Six Monks Bar


Play-by-Post

701 to 750 of 1,413 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male Human Monk 3

Initiative. (1d20+3=9)

Seeing Tallis rush forward and throw the incendiary, Lord draws both his Kama and moves forward to stand beside the hat wearing fire bug.


Male Gnome Monk/3

Bandle arches one eyebrow quizzically "I think you're overreacting for just a starving pup, I'll keep an eye out for Beastmen!"

Then he moves behind the others scanning the scrub and bushes as well as the dirt road with one hand, palm down over his eyes, trying to look scoutish. His right hand however flicks once again to the shuriken at his chest.

1d20+3=4

Init...WTF INVISIBLE CASTLE??



INITIATIVE FOR UPCOMING EVENTS
Tallis (20)
Lord Flash
LJ (8)
Bandle (4)

As the smoke begins to spread into the barn, the whimpers turn into startled yelps -- yelps that sound nothing like a cute little puppy dog's.

Although there are doors on the side of the barn facing you and an open loft above them, the yelping gnoll rushes across the barn. You can hear a wooden door slam on that side and then there is silence.

Lord Flash and LJ:

Spoiler:

You hear some creature still inside the bark giggling a bit and the sound of something moving about near the side of the barn close to you.


Male Halfling Monk 3

I stop about thirty feet from the barn, tensed to charge anything that might still come out.

"They're trying to draw us off our guard," I say.


Male Human Monk 3
Bandle K'nana wrote:
WTF INVISIBLE CASTLE??

Welcome to my world for the last month or two... it's an interesting place to visit, but trust me you don't want to live here!

Sneering at Jackie's obvious weakness in his hesitation, Lord Flash moves up to the side of the Barn, Kama at the ready and prepared to kill anything that comes out towards him.


Lord Flash wrote:
Bandle K'nana wrote:
WTF INVISIBLE CASTLE??

Welcome to my world for the last month or two... it's an interesting place to visit, but trust me you don't want to live here!

Sneering at Jackie's obvious weakness in his hesitation, Lord Flash moves up to the side of the Barn, Kama at the ready and prepared to kill anything that comes out towards him.

Perception checks everyone.


Male Human Monk 3

Perception: 16


Male Gnome Monk/3

Perception: 1d20+9=14


Male Halfling Monk 3

Perception: (1d20+9=18)


Male Human Monk 3

Perception Check. (1d20+9=29) WOOT! I am the Zen Master... the all seeing eye of the Gods! :)


Damn. No surprise round.

As Lord Flash gets close to the side of the building and waits for the doors to open, a gnoll attempts to climb up and jump down on him from the open loft above. None of you are fooled by this. The sleek, golden-haired gnoll is quick, but you know he's coming. He leaps down slashing at Lord Flash with two swords but misses with both. As he leaps he lets out a bark that cues the other one to run around the side of the barn and try to flank you. The other one will enter combat top of round 2.


INITIATIVE ROUND 1
Gnoll (21) --ACTED
Tallis (20)
Lord Flash
LJ (8)
Bandle (4)


Male Human Monk 3

Flurry of Blows with Masterwork Kama. (1d20+6=7, 1d20+6=23)
Confirm Critical Fumble. (1d20+6=17)
Damage from Kama. (1d6=3)

Seeing the Gnoll jump down on him, Lord Flash steps to the side and the Gnoll narrowly misses him.
He returns the attack, but his fisrt blow goes wide of the mark, although his second opens up a cut on the Gnoll's side.


Male Halfling Monk 3

I move into a flanking position on the gnoll attacking Flash.

"NOISY CRICKET!"

Kick Attack: (1d20+8+2=14)
Damage: (1d4=2)


Male Human Monk 3

Tallis simply runs to the gnoll and slams his staff squarely into its chin.

If need be, charging the gnoll(bonuses not included). Otherwise, just move 40 feet and an attack 23, 10 damage


Could someone act for Bandle?


Male Halfling Monk 3
Tarren the Dungeon Master wrote:
Could someone act for Bandle?

Bandle readies a shuriken to throw at the other gnoll as soon as he is in range. Readied action


The golden haired gnoll slashes at Lord Flash again with his twin short swords but gets nowhere close to hitting him.

His partner in this botched ambush comes around the corner and is momentarily startled not to see any dead humans. He wisely decides to keep his distance and attack with a shortbow. His arrow, unfortunately, catches on the corner and remains on the broad side of the barn.


INITIATIVE ROUND 2
Gnolls (21) --ACTED
Tallis (20)
Lord Flash
LJ (8)
Bandle (4)


Male Gnome Monk/3

I apologize for that, I'm not sure what happened, but in the list this thread was waay down the bottom since last week...I just assumed nothing was happening. Correction:

Bandle readies 2 shuriken flurry for when they come within range

In case they are in range the rolls:

1d20+7=17, 1d20+7=21

They do 4 damage everytime they hit so that would be 8 if they both hit


Male Human Monk 3

Tallis jabs his staff at the gnoll again, trying to hit.

