Vehicles


General Discussion (Prerelease)

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'm running a stone-age to copper/bronze-age campaign right now, and I would love to throw some chariots or war-wagons into the mix. My problem is that I can't find any good vehicle rules. WotC's Arms and Equipment guide doesn't do it for me, I'm not a fan of the super-low AC unaffected by anything the characters do. I'm wondering if anyone has recommendations as to good vehicle-based supplements or house-rules. Also, having something on vehicles in PfRPG would be loved by me! Maybe in a later supplement, but still. Osirian war-chariots FTW!


From Green Ronin's TESTAMENT RPG:

Chariots

Chariots were the battleships of the ancient battlefield, used to quickly transport firepower into range of the enemy while providing some measure of protection to the warriors inside that wasn’t afforded to archers on horse or camel back.
Early Sumerian chariots were heavy wooden battle-wagons, drawn by teams of donkeys or mules. They were comparatively slow, but very strong defensively.
The invading Hyksos brought the chariot into Egypt in the 17th century BCE, having made two innovations: the use of horses instead of donkeys, and a lighter, faster, more maneuverable wicker construction.
The Egyptians adopted the chariot and turned it against the Hyksos, driving them from the country after a century of subjugation. Soon thereafter, use of the new fast chariot spread throughout the region, although the Assyrians continued to use heavy chariots, increasing the number of horses pulling and adding more archers and shieldbearers to their complement.
Chariots were expensive objects, especially when the cost of the horses and the arms of the charioteers were considered. No nation could afford to field more than a few thousand of them at a time; when King David captured 1,000 chariots from the king of Zohab, he was forced to hamstring all but 100 of the horse teams because of the cost.
Chariots have two or three riders: a driver and a charioteer (armed with javelins or bow) and sometimes a shieldbearer. They provide one-quarter cover for the occupants (+2 AC, +1 Reflex save bonus); a shieldbearer increases this to three-quarter cover from attacks originating on his side of the chariot.
If a chariot driver is killed, the charioteer or shieldbearer may perform a move-equivalent action to grab the reins and attempt to control the craft. It requires a Ride check (DC 15) to take control of a runaway chariot; failure results in the chariot toppling, causing 1d10 damage to all occupants.
Chariots can be used for Trample attacks. The driver must make a Ride check vs. the target’s Armor Class to hit, and must make a second Ride check (DC 15 + the damage inflicted) to keep the chariot from toppling.
Masterwork Chariot: Masterwork chariots have a +1 bonus to their Ride check modifier, +1 to Hardness, and they cost an additional 700 gp.

Table 6-6: Chariots

Type Hit Points/Hardness Ride Check Modifier Speed Trample Damage Weight Cost
Early (Sumerian, Hittite) chariot 120/10 -5 50 ft. (donkey/mule) 1d10 500 lb. 800 gp
Late (Hyksos, Egyptian) chariot 60/6 -3 60 ft. (horse) 1d6 200 lb. 500 gp

Scarab Sages

Kyrinn S. Eis wrote:

From Green Ronin's TESTAMENT RPG:

Chariots

Chariots were the battleships of the ancient battlefield, used to quickly transport firepower into range of the enemy while providing some measure of protection to the warriors inside that wasn’t afforded to archers on horse or camel back.
Early Sumerian chariots were heavy wooden battle-wagons, drawn by teams of donkeys or mules. They were comparatively slow, but very strong defensively.
The invading Hyksos brought the chariot into Egypt in the 17th century BCE, having made two innovations: the use of horses instead of donkeys, and a lighter, faster, more maneuverable wicker construction.
The Egyptians adopted the chariot and turned it against the Hyksos, driving them from the country after a century of subjugation. Soon thereafter, use of the new fast chariot spread throughout the region, although the Assyrians continued to use heavy chariots, increasing the number of horses pulling and adding more archers and shieldbearers to their complement.
Chariots were expensive objects, especially when the cost of the horses and the arms of the charioteers were considered. No nation could afford to field more than a few thousand of them at a time; when King David captured 1,000 chariots from the king of Zohab, he was forced to hamstring all but 100 of the horse teams because of the cost.
Chariots have two or three riders: a driver and a charioteer (armed with javelins or bow) and sometimes a shieldbearer. They provide one-quarter cover for the occupants (+2 AC, +1 Reflex save bonus); a shieldbearer increases this to three-quarter cover from attacks originating on his side of the chariot.
If a chariot driver is killed, the charioteer or shieldbearer may perform a move-equivalent action to grab the reins and attempt to control the craft. It requires a Ride check (DC 15) to take control of a runaway chariot; failure results in the chariot toppling, causing 1d10 damage to all occupants.
Chariots can be used for Trample attacks. The driver must make a Ride check vs. the...

Oh Jason, can we please get some Chariot rules for Pathfinder so I can play my Osirion for the Pathfinder Society as the Charioteer I envision him as...


I take it you enjoyed the chariot data?

Scarab Sages

Kyrinn S. Eis wrote:
I take it you enjoyed the chariot data?

Indeed


Xaaon of Xen'Drik wrote:
Kyrinn S. Eis wrote:
I take it you enjoyed the chariot data?
Indeed

::happy-happy:: :)

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I don't see AC in the data above. And now I think I'm going to order that book...

Paizo Employee Director of Narrative

While it make take a slight touch of conversion from True20, this book might be of help. It has a shitton of vehicles for all eras and game types and is more than cleverly written.

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