It was suggested that I start my own thread, so here goes.


General Discussion (Prerelease)


I was trying to find appropriate threads for some of my questions and concerns. However, that seems to not be the correct way to get information. So here I will post what I have posted before and if anyone is interested you are welcome to post to answer the questions or express an opinion.

I had posted these earlier in this thread but it seems that no one noticed. I thought I would try posting them again.

1. Did anyone else pick up that under the description of the spell "Mislead" it references "improved invisibility"? Could it possibly be that "Greater Invisibility" was meant?

2. Here are some of the questions I have noticed. If anyone has an opinion please let me know.

- "Extra Turning" feat - On page 86 the feat might be better titled as Extra Channel Energy. Essentially there does not appear to be any type of turning is PRPG.
- "Improved Turning" feat - Possibly changed to "Improved Channel Energy"?
- "Two Weapon Rend" feat - Is it automatic or must it be declared?
- "Weapon Swap" feta - Is the off-hand supposed to be empty and if not what happens to the light weapon held in that hand.
- Is "Monkey Grip" feat being looked at for inclusion?
- Equipment Chapter - There are several weapons, armor, and pieces of equipment that are not listed in the descriptions. Will these be added or should we plan on keeping our PHB handy?

Thanks for taking time to read my post. I am looking forward to any comments.

3. It was my understanding that this was for pointing out mistakes and unclear areas to Paizo. I am presuming that typos are included. Am I mistaken that others have posted sections that were unclear or needed explanation?

I suppose I should just make a thread and title it Silverhair2008's questions.

4. While I know that we are just now editing Chapters 2 and 3, I had begun reading through Chapter 4 and noticed some things I thought were needing attention. I am beginning a round of play with the Beta rules so I am curious about some unclear items. I have only been through Chapter 4 partially so far and will post more as I go through it.

Please if I am in the wrong area or if this is not a proper post move or delete as you see fit. So here goes nothing.

Barbarian:
- p 14, 1st column, line 17: "A barbarian cannot enter a new rage while fatigued but can otherwise enter rage multiple times during a single encounter or combat." How can that happen unless an encounter lasts for 10+ rounds? Player must count rounds of rage plus rounds of fatigued condition (2x rage rounds).

- p 14, 1sr column, line 26: "A barbarian cannot select an individual power more than once." "More than once..." what, an encounter, day, week, month?

- Please sort rage powers according to level available or mention in first sentence of description.

- p 15, 1st column, line 4: "Quick Reflexes" Does this stack with the Combat Reflexes feat?

- p 15, 1st column, line 13: "Rolling Dodge" Does this stack with the Dodge feat?

Bard:
- p 16, 1st column, line 44: Should "...allotment of spells per day..." read "...allotment of spell slots per day..."?

- No mention of 20% failure due to deafness in Spell section.

- p 19, 1st column, line8: "Discordant Performance" "Perform skill can can use his..." Delete second "can".

- Continuation: Creature is allowed a new Will save at the end of its turn each round Discordant Performance is active?

- p 19 2nd column, line 30: "At the end of an affected creature's turn, it is allowed a new Will save to overcome the effect." Does this mean at the end of its turn during the duration of the effect?

-"Inspire Heroics" It speaks of an ally who witnesses a Bard's performance, witness implies viewing, but any type of performance may be used. How does one witness singing, or how does one witness acting in the middle of combat?

-"Lore Master" Does the Bard nees ranks in a Knowledge skill to be able to take 20 if he does need ranks to take 10?

This is all I have found so far. Feel free to add to this list or make any comments you feel are appropriate. Thank you for reading.

5. Minkscooter said: p.5 Generating Ability Scores, line 3: "offlexibility" (not sure if that's a pdf quirk or someone missed the space key)

It appears the same way in the print version. Looks like one word.

6. I just went to Amazon.com and found 17 copies of Aurora's Whole Realms Catalog priced from $4.22 to $74.11. I will probably try to get a copy. I am not familiar with the book but if it is as good as I suspect from the comments it should be a good addition with the Magic Item Compendium and Arms and Equipment.

