| Carnivorous_Bean |
I'm trying to find item slot affinities or any rules regarding them or creation of custom items. Or confirmation that 3.P beta does not include such rules (and therefore the appropriate reference is the SRD). Thanks for the help.
I searched the Beta PDF for "item creation" and found rules only for creating by-the-book items. I also searched for "item slot," "affinities," "affinity," etc., and found nothing. So I'm guessing that both of these are per the SRD. I could be wrong, however.
Kvantum
|
The item slot affinities were in the Alpha versions... don't know why they haven't been included in a further web enhancement to the Beta. I'll paste them in here just to help out.
Some body slots have different affinities for different specific items. Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.
Body Slot - Affinity
- Headband - Mental improvement
- Crown, hat, helmet - Interaction, ranged attacks
- Phylactery - Morale, alignment
- Eye lenses, goggles - Vision
- Cloak, cape, mantle - Transformation, protection
- Amulet, brooch, medallion, necklace, periapt, scarab - Protection, discernment
- Robe - Multiple effects
- Shirt - Physical improvement
- Vest, vestment - Class ability improvement
- Bracers - Combat
- Bracelets - Allies
- Gloves - Quickness
- Gauntlets - Destructive power
- Belt - Physical improvement
- Boots - Movement
| Squirrelloid |
The item slot affinities were in the Alpha versions... don't know why they haven't been included in a further web enhancement to the Beta. I'll paste them in here just to help out.
Pathfinder RPG Alpha 3 wrote:Some body slots have different affinities for different specific items. Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.
Body Slot - Affinity
- Headband - Mental improvement
- Crown, hat, helmet - Interaction, ranged attacks
- Phylactery - Morale, alignment
- Eye lenses, goggles - Vision
- Cloak, cape, mantle - Transformation, protection
- Amulet, brooch, medallion, necklace, periapt, scarab - Protection, discernment
- Robe - Multiple effects
- Shirt - Physical improvement
- Vest, vestment - Class ability improvement
- Bracers - Combat
- Bracelets - Allies
- Gloves - Quickness
- Gauntlets - Destructive power
- Belt - Physical improvement
- Boots - Movement
Am I reading this right that Rings have no specific affinities. Does this mean they suffer no penalties for affinity, or always suffer a penalty (ouch)?
| Squirrelloid |
Those slot affinities are for wondrous items. Rings are not wondrous items. (I don't think they have any particular penalty, and can be used for just about any kind of item you'd care to make.)
Knew they weren't wondrous, was partially wondering about limitations on them (especially given the available choices for Arcane Bonds for wizards). 3.5 core doesn't put any limitations on them, I wanted to make sure.
So, makes sense to me. Back to tinkering.