Dragora's Dungeon - Pat's 4E discussion


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Sovereign Court

Male Mostly Human
pat512 wrote:

So four characters done or nearly so -- Rogue, Ranger, Wizard, Cleric.

Still waiting on GW's Fighter (this evening), Rob's Swordmage, and a definite answer from Upsblivion.

Right?

I'll try to get it done and up by tomorrow. I haven't made a 4e character yet, so the process is slow.

JZ wrote:
Oh wow, I didn't notice this (sort of new on the Paizo boards) but we have an RPG Superstar playing with us. Cool !

*waves*


Well, i fixed up some of the powers... i demonstrated the switchability of the weapons in the first at will power, after that, i assume that i'll say when i'll switch from scimitar to shortsword in game...


m human 1
Rob McCreary wrote:


I'll try to get it done and up by tomorrow. I haven't made a 4e character yet, so the process is slow.

This site might help:

http://www.tinwatchman.com/chargen/

Sovereign Court

M Human Expert 7
Raivek wrote:
Well, i fixed up some of the powers... i demonstrated the switchability of the weapons in the first at will power, after that, i assume that i'll say when i'll switch from scimitar to shortsword in game...

Looks good.

Tomorrow is fine, Rob.

Don't forget, all, to be thinking about personality and story -- what brings you to the Duke's keep? Story can be as much or as little as you want, but PBP games need personalities!

Sovereign Court

Male Mostly Human
JZ wrote:
Rob McCreary wrote:


I'll try to get it done and up by tomorrow. I haven't made a 4e character yet, so the process is slow.

This site might help:

http://www.tinwatchman.com/chargen/

Looks useful, but I'm making up a genasi swordmage (both from the FR Player's Guide), neither of which is supported in the program, so I can't use it. :(

Thanks for the link, though - I've bookmarked it for future use!

Sovereign Court

M Human Expert 7
Rob McCreary wrote:
JZ wrote:


http://www.tinwatchman.com/chargen/

Looks useful, but I'm making up a genasi swordmage (both from the FR Player's Guide), neither of which is supported in the program, so I can't use it. :(

Thanks for the link, though - I've bookmarked it for future use!

Try this one (zipped Excel). It's not a fully ready release version, but none of the bugs I've seen reported on it should affect you.

Note that it does not include effects of powers; that's the authors' effort to fly low enough on copyright issues. It does do all the stat calculations and such, though.


I wish to whole heartedly apologize. It looks like I'm going to be out of commission till the end of this week at the least. Business is rough at the moment and I have to do what I have to do to keep things rolling. Maybe next time /shrug Good luck on your game, I'll be reading!

Sovereign Court

M Human Expert 7
UpSbLiViOn wrote:
I wish to whole heartedly apologize. It looks like I'm going to be out of commission till the end of this week at the least. Business is rough at the moment and I have to do what I have to do to keep things rolling. Maybe next time /shrug Good luck on your game, I'll be reading!

Actually, you just gave me the perfect reason to bring this up.

My turn to apologize to you folks. Since I advertised for this game on Saturday, something's come up just in the last 24 hours that may take me away from the computer for as much as two weeks, starting next week.

Rather than start a game, start a fight, then leave you hanging, my thought is to get the characters created and maybe conversing with each other in the keep's guest-chambesr, then, if need be, putting the game on a brief hiatus.

Those who've gamed with me here know I'm good to come back -- I can't stay away!

Comments and suggestions welcome.


Male Dragonborn Fighter/1

Character's done (I hope). As far as reasons for going to this keep...

How about if the ancient dragonborn empire helped to bring down these sorcerer-kings, and rumors of their return have brought my investigation? If you need more background or if this doesn't work, just say the word.

Sovereign Court

M Human Expert 7
Drivish Ammasin wrote:

Character's done (I hope). As far as reasons for going to this keep...

How about if the ancient dragonborn empire helped to bring down these sorcerer-kings, and rumors of their return have brought my investigation? If you need more background or if this doesn't work, just say the word.

Character and background are good, thanks.


male Half elf wizard 7

Rin's the privileged type. Can he be about to start some kind of job working for the liege lord, a job he has acquired through parental influence? I'm not sure if they're still alive or not, but they have/had enough brownie points to get Rin's foot in the door.

