Resting During Scenarios?


Pathfinder Society

Scarab Sages 1/5

Are characters allowed to rest and memorize spells during scenarios?


Depends on the scenario and it's entirely up to the GM.

Grand Lodge 5/5

Yeah, it really depends on the mod at issue. The few I've played/run were in situations that time was of the essence. You could rest, but you'd fail the mod in the process.

Dark Archive

*looks at the Silken Caravan*
Some scenarios could be "interesting" if you don't! What page are the rules for sleep deprivation on? :)

Liberty's Edge Contributor

Funny you should mention sleep deprivation rules, Callum...

The discussion has died out in the linked thread, but I still think it's an interesting concept. ;)

In the first scenario (Silent Tide), it was obvious that time was of the essence and we couldn't rest. When we got to the second scenario (Hydra's Fang), the group I was playing with just assumed that it was a one day (in game) per scenario thing and stuck to it. It may not have been required, but definitely kept things moving. I think we would have moved more slowly if we'd considered the thought that we could just take a rest for the night and start fresh the next day.

But I don't recall anything saying that you can't rest.

Sczarni 4/5

Paris Crenshaw wrote:


In the first scenario (Silent Tide), it was obvious that time was of the essence and we couldn't rest.

Funny you should say that... Silent Tide is the only one that I've seen that says

Spoiler:
the disaster is now averted, the group can rest now before completing the the next part of the adventure.
or something similar
Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Cpt_kirstov wrote:
Paris Crenshaw wrote:


In the first scenario (Silent Tide), it was obvious that time was of the essence and we couldn't rest.

Funny you should say that... Silent Tide is the only one that I've seen that says ** spoiler omitted **or something similar

I just ran ST this weekend, will write up more when I get home but

Spoiler:
The last two fights were almost anticlimatic.

In the cathedral, the cleric (after being reminded that turning is -not- a 1/day mechanic) rolled really well and the Black eschelon went fwoom.

Thus they had time to rest before assaulting the fort. After taking out the bad guys with some sleep spells and sniper fire, and after taking out the dog with another sleep spell, they open the door. One bad guy gets a crossbow off on Meatshield (don't ask, that's the fighter's name) and then the Sorcerer goes. Sleep spell, drops both mooks and Nessian. Stupid bad save rolls...

that last fight would have been closer to a TPK if not for taking a day or two to rest and research.

Liberty's Edge Contributor

Huh. It's interesting how the scenarios were interpreted differently by different GMs. In fact, now that I think about it, I remember that before we started Hydra's Fang some of the organizers encouraged us players to place heavy emphasis on resource conservation because it was a particularly challenging scenario.

As I said, the resulting effect for the push in Silent Tide was a cool, race-against-the-clock kind of feel throughout the scenario. It didn't exactly feel that way for Hydra's Fang, but oddly, no one suggested that we stop and rest, either.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

From my experience playing the first 4 scenarios, the only one that we needed to rest was Silken Caravan, and we would definately would not have survived had we not rested.

Sczarni 4/5 5/55/55/55/5

Guile wrote:
Are characters allowed to rest and memorize spells during scenarios?

I think the DM has to consider the party levels for the adventure plus the story.

Hydra's fang for my groups required rest unless mass death was the goal. I allowed 1 rest period but just worked it into the story that time was a factor without giving them the railroad effect.
(Had 3 TPK's on this adventure)

Silken Caravan you are going to get some rest.

Silent tide was a judgement call on the 3 times I ran it.

1st party was 6 players and well balanced, no rest required.
2nd party was 4 players and was 3 fighters 1 wizard, no rest required but 1 death occured at the end. (unlucky crit)
3rd party was 2 wizards, 1 bard, and a rouge, and a monk and rest was required.

and when I say required I mean the DM thought it was in the best interest of the party.

Liberty's Edge

Silent Tide definitely had a very urgent feel, and we never stopped to rest, we only stopped long enough to get some cures cast on our way to the fort.

Hydra's Fang felt very urgent all the way through, like if we stopped the bad guys were going to take off and we'd miss our chance. For some reason the GM's mention that we were one of many groups seeking the MacGuffin really made me feel like if we dawdled we'd lose out.

Silken Caravan was way more laid back, and we rested between every encounter...it seems impossible that anyone could survive that adventure without resting. Those battles are hard.

With Frozen Fingers we rested after we found the MacGuffin, and spent "a few days" at Skelg's place trying to figure out what to do next.

I'm about to run Mists, and I don't see how anyone could rest during that scenario, and plan to run it with that in mind.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Gailbraithe wrote:

Silent Tide definitely had a very urgent feel, and we never stopped to rest, we only stopped long enough to get some cures cast on our way to the fort.

Hydra's Fang felt very urgent all the way through, like if we stopped the bad guys were going to take off and we'd miss our chance. For some reason the GM's mention that we were one of many groups seeking the MacGuffin really made me feel like if we dawdled we'd lose out.

Silken Caravan was way more laid back, and we rested between every encounter...it seems impossible that anyone could survive that adventure without resting. Those battles are hard.

With Frozen Fingers we rested after we found the MacGuffin, and spent "a few days" at Skelg's place trying to figure out what to do next.

I'm about to run Mists, and I don't see how anyone could rest during that scenario, and plan to run it with that in mind.

I agree with your assessment of these scenarios. Having run Mists of Mwangi it definitely works best as a one night race to solve things. Black Waters has an opportunity to rest I would say. I did put in a time limit of how long the PCs could have access to the adventure location. The party ended up scouting out things and retreating once before returning the next day to complete the scenario.

Sczarni 4/5

Gailbraithe wrote:


With Frozen Fingers we rested after we found the MacGuffin, and spent "a few days" at Skelg's place trying to figure out what to do next.

it depends on the rolls for this one-

Spoiler:
our fighter got hit by the beam... we tried to rest until the drain started affecting him an hour after we laid down...
Liberty's Edge

Cpt_kirstov wrote:
it depends on the rolls for this one- ** spoiler omitted **

Spoiler:
Our cleric got hit by the beam, but he must have made his save or something. The DM told us he "didn't get the full blast."
Liberty's Edge

Played Hydra's Fang yesterday as my first PS experience. While the idea of taking a rest never crossed my mind, there did come a time, a very logical and practical time, when Essel the Cleric suggested that we could probably rest over night. We used our various skills to see if this was feasible, then took proper precautions to try to ensure a safe sleep. The DM played along, and this bit of role play made the experience all the better. [and ensured out survival the next day].

Unlike 4th Ed LFR in which all mods are meant to be force marched through in one day, thereby making the use of one's 'Daily' power a luxury, PS allows the players/PCs to make reasonable choices as role players should be encouraged to do.

I am sure that some scenarios are more time sensitive as to the mission and therefore must be done quickly.

Liberty's Edge

I played Hydra's Fang yesterday and I seem to remember that our GM mentioned that our quarry would have

Spoiler:
left/been destroyed by the Chelish navy
before the next morning.

Needless to say, we did not take any rest ;-)

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