Ability Scores and Encounter Level


Ability Scores and Races


An important thing that the Second chapter doesn't address is the effect of each of the different generation methods. Many players hunger for higher ability scores, and don't realize that all they've done by making above average characters is create the need for GM's to throw above-average monsters at them. This increases GM workload.

This is certainly a topic to be covered in the GMing section, but the player has responsibilities too. I'd like to see the issue addressed in a sidebar ("Which Method?" what to expect from each method), and also I'd like to see the later Encounter Building system take into account Ability Scores when determining appropriate challenges. That might mean asking PCs/GMs to add up their point buy value to be factored in, even if they used a random generation method.


toyrobots wrote:

An important thing that the Second chapter doesn't address is the effect of each of the different generation methods. Many players hunger for higher ability scores, and don't realize that all they've done by making above average characters is create the need for GM's to throw above-average monsters at them. This increases GM workload.

This is certainly a topic to be covered in the GMing section, but the player has responsibilities too. I'd like to see the issue addressed in a sidebar ("Which Method?" what to expect from each method), and also I'd like to see the later Encounter Building system take into account Ability Scores when determining appropriate challenges. That might mean asking PCs/GMs to add up their point buy value to be factored in, even if they used a random generation method.

My players are the same .. i gave them what they want, 28 Point Buy .. after all fun is important ... at first i spent time balancing monster, now with pathfinder i will only use the slow progress column, considering the players as une level highter than standard ( well, Pathfinder class power increse is part of the higther lever) ... no more work to do ... in the first try i found the rules works fine ... players can stand encounters a level highter than usual and have fun ..

Sovereign Court

toyrobots wrote:

An important thing that the Second chapter doesn't address is the effect of each of the different generation methods. Many players hunger for higher ability scores, and don't realize that all they've done by making above average characters is create the need for GM's to throw above-average monsters at them. This increases GM workload.

This is certainly a topic to be covered in the GMing section, but the player has responsibilities too. I'd like to see the issue addressed in a sidebar ("Which Method?" what to expect from each method), and also I'd like to see the later Encounter Building system take into account Ability Scores when determining appropriate challenges. That might mean asking PCs/GMs to add up their point buy value to be factored in, even if they used a random generation method.

Very good point I have dealt with adjusting encounters in silence for years beyond count. Maybe a good side bar could help with the work load.

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