As far as your plans go, I'm entirely happy to build Rin so that he works and get started on the adventure when you come back.


m human 1
UpSbLiViOn wrote:
I wish to whole heartedly apologize. It looks like I'm going to be out of commission till the end of this week at the least. Business is rough at the moment and I have to do what I have to do to keep things rolling. Maybe next time /shrug Good luck on your game, I'll be reading!

Hang in there, buddy.


Female Human Rogue 2

Added Personality and Background to my profile - good to go here.


m human 1

In the meantime, does anyone have the time to run a hack and slash demo of 4E ? Just so that I'm not completely clueless when the real game starts.


Male Human - dash of elf Miniature painter/ Heroic

Maybe....


Human

Pat, would you be OK with me swapping out Ritual Caster for Alchemist? I just finally got my hands on the Adventurer's Vault.

Sovereign Court

M Human Expert 7

Rev, Rin is fine, and alchemy is fine.

Upsblivion, I realize I wasn't explicit that you're more than welcome to stay in the game, as it probably won't be starting for a while.


Human

Thanks Pat. I'll go and rootle.


Male Genasi Swordmage 2

Finally done! I'd appreciate it if someone with more advanced knowledge of 4e can take a look and make sure I've got everything right.

One question: How prevalent are resistances in 4e? I have a lot of thunder/lightning abilities to go along with my elemental concept, but if every other combat is going to have someone resistant to lightning, should I spread out my power types more?

Regarding background, it's pretty simple. Qadim-sul is a sellsword, and has been recently hired by the Duke as guard. Pat, if you have more info about the setting/adventure, I can certainly add more detail.


Human

It varies. Interesting you should raise it as I've built my guy based on fire and cold spells and had the same thought. In my experience, resistances tend to make sense.

For example, undead are resistant to necrotic damage, as they're already dead, but vulnerable to radiant damage. The duergar over in my Rune Stones game are immune to illusion and poison and resistant to fire. They can be thumped with an sword though and other types of damage work just fine.

I think on balance it won't be a hindrance. At low levels, even when you do encounter a monster with resistance to something, there will be another way. The game balances very well in that respect. At higher levels I don't really know, as I've not got a pc beyond level 3.

Sovereign Court

M Human Expert 7
Qadim-sul wrote:

Finally done! I'd appreciate it if someone with more advanced knowledge of 4e can take a look and make sure I've got everything right.

One question: How prevalent are resistances in 4e? I have a lot of thunder/lightning abilities to go along with my elemental concept, but if every other combat is going to have someone resistant to lightning, should I spread out my power types more?

Regarding background, it's pretty simple. Qadim-sul is a sellsword, and has been recently hired by the Duke as guard. Pat, if you have more info about the setting/adventure, I can certainly add more detail.

Looks good to me. Just be sure he's willing to go along even without a commission, which is sometimes a problem for sellsword characters.

I don't have anything to add to Rev's comments on resistances, really, save just to be sure you have at least two different damage types at your command.

Sovereign Court

M Human Expert 7

Status:

Qadim-sul - Rob - Genasi Swordmage (defender)
Lafiel Abriel - Badslacker - Human Rogue (striker)
Rin Lyulfsson - Rev - Half-Elf Wizard (controller)
Drivish Ammasin - Ghettowedge - Dragonborn Fighter (defender)
Raivek Dras - Jason - Human Ranger (striker)
Barshevy - JZ - Human Cleric (leader)

Upsblivion may or may not be joining us, up to them. No rush, as things happen.

Either way, we've got a complete and competent party.

Are we waiting on anything but me?


I dont believe so ;)


male Half elf wizard 7

Rin is not quite finished as I need to finalise what he can produce alchemically and work out how much he can spend on ingredients, but otherwise - good to go.

Sovereign Court

Male Mostly Human
pat512 wrote:
Qadim-sul wrote:

Finally done! I'd appreciate it if someone with more advanced knowledge of 4e can take a look and make sure I've got everything right.

One question: How prevalent are resistances in 4e? I have a lot of thunder/lightning abilities to go along with my elemental concept, but if every other combat is going to have someone resistant to lightning, should I spread out my power types more?

