IF (flexibility for Paladins and Rangers)


Classes: Barbarian, Fighter, and Ranger


Barbarian, Fighters, Rogues and to a lesser extent Monks get to choose Rage Powers, Feats, Rogue Talents and again to a lesser extent feats for Monks (they get a choice), why can't Paladins and Rangers be more flexible when it comes to the choice of what they get. I think Rangers should get a pool of Talents to choose from (like the Rogue does) and Paladins should get a group of Divine Abilities to choose from.

That way it wouldn't feel like Paladins and Rangers are coming out of a cookie cutter.
eg. You get this ability at this level an that's that. Instead of, here's a variety of Talents or Divine Abilities you can choose to take.
Basically the Paladin and Ranger deserve more flexibility.


This is not a bad idea. I don't think it will happen in for the pathfinder core book, however. I hope that after the core book is squared away, Paizo decides to print alternative rules to the ones in the core, much like the Unearthed Arcana volume for 3.5. There are so many good alternative options presented here by other posters.


BTW, do you have any in mind that you'd like to share?


The Paladin is a divine servant and is fixed into being lawful good. There just isn't that much themed flexibility you can give them.

The ranger already has two fighting styles and could always be given more if necessary.


Rangers already have their choices: They get to pick bonus feats from two lists, depending on their fighting style. They also get to choose which critters to favour in their killing, and where they like to hang out. And, of course, they can choose between animal companion and sharing their powers.

Liberty's Edge

yes but still if you take a range from his "natural area" he is gfood for nothing :S

i would like to seemore options... specially if you want to do an urban ranger instead of a "natural" one :S

i would like ti seehim gain benefits to keep in the shadows, while i know some benefits aregaiend by Favored Terrain, most of his other skills are thought for someone in the "field"


Arakhor wrote:

The Paladin is a divine servant and is fixed into being lawful good. There just isn't that much themed flexibility you can give them.

The ranger already has two fighting styles and could always be given more if necessary.

Why can't the Paladin have access to abilities that allow him to protect the weak. Or inspirational abilities that utilize his high Charisma: like improved protection from fear for his allies or a rallying call like the bards inspiring song ability.

As for the Ranger I don't see why he should have combat style at all. Why is he good at two weapon fighting? Archery I can kind of understand if you're playing a Robin Hood character, but I still find it a little stereotypical to throw them into a one or the other situation: two weapon or archery. It's like what kind of Ranger are you? an Archer or Two Weapon fighter, and yes, I have heard someone ask this at the table.

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