Jodah
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Personaly, I think it might be funny to leave Karzoug as-is. Unfortunately, there isnt much of a chance to show off his "old" abilities, because he wouldnt loose any by converting. So, converting is probably the best thing to do.
It's kind of like an Idea I had for 4th edition, an encounter with an ancient lich wizard...capable of dealing 5d6 damage with his fireballs, summoning creatures, and auto-hitting on magic missiles. Magic unheard of in the modern day. Magic that would drive a man MAD just thinking about it.
They would probably run.
| toyrobots |
Personaly, I think it might be funny to leave Karzoug as-is. Unfortunately, there isnt much of a chance to show off his "old" abilities, because he wouldnt loose any by converting. So, converting is probably the best thing to do.
It's kind of like an Idea I had for 4th edition, an encounter with an ancient lich wizard...capable of dealing 5d6 damage with his fireballs, summoning creatures, and auto-hitting on magic missiles. Magic unheard of in the modern day. Magic that would drive a man MAD just thinking about it.
They would probably run.
When my table did Planescape in 3e, we had one realm in Carceri that still operated by the second edition rules... good fun!
Chris Mortika
RPG Superstar 2010 Top 16
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(nods) My friend and I designed and ran a convention module many years ago. A magical mcguffin machine was pulling everything into the past. Not only were long-lost empires, and then dinosaurs, showing up, but the rules system kept regressing as well. 3rd Edition, then 2nd Edition with all the bells and whistles, then just 2nd Edition, then 1st Edition with all its splatbooks,...
The character who kept transforming from rogue to thief to monk and back to thief was really thrown for a loop.
Worked for a convention one-shot.