Regarding background, it's pretty simple. Qadim-sul is a sellsword, and has been recently hired by the Duke as guard. Pat, if you have more info about the setting/adventure, I can certainly add more detail.

Looks good to me. Just be sure he's willing to go along even without a commission, which is sometimes a problem for sellsword characters.

He's pretty impulsive too, it's not all about the coin. If it's interesting and there's adventure to be had, he'll have no problems. Adventure = gold, after all. ;)

pat512 wrote:
I don't have anything to add to Rev's comments on resistances, really, save just to be sure you have at least two different damage types at your command.

So are thunder and lightning different enough damage types, or should I pick something else? They're thematically related, but are they mechanically related too? I don't want you to tell me what we'll be facing, but if creatures with lightning resistance usually have thunder resistance too, I'll change a power. I just don't know enough about creatures and resistances to make an informed decision.


Male Human - dash of elf Miniature painter/ Heroic

Thunder is equivalent to 3.5's sonic damage, so it doesn't necessarily follow that the two go together. Sorry, my 2C.

:D

Fabes (the voyeur)

Sovereign Court

M Human Expert 7
FabesMinis wrote:

Thunder is equivalent to 3.5's sonic damage, so it doesn't necessarily follow that the two go together. Sorry, my 2C.

:D

Fabes (the voyeur)

No need to apologize!

Agreed -- the two are independent, as far as I know.

Sovereign Court

Male Mostly Human
pat512 wrote:
FabesMinis wrote:

Thunder is equivalent to 3.5's sonic damage, so it doesn't necessarily follow that the two go together. Sorry, my 2C.

:D

Fabes (the voyeur)

No need to apologize!

Agreed -- the two are independent, as far as I know.

Coolio. I'll stick with what I have then. And if becomes an issue, I can always retrain, right?

Sovereign Court

M Human Expert 7
Rob McCreary wrote:
Coolio. I'll stick with what I have then. And if becomes an issue, I can always retrain, right?

Yes to retraining. But also, I usually give everyone a Mulligan and let them rearrange after the first fight in a new campaign. Especially in a PBP, you can be stuck with something that's less fun that you expected for quite a while.

Sovereign Court

Male Mostly Human

Here's another question for you old 4e hands. :)

Qadim-sul's got a respectable (IMO) AC of 18, but his Fort, Ref, and Will defenses are much lower (12, 14, and 12) by comparison. Are those average defense scores for a 1st-level character? Does every/anyone else have higher defenses? Knowing that attacks target a variety of defenses, I'm starting to feel woefully unprotected for a defender, if no one attacks my AC.


Male Human - dash of elf Miniature painter/ Heroic

It looks like you haven't added in your class bonuses to Defenses.


Human

They're still better than Rin's which are feeble in the extreme, even by 1st level standards. Fort 11, Ref 13, Will 14 - all topped off by AC 14. He's going to be hoping for an amulet of protection very quickly.


Male Human - dash of elf Miniature painter/ Heroic

Your Fort should be 12, shouldn't it?

Sovereign Court

Male Mostly Human
FabesMinis wrote:
It looks like you haven't added in your class bonuses to Defenses.

Swordmages get a +2 to Will defense, which is why it's 12 instead of 10. Classes don't get a bonus to every defense, do they?

Rev Rosey wrote:
They're still better than Rin's which are feeble in the extreme, even by 1st level standards. Fort 11, Ref 13, Will 14 - all topped off by AC 14. He's going to be hoping for an amulet of protection very quickly.

Ah, but you're a wizard, which means you should be hanging back out of combat. :)

I'm a defender, supposed to be up front dealing (and absorbing) damage.

In fact, I just read some play experiences with a swordmage here, which says that basically the swordmage runs out of healing surges faster than everyone else, necessitating a long rest before it might otherwise be needed. So it appears I'll be taking a lot of damage and therefore needing more healing. Have to see how it goes, I suppose.


Human
Rob McCreary wrote:


Ah, but you're a wizard, which means you should be hanging back out of combat. :)
I'm a defender, supposed to be up front dealing (and absorbing) damage.

