Antero Ikonen

Barshevy's page

256 posts. Alias of JZ.


About Barshevy

Initiatives:

3,2,8,7,3,2,3,3,4,4

Barshevy
Level 2 Human Cleric of Pelor
XP :1891

Alignment: Good
Languages: Common, Elven

Abilities:

Str 14 (+2)
Dex 10 (+0)
Con 12 (+1)
Int 10 (+0)
Wis 16 (+3)
Cha 15 (+2)

Initiative: +1
Action Point : 1
Senses: Perception +3

HP 34/34
Bloodied 17
Healing Surges: 9 per day, recovers 8 hp

Base Defense 11
AC 17
Fortitude 14
Reflex 12
Will 17

Speed 5
Basic Attacks: melee +3; ranged +1

Attacks

Mace +5 melee (1d8+2)
Sling +3 ranged (1d6)

At-Will Powers

Spoiler:

Lance of Faith

At-Will , Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.

Priest's Shield

At-Will , Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you and one
adjacent ally gain a +1 power bonus to AC until the end of
your next turn.

Sacred Flame

At-Will , Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally
you can see chooses either to gain temporary hit points
equal to your Charisma modifier + one-half your level or
to make a saving throw.

Encounter Powers

Spoiler:

Cause Fear

Encounter , Divine, Fear, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target moves its speed + your Charisma modifier
away from you. The fleeing target avoids unsafe squares
and difficult terrain if it can. This movement provokes
opportunity attacks.

Healing Word

Encounter (Special) , Divine, Healing
Special: You can use this power twice per encounter, but only
once per round.
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.

Channel Divinity: Turn Undead

Encounter , Divine, Implement, Radiant
Standard Action Close burst 2
(5 at 11th level, 8 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you
push the target a number of squares equal to 3 + your
Charisma modifier. The target is immobilized until the end
of your next turn.

Channel Divinity: Pelor's Radiance

Encounter , Divine, Implement, Radiant
Standard Action Close burst 1
(3 at 11th level, 5 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d12 + Wisdom modifier radiant damage,and the target
is stunned until the end of your next turn.

Channel Divinity: Divine Fortune

Encounter , Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving
throw before the end of your next turn.

Utility Powers

Spoiler:

Cure Light Wounds

Daily , Divine, Healing
Standard Action Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spent a healing
surge.

Daily Powers

Spoiler:

Beacon of Hope

Daily , Divine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and all your allies in the burst regain 5 hit points,
and your healing powers restore +5 hit points until the end
of the encounter.

Rituals

Spoiler:

Gentle Repose

Category: Restoration
Time: 1 hour
Duration: Special
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples
the time the corpse can lie dead and still be affected
by Raise Dead or a similar ritual. Gentle Repose also protects
the corpse from being raised as an undead creature
for 150 days.

Comprehend Languages

Level: 1
Category: Exploration
Time: 10 minutes
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
When beginning the ritual, choose a language you have
heard or a piece of writing you have seen within the past
24 hours.

Using this ritual on a language you have heard allows
you to understand it when spoken for the next 24 hours
and, if your Arcana check result is 35 or higher, to speak
the language fluently for the duration.

Using this ritual on a language you have seen as a piece
of writing allows you to read the language for the next 24
hours and, if your Arcana check result is 35 or higher, to
write the language in its native script or in any other script
you know for the duration.

Using this ritual on a language you have both heard and
seen as a piece of writing within the past 24 hours allows
you to understand it in both forms for the next 24 hours,
and an Arcana check result of 35 or higher allows you to
speak and write the language.

Skills

Spoiler:

Acrobatics -1
Arcana +0
Athletics +1
Bluff +2
Diplomacy* +7
Dungeoneering +3
Endurance -1
Heal* +8
History +0
Insight* +8
Intimidate +2
Nature +3
Perception +3
Religion* +5
Stealth -1
Streetwise +2
Thievery -1
*indicates trained skills

Feats:
Durable
Pelor's Radiance
Human Perseverance

Racial Abilities:
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses

Class Abilities:
Channel Divinity
Healing Lore
Healing Word
Ritual Casting

Gear: Chainmail, Mace, Sling, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, components for Gentle Repose, 19 gp