RoTR Playtest PbP


Playtest Reports


Hi!

I recently posted here looking for players for a Beta-rules RoTR campaign. If/when it gets off the ground, I hope to post in this thread with my commentary on how the Beta rules plays.

Before we get started with that, however, I want to state my goals for this playtest:

1) Backwards Compatibility is a first. I am allowing most 3.0/3.5 rules from most companies into the game without modification to make the rules equivalent to those in PRPG Beta (although any changes necessary to make them function will be made). Monsters and NPCs may be tweaked slightly to account for a few more hit points, etc., as explained in the Beta.

2) Fun is about on par with compatibility. If one of my players or I ever comes across a new rule that really doesn’t make sense and detracts from the game, or one that makes the game immensely better, I hope to post information about it in this thread.

3) Simplification is important. Rules such as polymorph and grapple have hopefully been simplified, as has turning undead to some extent (with a positive energy heals living/hurts undead and vice versa) but whenever such rules come into play I will report on how well they play.

Please be sure to check out the campaign here … I’m still looking for players, so if you’re interested please take a look.

Otherwise, I hope to get this game off the ground in a week or two and start posting here with playtesting results.


I've added information to the main thread regarding a possible combination of RotR and CotCT into a single campaign.

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