Quite true. Rin will not be at the forefront of any battle. The Swordmage is a new one, so we'll all have to see how it plays. Lazaro is playing one in Scepter Tower and has dealt a ton of damage in one combat - and would have dealt more if he hadn't been zapped by a thunder blast and dazed for a turn. It seems to be playing effectively at the moment. The powers make for interesting tactical choices.

Sovereign Court

M Human Expert 7
FabesMinis wrote:
Your Fort should be 12, shouldn't it?

Yes re: Rin.


Human
pat512 wrote:
FabesMinis wrote:
Your Fort should be 12, shouldn't it?
Yes re: Rin.

Ah - changed me Con score didn't I ... doh.


I've included my 10 init rolls in my profile.


Female Human Rogue 2

Added my 10 Initiative rolls as well

Sovereign Court

M Human Expert 7

Ok, finally got you started here.

Apologies for the delay; lots of real-life things to do before I go off-line. But I wanted to give y'all a chance to chatter a bit.


Male Genasi Swordmage 2

Added my 10 Initiatives too.

Sovereign Court

M Human Expert 7

Hi, all.

My away time has been indefinitely postponed, but has been replaced by heavily booked time. That said, let's get this show on the road, and I'll keep up as best I can. My main posting time will be US Eastern evening (GMT-4), so it will be a bit slow across time zones.

If you haven't placed initiatives in your profile yet, please do so.

Note that the maplink is in my profile here, and will be kept updated as we go to different maps. The current map updates 'live' as I edit it.


male Half elf wizard 7

Rin's bizarre init rolls are up. He's either really quick or really slow.


M half-orc Dungeon Master lvl 18

I've already added initiative rolls for Drivish. I also threw in 10 opportunity attack rolls since they show up more for a fighter.

Sovereign Court

M Human Expert 7

Combat aftermath:

XP:
1 ape-man Infiltrator (level 5 lurker): 200xp
Bonus Roleplaying XP for passing 50 posts: 250xp

Total: 450xp

Per character: 450xp/6 = 75xp

(you'll find out later what the ape-man is really called)

Notes:

Most of the slip-ups were mine, primarily involving Lafiel and the map!

I think the initiative "cloud" worked reasonably well. In the future when you have only one opponent -- and thus are all going at once -- I'll probably break the initiative clusters into two groups of three PCs so there's less need for revision.

Only Raivek was in significant danger, mostly because of the Assassin's Mark (grants the creature combat advantage, and he has the equivalent of sneak attack). But teamwork kept Raivek from going down.

Your thoughts? Feedback?


In Wrath's Shadow

Nice encounter, the sleep\slow at the beginning really changed the outcome and speed the encounter was done - Moving slowly took some of us more time to respond and finish it. The creature also used pathing well, exploiting the slow which affected part of the party.

So far the story is quite vague, so it's hard to tell what exactly is going on.


I just wanted to make a comment, and ask something. I generally only have time to post either in the morning before i leave for work, or at night after i get off of work. And I generally stay on for about 20 minutes before going to work/bed. I've noticed that I seem to be 'lagging behind' in terms of posting. It also seems that more than half of the posts in the PbP was earlier today. If my inability to post regularly is an issue, please let me know so I may withdraw.

At the very least, it's been an interesting, and helpful, time trying to learn 4E.

Edit: This post is while i'm at work. Generally, this is not a regular thing, as i'm not supposed to be on.

Edit 2: Also, this is not me resigning from the PbP. This is a request to the DM to tell me whether i should or not, based on the short amount of time i have to post each day.

Sovereign Court

M Human Expert 7
Raivek wrote:
Edit 2: Also, this is not me resigning from the PbP. This is a request to the DM to tell me whether i should or not, based on the short amount of time i have to post each day.

I honestly haven't had the perception that you're slowing things down. Also, PBPs almost always slow down after the first few weeks, so I think you'll feel less behind soon.

I definitely hope you'll stay!


I will, it just seems that, since there's been a lot of 'activity' on the PbP, i may not be able to 'catch up'... I'm worried you (DM) would get upset and request i leave.

Sovereign Court

M Human Expert 7
Raivek wrote:
I will, it just seems that, since there's been a lot of 'activity' on the PbP, i may not be able to 'catch up'... I'm worried you (DM) would get upset and request i leave.

Not at all. I'm quite happy with everyone's level of participation.

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