7. How many Domain spells can be prepared per day? Page 176, second column, top of the page states, "A cleric gains the listed bonus spells from both of his Domains." Does this mean he can prepare both domain spells per day or just one?

8. JoelF847 said, "Also, ditch Monkey grip, make the spiked chain +1, and use that 6K gp to get strongarm gauntlets from the Magic Item Compendium."

I believe you might have meant Strongarm Bracers, but the point is well taken. Do not mean to offend.

Be well.


"Rage Powers: As a barbarian gains experience, she learns
to harness her rage in new ways. Starting at 2nd level, a
barbarian gains one rage power. She gains an additional
rage power for every two levels of barbarian attained after
2nd level. A barbarian can use her rage powers only while
raging, with each power consuming a set number of rage
points. A barbarian cannot select an individual power more
than once"

A Barb cannot do all the rage powers, they have to select them, sort of like spells they know. They cannot select a power more than once.


"In addition, each domain grants a number of
bonus spells. These spells are prepared along with the
cleric’s other spells for the day. A cleric gains the listed
bonus spells from both of his domains."

If you read the spell descriptions - and many aren't spells but Su abilities - it tells you how often.

A spell
2nd Cause Fear (Sp): You can cast cause fear 1/day per 2
caster levels you possess.

An Su ability
1st Fire Bolt (Su): As a standard action, you can unleash a
fire bolt targeting any foe within 30 feet as a ranged
touch attack. The fire bolt deals 1d6 points of fire
damage +1 for every two caster levels you possess.

Pretty much unlimited, that one.

Paizo Employee Chief Technical Officer

[moved to Pathfinder RPG forum]


I just got my power restored from it being out courtesy of Hurricane Ike. I finally finished going through Chapter 4. Here are the few things I found.

Cleric
- Most things have been addressed in other threads.

Druid
- 1. Wild Shape - Is there a HD limit on shapes taken? PHB 3.5 limited creature HD to Druid level.

- 2. Animal Companion - Share Spells - Must animal companion be within X feet of Druid to benefit from spell?

Fighter
- 1. Bravery - It doesn't show on chart. It might make it easier for those unfamiliar with class to keep up with abilities.

Monk
- 1. Illustration shows what appears to be a Kopesh in Monk's right hand but not listed in allowed weapons. I know this is trivial.

- 2. KI Pool - Spending Ki points as a Swift Action is somewhat confusing. Can a PC spend 3 Ki points for all 3 options together as one Swift Action or does each action require a separate Swift Action?

Paladin
- SPELLS - Key ability for spell casting is CHA not WIS, remove Paladin from WIS description and add him to CHA description.

- DIVINE BOND - Can the +1 enhancement come from the Divine Bond?
- Does the mount appear with the appropriate riding tack? For a Large size Paladin does a correctly sized mount appear?

- SHARE SPELLS - See Druid entry.

Ranger
- COMBAT STYLE FEAT - Archery feats Careful Targeting and Exact Targeting are missing from the Feat section. The Weapon Feat Deft Shield is also missing.

- Under Favored Terrain/Enemy headings some examples might make things a little clearer.

Rogue
- ADVANCED TALENT - Is only shown on the chart at 10th level. Perhaps showing it in additional levels might cut down on confusion.

Sorcerer
- BLOODLINES: ABYSSAL - "Claws (EX)" Last sentence says this is a supernatural ability. Does this refer to the claws entry or to the mention of the claws becoming flaming weapons at 11th level?

-STRENGTH OF THE ABYSS (EX) - I believe 3.x limited inherent bonuses to abilities to a +5. Does this get changed here?

BLOODLINES: DESTINED - Within Reach (Su) - "The bonus from your Fated ability applies to this save." Do you mean the Fated Bloodline Power?

Wizard
- Weapons - Is the Wizard not allowed to use Darts anymore?

