
Maveric28 |

Just a quick observation on the current Pathfinder Adventure Paths that are out. They are geared toward the D&D 3.5 but now we're all excited about the Pathfinder Beta instead. So how about a thread where we can ask about certain conversions to the Beta from the existing paths: Rise of the Runelords, Curse of the Crimson Throne, and now Second Darkness.
I for one would like to really know where Mssrs. Jacobs and Buhlman stand on the campaign feats presented in the campaign player's guides. How should these be adapted to fit the Pathfinder Beta, or should they just be shucked aside and eliminated completely? In the Runelords one, we have Big Game Hunter, City Born, Country Born, Lone Wolf, Totem Spirit, and Varisian Tattoo. In the Crimson Throne campaign, they added Sable Company Marine, Shingle Runner, Crossbow Mastery, Acadamae Graduate, and Harrowed. In the 2nd Darkness campaign, we add Cypher Script, Cypher Magic, and Additional Traits... plus the addition of new toys, the Traits themselves. How do these feats (and traits) translate to the Pathfinder RPG? In some cases, taken as written, there is a balance issue.

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Just a quick observation on the current Pathfinder Adventure Paths that are out. They are geared toward the D&D 3.5 but now we're all excited about the Pathfinder Beta instead. So how about a thread where we can ask about certain conversions to the Beta from the existing paths: Rise of the Runelords, Curse of the Crimson Throne, and now Second Darkness.
I for one would like to really know where Mssrs. Jacobs and Buhlman stand on the campaign feats presented in the campaign player's guides. How should these be adapted to fit the Pathfinder Beta, or should they just be shucked aside and eliminated completely? In the Runelords one, we have Big Game Hunter, City Born, Country Born, Lone Wolf, Totem Spirit, and Varisian Tattoo. In the Crimson Throne campaign, they added Sable Company Marine, Shingle Runner, Crossbow Mastery, Acadamae Graduate, and Harrowed. In the 2nd Darkness campaign, we add Cypher Script, Cypher Magic, and Additional Traits... plus the addition of new toys, the Traits themselves. How do these feats (and traits) translate to the Pathfinder RPG? In some cases, taken as written, there is a balance issue.
This probably doesn't belong in Playtest Reports.