Flurry of Blows: (14, 5 damage), (18, 10 damage)


Male Halfling Monk 3

"NOISY CRICKET SPINNING DOUBLE KICK!"

Flurry of blows (flanking): (1d20+8=15, 1d20+8=23)
Damage: (1d4=3, 1d4=1)

Edit: I'm also dodging, just in case, making my AC 19


Male Human Monk 3

Oh, forgot about that. I also activate Dodge.


Lord Flash has a chance to hit as well.


Male Human Monk 3

Activate Dodge.
Sorry, meant to post last night before bed but forgot...

Confident that the Gnolls seem to be wary of them, Lord Flash weighs in with two more swings of his Kamas, both scoring hits on the beast and opening up clean slices on it's hide..

Flurry of Blows with Masterwork Kamas. (1d20+6=22, 1d20+6=23)
Damage from both Kama hits. (1d6=5, 1d6=4)


The first gnoll falls to the attacks from the monks. The second gnoll, who had been cautiously attacking with cover from the corner of the barn, turns bushy tail and runs around the corner when he sees his partner fall. Bandel's shurikens stick in the side of the barn where they can be easily retrieved.


Male Halfling Monk 3

"I have short legs," I say, "I'm not chasing him."


A complete stranger pops his head out of haystack and makes a cryptic comment before going back into hiding.

Jeorik Vandor wrote:
"I have short legs," I say, "I'm not chasing him."


Male Halfling Monk 3

heh. oops.


Male Gnome Monk/3

Bandle moves to retrieve his shuriken from the broad side of the barn.

"It's not that my legs are to short, they're just the right size, that beastman? His legs are freakishly long if you ask me. He is certainly scoffing off a a fast pace is he not?"

Though he isn't giving chase immediatly he is marking carefully which way the fellow went and what he looked like for future reference.

"I wonder if his name was Gruff? He certainly looked gruff....then again maybe his name was chicken-legs"


Male Human Monk 3

Lord sees the fleeing Gnolla nd races off in pursuit, a menacing smile on his face.

He will chase the Gnoll down with his superior move speed, attempting to attack when he can. If the Gnoll gets too far a way from the rest of the group though he won't continue the pursuit, but break off and return.


Male Human Monk 3

Tallis watches Flash run after the gnoll. "Well, there he goes. Might as well leave before he gets back. *Glances around* Yeah, yeah, we can't let the gnoll get away. Jackie, hold my staff." With that, he drops his staff and runs after the gnoll.

Drawing a Tanglefoot Bag and going to throw it at the gnoll once I get within 20ft. Also, I won't be able to post either tomorrow or Saturday.


Male Gnome Monk/3

"Oooh, I believe that's gnomish technology! I want to see this!" squeaks Bandle as he follows the 2 large folk.

"Maybe he'll consider changing his name to something a bit more orthodox like Sticky!"


Male Halfling Monk 3

I pause a moment and then realize I'm about to be left behind.

"Hey! Wait a moment."

I begin to follow.


The gnoll heads straight towards an orchard of dwarf apple trees. The low hanging trees and gloom will make it difficult to follow him if you lose sight of him. The ground is rough and bumpy and the branches hang low. The gnoll is using his front paws to run on all fours and avoid the low branches.

The chase is on:

Spoiler:
  • He has a speed of 30'. Anyone over four feet tall entering this grove must make acrobatics checks (DC 12) to maintain their speed without tripping over roots or hitting a branch.
  • Those under four feet tall, must make acrobatics checks (DC 7) to avoid tripping.
  • Make ten checks.
  • The gnoll also has to make checks.
  • Every failed check means you fall 10' back.
  • Every successful check you maintain your speed.
  • If the front member of your party falls more than 60' behind the gnoll, you will need to make a perception check to maintain sight of him.
  • If you catch up with the gnoll, you can attack him, including trips.

  • Male Human Monk 3

    Acrobatics Checks. (1d20+9=25, 1d20+9=11, 1d20+9=21, 1d20+9=22, 1d20+9=13, 1d20+9=28, 1d20+9=17, 1d20+9=29, 1d20+9=13, 1d20+9=20)

    Lord Flash trips near the start as he gets used to running through the Orchard, but then gets his pace and despite a few close calls manages to keep up with the fleeing Gnoll.


    1d20+1=18, 1d20+1=21, 1d20+1=17, 1d20+1=15, 1d20+1=18, 1d20+1=3, 1d20+1=5, 1d20+1=17, 1d20+1=7, 1d20+1=17

    After ten rounds, the gnoll has fallen back 20'. What is your speed, Lord Flash?

