About Lafiel AbrielBasics AC 17 (Leather +2, Dex +4, +1 Lvl), +2 against opportunity attacks
Passive Perception : 16 (10+5 trained+1 Lvl)
Initiative +9 (+4 dex, +4 feat, +1 Lvl)
HP: 29
Basic Ranged attack: Shuriken Attack +8 (+4 dex, +3 prof, +1 Lvl), 1d6+4 damage
Move: 6 squares
Feats
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Backstabber (d8 instead of d6 on Sneak Attacks) Improved Initiative (+4 to Initiative) Warrior of the Wild (Ranger Multiclass) Rogue Features First Strike
Rogue Tactics
Rogue Weapon Talent
Sneak Attack
Hunter’s Quarry
Skills
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Acrobatics* (Dex) +10 (+4 dex, +5 trained, +1 Lvl) Arcana (Int) +1 (, +1 Lvl) Athletics* (Str) +7 (+1 str, +1 Lvl, +5 trained) Bluff* (Cha) +8 (+2 cha, +5 trained, +1 Lvl) Diplomacy (Cha)+3 (+2 cha, +1 Lvl) Dungeoneering (Wis) +1 (+1 Lvl) Endurance (Con) +2 (+1 con, +1 Lvl) Heal (Wis) +1 (+1 Lvl) History (Int) +1 (+1 Lvl) Insight* (Wis) +6 (+5 trained, +1 Lvl) Intimidate* (Cha) +8 (+2 cha, +5 trained, +1 Lvl) Nature (Wis) +1 (+1 Lvl) Perception* (Wis) +6 (+5 trained, +1 Lvl) Religion (Int) +1 (+1 Lvl) Stealth* (Dex) +10 (+4 dex, +5 trained, +1 Lvl) Streetwise (Cha) +3 (+2 cha, +1 Lvl) Thievery* (Dex) +10 (+4 dex, +5 trained, +1 Lvl) Equipment
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Leather Armor (15 lb) Short Sword (2 lb) 4 Daggers (4 lb) 25 Shurikens (2.5 lb) Adventurer's Kit (33 lb) Thieves' Tools (1 lb) 21 Gp Powers
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3 At Will Deft Strike Rogue Attack 1 A final lunge brings you into an advantageous position. At-Will ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1d6+4 damage. Piercing Strike Rogue Attack 1
Sly Flourish Rogue Attack 1
1 Encounter power
1 Daily Power
1 Utility Power
Background
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Lafiel grew up in a small fishing village. When she was 10, raiders raided the village and grabbed all the children they could get so they could sell them for slavery. After a couple of weeks with them, Lafiel managed to escape from the raider camp and wandered in the wilderness for 3 days, eating almost nothing. She managed to find some city, and tried to beg for food, but with no success. With no other options, Lafiel started stealing food and pickpocketing people for money to buy herself the few things she needed. After a while, an old beggar woman ('The Vixen') found her, and added Lafiel to her gang of child thieves. Lafiel spent a couple of years with the old woman till her life changed again when the city guards managed to seize The Vixen and most of the children. Lafiel managed to escape and ever since, for about 5 years, Lafiel lives alone. She never had any "legitimate" job for more than a couple of days, and wanders the towns and villages looking for... something. Lately, Lafiel felt an urge to change her life. After hearing something about vast riches and great rewards for a vague quest, she decided that this is her opportunity to change her life for good. Personality
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Lafiel trusts no one but herself. After the sudden changes in her life she does not believe in anything or anyone other than herself (which is the reason she doesn't believe in any deity). Lafiel usually seems quite friendly, but she values herself above all else. Although she can cooperate with others to gain shared goals, as a survivor she's used to save herself, even if it means leaving others behind. The main motive for Lafiel is the promise of riches for herself, and other "usual" adventurer motives like honor, justice, fame and all kinds of religious motives seem very foolish for her. 10 Initiative Rolls
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1d20+8 [16,8] = (24) 1d20+8 [11,8] = (19) 1d20+8 [10,8] = (18) 1d20+8 [8,8] = (16) 1d20+8 [4,8] = (12) 1d20+8 [10,8] = (18) 1d20+8 [18,8] = (26) 1d20+8 [18,8] = (26) 1d20+8 [16,8] = (24) 1d20+8 [7,8] = (15) Experience : 860
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75 xp for ape-creature encounter 400 xp for two drake swarms encounter (inc. 400 post bonus) 150 xp for two apemen in chasm encounter (inc. 550 post bonus) 145 xp for cliffside challenge (inc. 600 post bonus) 90 xp for rubble trap (inc. 650 post bonus) |