Super-Fighter and balance issue


Classes: Barbarian, Fighter, and Ranger


Well, while i like the changes to the fighter, i have to say that compatibily with 3.5 is very low ... i mean, at hight level a Pathfinder fighter can easily win against a 3.5 fighter with 2 or 3 level more ...

Let's get for example an human fighter with two weapons ... pathfinder fighter gets everything a 3.5 fighter has, and gets more, at level 20:

+4 AC for armor mastery
Up to +4 ac for dextery in complete armor for armor mastery
Up to + 4 attack for weapon mastery
May get a + 2 strenght as human ( giving +1 to hit and damage)
May get 20 h.p. more selecting favourite class

Summing all these bonus, he gets:

up to +8 AC ( at least + 4)
+ 5 to hit
+1 damage
20 H.P. more
Better saves from bravery

How many epic levels must a 3.5 fighter gain before he can stand against Pathfinder Fighter?

It is not that i do not like all this feats, i feel the problem is about balancng, both CR of mosters and fights, and all other fighting classes in Pathfinder ( paladin and rangers comes to mind), they should be weaker in combat than pure fighter, i agree, but now the difference is becaming too wide, maybe they need a little bost too ...


eh well if your that worried just add on the pluses...that's fast and every really.but I myself love the changes


Fighters really needed this boost. Now, they can stand their own against the other classes with their fancy abilities.

And the other martial classes won't be totally dominated, for a couple of reasons:

  • Since everyone gets more feats, a fighter's feats are a bit less useful now (okay, it's not much, but it's a little bit)
  • The general boosts, like the extra ability bonus and favoured class bonuses, work for the other classes, too
  • The other classes got boosted as well: Rangers get more HP, favoured terrain and more bonus feats; Barbarians get rage powers which can be quite nice; and Paladins get a lot more auras, the option to improve their weapons, more smites, and more use out of their Lay On Hands ability.


  • seekerofshadowlight wrote:
    eh well if your that worried just add on the pluses...that's fast and every really.but I myself love the changes

    I love the changes too ... i'm not againt them ... they where needed to balance fighing classes and magic users .. now it's just a problem of balance ... encounters levels of the old material should be modified for the new strenght of classes ... not only just by a fixed value ...


    JahellTheBard wrote:

    Well, while i like the changes to the fighter, i have to say that compatibily with 3.5 is very low ... i mean, at hight level a Pathfinder fighter can easily win against a 3.5 fighter with 2 or 3 level more ...

    Summing all these bonus, he gets:

    up to +8 AC ( at least + 4)
    + 5 to hit
    +1 damage
    20 H.P. more
    Better saves from bravery

    How many epic levels must a 3.5 fighter gain before he can stand against Pathfinder Fighter?

    It is not that i do not like all this feats, i feel the problem is about balancng, both CR of mosters and fights, and all other fighting classes in Pathfinder ( paladin and rangers comes to mind), they should be weaker in combat than pure fighter, i agree, but now the difference is becaming too wide, maybe they need a little bost too ...

    To my mind backward compatibility doesn't mean the PF characters are exactly equal in power to 3.5 characters. It means you can take that old 3.5 adventure, dust it off and still use it pretty much as is. Which they've done pretty well.

    In terms of PF cross-class balance, the other martial classes have picked up some nice perks, but mostly in their non-combat roles.


    eh I am running 14th level pathfinder pc's though STAP with no modification and there seems to be no issue.


    seekerofshadowlight wrote:
    eh I am running 14th level pathfinder pc's though STAP with no modification and there seems to be no issue.

    Maybe encounters will be too easy for you now ....

    Sczarni

    hmm...STAP at 14th lvl...that would be just after City of Broken Idols, right?

    no worries about "too easy" encounters in there. if you have a normal sized party there's PLENTY of death-threat in those combat encounters.

    -t


    Indeed we have 4 and yes it is that one. The croc about took em out they had a so so time with him but without the cleric and the new turning rules some one would have died there

    RPG Superstar 2015 Top 8

    I think the added modifiers are important, especially since they make the Fighter a lot less equipment dependent (especially at high levels. "Oh, we entered an anti-magic field? Good thing my Armor Mastery still works. Why are you crying, Wizard?"), and makes the class a lot more desirable as a class to stick with rather than simply to dip into for multiclassing.

    Tangentially, not to pooh-pooh multiclassing to Fighter though; I think a lot of times people say for 3.5 Fighter's only good for multiclass, but there isn't so much wrong with that. Having a class good for multiclassing is a fine thing, IMO. But Pathfinder seems to make it good one way or the other though, and definitely can't complain about that.

    As for power level and having Pathfinder fighters more powerful than 3.x ones... to some degree that's kind of true for many of the classes, and I think rather than undo it and take the desirability back out of the class, simply assume CRs in 3.x materials are one less than they should be for Pathfinder.

    Scarab Sages

    JahellTheBard wrote:
    Maybe encounters will be too easy for you now ....

    You know that part on the front where it says "An adventure for parties of X to Y level"? Take X and Y, and subtract two from each. *POOF* A PFRPG-compatible adventure!

    Alternatively, see that encounter with 2 orcs? Make it 4 orcs! *POOF* A PFRPG-compatible adventure!

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