    EDIT: 40'. That means you should be able to catch up with him by about five rounds whether he stumbles or not. Let's wait for the others to see if you are alone by then.


    Male Human Monk 3
    Tarren the Dungeon Master wrote:
    After ten rounds, the gnoll has fallen back 20'. What is your speed, Lord Flash?

    40ft


    Male Gnome Monk/3

    Acrobatica: 1d20+9=18, 1d20+9=27, 1d20+9=17, 1d20+9=16, 1d20+9=14, 1d20+9=20, 1d20+9=28, 1d20+9=24, 1d20+9=23, 1d20+9=16

    speed = 30. apparently Bandle wants to see what is going on


    Male Halfling Monk 3

    My speed is 30 and my acrobatic skill is at +12. I'm not going to be tripping on these roots.

    Nimbly, I run through the orchard, trying to keep even with the faster monks.


    Male Human Monk 3
    Lil' Jakie wrote:
    My speed is 30 and my acrobatic skill is at +12. I'm not going to be tripping on these roots.

    Unless you roll 10 1's. The way IC treats me it's not outside of the bounds of reason... ;)


    Male Halfling Monk 3
    Lord Flash wrote:
    Lil' Jakie wrote:
    My speed is 30 and my acrobatic skill is at +12. I'm not going to be tripping on these roots.
    Unless you roll 10 1's. The way IC treats me it's not outside of the bounds of reason... ;)

    Rolling a 1 is only an automatic failure with attacks and saving throws, not with skill checks . from the srd: Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. This didn't change with the beta.

    Of course our DM can house rule that rule away if he wants.


    Male Human Monk 3
    Lil' Jakie wrote:

    Rolling a 1 is only an automatic failure with attacks and saving throws, not with skill checks . from the srd: Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. This didn't change with the beta.

    Of course our DM can house rule that rule away if he wants.

    Ahhh, I did not know that. That is very good to know. Thanks! :)


    Lil' Jakie wrote:
    Lord Flash wrote:
    Lil' Jakie wrote:
    My speed is 30 and my acrobatic skill is at +12. I'm not going to be tripping on these roots.
    Unless you roll 10 1's. The way IC treats me it's not outside of the bounds of reason... ;)

    Rolling a 1 is only an automatic failure with attacks and saving throws, not with skill checks . from the srd: Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. This didn't change with the beta.

    Of course our DM can house rule that rule away if he wants.

    When a player rolls a 1 on a skill check and fails the skill check, I add a layer of embarassing on to the consequences of failure, e.g., Kelborn hanging upside-down by his own rope in the spires thread. I didn't kill him, just gave his character some egg-on-the-face to roleplay. You, however, can't fail, so that doesn't apply.


    Rolled for Tallis:1d20+8=15, 1d20+8=16, 1d20+8=11, 1d20+8=21, 1d20+8=11, 1d20+8=9, 1d20+8=9, 1d20+8=15, 1d20+8=27, 1d20+8=16

    Lord Flash, true to his name, catches up to the gnoll first.

    Tallis catches up with the gnoll in round 5 of the chase and can make one standard action in this round. The others have not caught up with the gnoll yet.


    Male Human Monk 3

    Tallis catches up to the gnoll and attempts to kick it in the knees.

    Scorpion Strike, DC13: 16, 5 damage


    Tarren the Dungeon Master wrote:

    Rolled for Tallis:1d20+8=15, 1d20+8=16, 1d20+8=11, 1d20+8=21, 1d20+8=11, 1d20+8=9, 1d20+8=9, 1d20+8=15, 1d20+8=27, 1d20+8=16

    Lord Flash, true to his name, catches up to the gnoll first.

    Tallis catches up with the gnoll in round 5 of the chase and can make one standard action in this round. The others have not caught up with the gnoll yet.

    Ooops! That should have been 'Lord Flash catches up to the gnoll ...'. I'm so bad. Sorry guys.


    Tallis Kotellos wrote:

    Tallis catches up to the gnoll and attempts to kick it in the knees.

    Scorpion Strike, DC13: 16, 5 damage

    We can save or discard this as it was my mistake. Your choice.


    Male Human Monk 3

    Should be good enough to save for when I eventually catch up. Let's save it.


    Male Human Monk 3
    Tarren the Dungeon Master wrote:
    Ooops! That should have been 'Lord Flash catches up to the gnoll ...'. I'm so bad. Sorry guys.

    Lord Flash finally catches up to the Gnoll, but as the others are behind him, he decides to hinder the creature to the best of his abilities. He pulls even with it and attempts to jab his elbow into the creatures side, but his foot catches an outstretched root and throws him horribly off balance.

    Scorpion Strike (DC 16 Fort Save to resist having movement slowed to 5'). (1d20+5=6) Well that can't be good...

    701 to 750 of 1,413 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Six Monks Bar All Messageboards

    Want to post a reply? Sign in.