| Rin Lyulfsson |
Rin shakes his orb, concerned at his inability to hit anything.
"The one at the palace seemed to be enhanced in some way. Well, at least we know their intentions are entirely dishonourable. Shall we go and meet some more of them? With a bit of luck this stupid thing might start working soon." He shoots a glare at his unresponsive orb.
| Lafiel Abriel |
"Easy fight." Lafiel mentions, then checks the corpse of the dead apeman that's on the ledge for anything interesting. After that she nods to Drivish and begins to prepare the ropes. She looks down, trying to find the best place to descend to, then starts climbing down the rope.
pat512
|
The creature's equipment is broadly similar to that found on the assassin -- scale armor, heavy shield, short sword, three javelins -- with the normally steel items made of low-grade iron. The sword does not look to have seen as much battle use as the first one's.
After the first 100' or so, the rope will become slicker with moisture from the waterfall, adding 2 to the DC, so Take 10 will no longer be adequate for Lafiel. Meanwhile, I'll go do xp.
| Barshevy |
The cleric begins talking to no one particular, other than himself.
"Lafiel discovered at least three tracks from the razed village, one back to town and two deeper into the forest. Could we have just dispatched the last of the murderers? Or are those two still at large? Why did they attack that village? What do they hope to achieve by harming the Duke's family?"
He throws his arms up and looks straight into the sun.
"Oh Blessed Pelor, what have I gotten myself into?"
| Lafiel Abriel |
Meanwhile, Lafiel keeps descending down into the chasm. After a while, she moves near a small ledge where the corpse of the dead apeman dropped to after it was killed. She examines the corpse from a distance, but doesn't see anything interesting so she keeps going down.
Athletics check (1d20+1=10)
Suddenly, Lafiel's hands slip and she starts falling, but manages to catch herself in time. Her heart beating quickly, she finds a small ledge and rests a bit to catch her breath.
Athletics check, 2nd try (1d20+1=20)
Grabbing the rope firmly, Lafiel keeps going down, trying to move down as silently as possible.
Stealth check (1d20+9=12)
However, a leg placed wrong hits a small rock, which falls down into the chasm.
pat512
|
To be clear:
✦ Success: You climb at one-half your speed. When
you climb to reach the top of a surface, such as when
you climb out of a pit, the distance to reach the top
includes allowing you to arrive in the square adjacent
to the surface. The last square of movement places
you on that square.
✦ Fail by 4 or Less: You stay where you started and
lose the rest of your move action, but you don’t fall.
You can try again as part of a move action.
✦ Fail by 5 or More: You fall (see “Falling,” page 284)
and lose the rest of your move action.
This is a DC12 climb check (10 for the rope + 2 circumstance for the damp). Lafiel's +1 means taking 10 makes no progress. Therefore she has to roll for every 15', and a 6 or less on the die means falling.
Lafiel, want to clarify?| Lafiel Abriel |
I rolled twice (I called them athletics but they're climb checks actually), failed on the first one, then succeeded on the second. How many more rolls do you want me to roll ? In any case, I'm including 5 more:
Athletics (Climb) Checks (1d20+1=16, 1d20+1=4, 1d20+1=4, 1d20+1=18, 1d20+1=8)
Well, apparently I manage to climb down 30 ft (15 from earlier post, then 15 more from the first roll from this batch) then fall down. ouch.
pat512
|
I'm going to say that every 15' is an opportunity to cling to a ledge via saving throw. So you fail one, and fall a total of 30' before hitting a landing. You are now 60' below the others and pretty banged up (-18hp), but, looking down, it could have been much worse.
Lafiel's falling damage (3d10=18)
| Lafiel Abriel |
I'll make an acrobatics check to reduce some damage.
Acrobatics check to reduce damage (1d20+9=14)
Reduces my damage by 7, so I take 11 damage.
And I'm 160 ft. under everyone (100 ft. till moist rope + 30 ft. Lafiel climbed down + 30 ft. of free fall
Where is Lafiel ? can she see anything from her ledge ? Is the rope long enough to get to her ?
pat512
|
I'll make an acrobatics check to reduce some damage.
Acrobatics check to reduce damage (1d20+9=14)
Reduces my damage by 7, so I take 11 damage.
And I'm 160 ft. under everyone (100 ft. till moist rope + 30 ft. Lafiel climbed down + 30 ft. of free fallWhere is Lafiel ? can she see anything from her ledge ? Is the rope long enough to get to her ?
160', my mistake. And nicely done.
The mist is pretty thick, the stinging gasses mostly being overwhelmed by the stinging spray, but it looks like another 50' or so down
Lafiel can't really see anything upward. The rope is long enough, but hanging out over the chasm -- it would take a DC15 Athletics or Acrobatics check to reach it on a lunge, with the same consequences for failure.
Everyone else is aware that Lafiel is no longer on the rope, but not much more than that.
| Rin Lyulfsson |
Pat
Rin's journey down the ropes when needed. It ain't pretty.
Rin alternately shimmies and plummets down the rope, bouncing off the rock face...
"It's not that easy..." he mutters as he bangs his arms and legs ineptly on projecting stone.
He gains a small amount of confidence, but fatigue overtakes him in the end and he falls badly for the last part of the journey down ...
