
-Archangel- |

I would just love to see a computer game using Pathfinder rules.
Maybe you guys can find a game company that would be willing to use your ruleset and campaign world for a RPG game. I recommend Bioware, they are free from WotC clutches at the moment. After their Dragon Age comes out maybe they would be willing to make a new d20 game on some updated NWN engine (the Witcher is a good show that that engine is not dead at all).
Maybe the Witcher crew (CDProjekt) would also be interested (they must have earned enough money and reputation to be able to fund themselves for development of a new game in addition to the expansion to the Witcher that is surely coming).
Also Fallout 3 is almost done and maybe those developers would take on a new project based on your ruleset.
I cannot see a better way to market your game but to appeal to the computer gamers (well a movie would be nice but I think that is a bit more complicated).
And if you are not so ambitious maybe get a professional team to use NWN2 world builder to make a Prime module for NWN2 (that you can sell to NWN2 gamers and market you paperback system at the same time)?!

KaeYoss |

This keeps coming up again and again, I guess most people don't want to repeat themselves too often.
I'd love to see something Pathfinder related: CRPG based on NWN or NWN2 (but with Pathfinder rules), more in the style of NWN1's gameplay (heavy emphasis on multiplayer gaming, but no subscription-based MMORPG)
Also, a turn-based strategy game with RPG elements - like Heroes of Might and Magic V or Disciples 2 maybe - would be more than welcome.

Laithoron |

NWN (the first one) was the shizKNIGHT! I would love to see a CRPG that uses the PfRPG rules!
Another game that I really enjoyed was the Temple of Elemental Evil game that Troika made. I'll qualify this by saying that the game suffered by an ungodly number of bugs at launch and Atari's decision to force it's launch when it was still 6-months from ready really botched what could have been a great new turn-based franchise. It also didn't help that they basically fired the dev team so they could NOT release any fixes. Still, once the modding community got a hold of it, the bugs started to die and it became quite enjoyable.
Paizo: If you decide to do a video game and happen to need any 3D or texture artists, I'd be happy to do some contract work.