- ARCANE BOND: OBJECT - "...can be used once a day to cast any one spell that the wizard knows and can cast..." Can the spell be from his spellbook or just on the spelllist? Should it be one of their prepared spells for that day?

This is all I found that caught my attention. Feel free to comment or expound.


Here are some additional editing mistakes I have found in the Beta Playtest.

SKILLS:
- p 69 - SMELL: "... the scent is present for more than a 10 minutes." Remove the "a".

- PERFORM: ACT has comedy listed under it, but COMEDY has its own listing. Perhaps replace comedy with Tragedy under ACT?

- SURVIVAL: TRY AGAIN: Refers to a chart on page 69, but the chart is on page 73.

FEATS:
- p 83 CRAFT STAFF: "A newly created staff has 10 charges."
p 360 STAVES: " A staff has 50 charges when created."

- CRAFT WAND: CASTER LEVEL 5th: A wizard doesn't become able to cast 4th level spells until 8th level. Should prerequisite be raised to 8th level?

- DEADLY AIM: Doesn't get a "minimum 1" like Combat Expertise?

- ACROBATIC, ALERTNESS, ATHLETIC, ANIMAL AFFINITY, DECEITFUL, DEFT HANDS, MAGICAL APTITUDE, PERSUASIVE, SELF-SUFFICIENT, SKILL FOCUS, STEALTHY: "...increase to +6..." should be "... increases to +6..."

- DODGE: Explanation of conditions for new players would be helpful.

- IMPROVED UNARMED STRIKE: "... you do not provoke attacks or opportunity..." Replace "or" with "of".

- LEADERSHIP: With FEATS now taken at odd numbered levels should the Character Level now be 7th to take this Feat?

EQUIPMENT:
- p 100 Last Paragraph under INAPPROPRIATELY SIZED WEAPONS is unclear to me. Perhaps an example would help?

- p 104 CURVE BLADE, ELVEN: It is referred to as ELVEN GREAT KUKRI in body. Which description and name is correct?

- p 100 Illustration of weapons shows a Flail as a Morning Star.

That's all I have found so far. Have a good life.


Welcome back from Ike-land.

This does highlight how important a guide of changes from 3.5 to Pathfinder will be - it'll probably have to be fan-created, given the time commitments the Paizo guys have.

1) Wild shape - take a look at how beast shape works. You don't have to worry about hit dice now.
2) Share spells - I hadn't noticed this, but sharing spells doesn't mean you cast one spell and it applies to both. Up side: no more 5' range stuff. Downside: familiars and animal companions now use up a teleport or transport via plant slot.
3) Fighter chart - bravery's on my chart 4-7 , in the PDF
4) Illustrations - all the Beta illustrations are from recycled art.
5) Swift actions - swift actions are specifically engineered to be a player trade-off. Only one swift action per turn. It would probably be a good idea for the first swift action reference in a class to ref. page 134.
6) The missing feats are a known problem and are in Alpha 3 if you need to find them.
7) I agree with you about how to list rogue advanced talent. I think the intent is that the advanced talent power lets you choose advanced talents with the rogue talent ability, but I think that's needlessly complicated.
8) Fair point about the inherent ability cap.
9) The sorcerer claws are listed as Ex, so the superatural ability should apply to flaming. That would be clearer with a pronoun tweak.
10) I hadn't noticed that the wizard lost darts. Hm.
11) My understanding is that it's any spell the wizard knows and can cast. It doesn't need to have been prepared for the day, but it should be at least deciphered and not too high level.
11) I'm not sure about your comment on craft wand. I don't see why the maximum spell effect should alter the minimum caster level the feat becomes available. Wondrous items can contain some very mighty powers, but the feat opens up at 3rd level.

There is a separate thread for editing mistakes; you should probably add these comments there so they don't get missed.


Strange as it may sound, but these same issues are posted on the editing mistakes thread. I just wanted to continue what I had started earlier. You may have a point though, perhaps they don't need to be posted twice.

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