rope (1d20+9=19)
DM:
If they agree to swing the rope toward the tunnel:
Acrobatics: Swing to tunnel from rope (1d20+1=7)
Otherwise, I'll continue upward