DC12 athletics checks for rope descent (1d20=17, 1d20=17, 1d20=4, 1d20=3)
How much damage do I need to roll for him? We may be down a wizard.
pat512
|
Rin's journey down the ropes when needed. It ain't pretty.
DC7 athletics checks to get down the rope (1d20=14, 1d20=6, 1d20=15, 1d20=19, 1d20=5, 1d20=8, 1d20=5)
DC12 athletics checks for rope descent (1d20=17, 1d20=17, 1d20=4, 1d20=3)
How much damage do I need to roll for him? We may be down a wizard.
14: descend to 115'; 6: fall 15' to 130'; 15 (save): catch yourself; 19: descend 15' to 145' (can see Lafiel below); 5: fall 15' to 160'; 8 (save): bounce another 15' to 175'; 5 (save): bounce another 15' to 190'; 17 (save): catch yourself.
If you survive you're only about 10' above the floor (read Lafiel's spoiler)
With the total of 60' falling, though:
Rin's falling damage (6d10=29)
YOu'll be at -5 and dying and need immediate medical help.
This will all be after Barshevy goes down, though, and he's being lowered, not climbing.
pat512
|
If I am hoisted down, do I have to make any DCs?
No, but those lowering you need to make Strength checks -- strongest character assisted by the others. Everybody helping go ahead and roll 5 Strength checks and I'll sort it out. Rin, I believe this is before what we talked about.
| Rin Lyulfsson |
Barshevy wrote:If I am hoisted down, do I have to make any DCs?No, but those lowering you need to make Strength checks -- strongest character assisted by the others. Everybody helping go ahead and roll 5 Strength checks and I'll sort it out. Rin, I believe this is before what we talked about.
Yup. Rin's attempt is after Barshevy's. Fortunately.
| Qadim-sul |
Sorry for falling behind!
Qadim-sul will offer to go down first, or follow right behind Barshevy. "I have a climbing kit you can use, Father," he says. "I think it's best if we don't send people down into these mists alone from now on."
Qadim-sul has +7 Athletics, so that's 17 if he takes 10, without the climbing kit. He'll offer the climbing kit to anyone else who thinks they need it (it gives +2 to Climb checks).
Alternately, he'll volunteer to stay up top and help lower everyone down, climbing down once everyone's at the bottom.
Strength checks (if needed for lowering) (1d20+2=19, 1d20+2=7, 1d20+2=12, 1d20+2=16, 1d20+2=7)
| Rin Lyulfsson |
Pat
Would you permit Rin to change his mind and not kill himself in a singularly stupid way due to his player having no brains? If he can be lowered, it makes by far more sense. Clearly I was in highly dumb mode earlier today, but it's your call. If you want him to go ahead, that's also fine.
| Drivish Ammasin |
| Fargrim |
Fargrim, once reaching the bottom, will wait for everyone else to reach the bottom. Once gathered, he'll approach Drivish, "I suggest we take positions that would most protect the rest of the group, particularly the mage and the priest. One of us should take front, and the other should take rear. If we're to explore this place, I'd like to do so while protecting the others from surprise attacks. I'll take rear if ye'd prefer." He wispers, as not to attract too much attention from would-be attackers.
pat512
|
Rin alternately shimmies and plummets down the rope, bouncing off the rock face...
"It's not that easy..." he mutters as he bangs his arms and legs ineptly on projecting stone.
He gains a small amount of confidence, but fatigue overtakes him in the end and he falls badly for the last part of the journey down ...
At this point, Barshevy has been lowered more than halfway down to Lafiel (100' down, 60' from Lafiel).
Rin:
Lafiel:
While contemplating this, you hear more than see Rin falling past and screaming, ending with a dull thud below.
| Lafiel Abriel |
I'll use a healing surge before jumping and trying to catch the rope.
Acrobatic jump to rope (1d20+9=14)
Lafiel hears Rin's scream, quickly readies herself, takes a deep breath, then jumps and tries to reach the rope. She manages to catch it, but her speed combined with the slipperiness of the rope cause her to lose hold of it.
Ok, I have no idea what happens now. Guess I'll just post 1d20 rolls :
1d20 Rolls for ??? (1d20=12, 1d20=8, 1d20=1, 1d20=11, 1d20=6)
My modifier for acrobatics is +9, modifier for athletics is +1 - just add them to the 1d20 rolls
| Rin Lyulfsson |
Attempts to stop dying
Trying to stop dying here (1d20=1, 1d20=17, 1d20=6, 1d20=16, 1d20=14). No 20s, but 3 of the 5 were saves. Sorry folks, I posted his climb rolls early yesterday without thinking it through, if he goes down, it's my fault.
"Not the best idea I ever had." he thinks randomly as he hits the ground hard.
| Lafiel Abriel |
Lafiel falls down a bit, but manages to catch herself on time. Thinking about the thud Rin's body made hitting the rocks, she hurries down the rope, trying to find out what's his condition.
More athletics checks (1d20+1=8, 1d20+1=14, 1d20+1=14, 1d20+1=4, 1d20+1=20)
pat512
|
Banged and battered herself, Lafiel reaches Rin on round 3, when he has just failed his second death save. Lafiel can easily see that Rin is severely injured and unconscious.
Lafiel: