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I figured out what his spellbook's sale value would be. Using the Beta rules.
Selling a Spellbook
Captured spellbooks can be sold for a gp amount equal to one-half the cost of purchasing and inscribing the spells within (that is, one-half of 100 gp per page of spells). A spellbook entirely f illed with spells (that is, with one hundred pages of spells inscribed in it) is worth 5,000 gp.
(Beta pg.167)
I also wrote it up for reference:
Vreeg's Spellbook - 5315 gp (pdf)
If anyone is using the 3.5 rules would you tell me if the gp value has changed. (and where I can find the information. My search-fu is weak sauce, I didn't find it.)
I hope someone gets some value out of this.
:]

Gamer Girrl RPG Superstar 2011 Top 32 |

I figured out what his spellbook's sale value would be. Using the Beta rules.
Selling a Spellbook
Captured spellbooks can be sold for a gp amount equal to one-half the cost of purchasing and inscribing the spells within (that is, one-half of 100 gp per page of spells). A spellbook entirely filled with spells (that is, with one hundred pages of spells inscribed in it) is worth 5,000 gp.
(Beta pg.167)I also wrote it up for reference:
Vreeg's Spellbook - 5315 gp (pdf)If anyone is using the 3.5 rules would you tell me if the gp value has changed. (and where I can find the information. My search-fu is weak sauce, I didn't find it.)
I hope someone gets some value out of this.
:]
Ummm ... math problem. With only 53 pages of the book filled in, and each page valued at 50 gp, the cost should be 2650 gp for the book by my figuring (50 X 53 = 2650) Am I missing something in your figuring?

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Thing about spellbooks is this... allowing PCs to sell them for Big Bucks will give the PCs a lot more treasure than the game is prepared for them to have. Spellbooks aren't figured into an adventure's expected treasure haul OR into an NPC's expected gear. They can't be, otherwise wizards would be even more hosed than they already are. It's probably best to say that spellbooks sell for a lot less, I think.

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Thing about spellbooks is this... allowing PCs to sell them for Big Bucks will give the PCs a lot more treasure than the game is prepared for them to have. Spellbooks aren't figured into an adventure's expected treasure haul OR into an NPC's expected gear. They can't be, otherwise wizards would be even more hosed than they already are. It's probably best to say that spellbooks sell for a lot less, I think.
Mmm, sale of spellbooks generally falls under the mutual agreements we generally go through in my D&D groups (we don't ban individual spells/abilities, if we don't have a house-ruled version we just say "If you as the party don't use them then I won't use them as the GM, but if you want to risk your kit and your necks by throwing disjunctions, vorpal weapons and evasculates around with wild abandon, thus giving me free rein to do the same, be my guest.")
In this case "If you demand the right to sell spellbooks you get from wizards for unreasonably vast scads of cash, I reserve the right for said spellbooks to be mysteriously absent, unobtainable or liable to explode and you can explain to the party wizard why he can't nab all those tasty, tasty spells". Though admittedly "Please don't do it, it breaks wealth-by-level but I'd kinda like to keep enemy spellbooks in my loot-lists for verisimilitude" works for most parties I play with...
Personally I think the unreasonable selling prices of spellbooks is something I'd really like PFRPG to fix, though I'm not sure how you could go about it in a way that doesn't allow wizards to use the tiny buy price that comes from that to learn every spell in existence...

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Personally I think the unreasonable selling prices of spellbooks is something I'd really like PFRPG to fix, though I'm not sure how you could go about it in a way that doesn't allow wizards to use the tiny buy price that comes from that to learn every spell in existence...
Spell books look blank to non magic practitioners. now only wizards or sages will buy your book, and your PCs won't know its a spellbook - that's my personal fix at least.

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Thing about spellbooks is this... allowing PCs to sell them for Big Bucks will give the PCs a lot more treasure than the game is prepared for them to have. Spellbooks aren't figured into an adventure's expected treasure haul OR into an NPC's expected gear. They can't be, otherwise wizards would be even more hosed than they already are. It's probably best to say that spellbooks sell for a lot less, I think.
If we don't allow them to be sold, what's the justification? It's always been a thing in our games in the past, so I would need a very good reason why they suddenly weren't able to sell spellbooks anymore.

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James Jacobs wrote:Thing about spellbooks is this... allowing PCs to sell them for Big Bucks will give the PCs a lot more treasure than the game is prepared for them to have. Spellbooks aren't figured into an adventure's expected treasure haul OR into an NPC's expected gear. They can't be, otherwise wizards would be even more hosed than they already are. It's probably best to say that spellbooks sell for a lot less, I think.If we don't allow them to be sold, what's the justification? It's always been a thing in our games in the past, so I would need a very good reason why they suddenly weren't able to sell spellbooks anymore.
You can certainly go ahead and still allow them to be sold. Just know that means your group will likely be ending up with more gold than you anticipate. For the most part, paying for recovery from things like death or curses or broken items AND not finding all the loot in the adventure creates a pretty wide variable though, so you'll probably be okay by letting PCs sell those spellbooks anyway. Just something to keep an eye on.

Gamer Girrl RPG Superstar 2011 Top 32 |

You can certainly go ahead and still allow them to be sold. Just know that means your group will likely be ending up with more gold than you anticipate. For the most part, paying for recovery from things like death or curses or broken items AND not finding all the loot in the adventure creates a pretty wide variable though, so you'll probably be okay by letting PCs sell those spellbooks anyway. Just something to keep an eye on.
Another factor to remember, as the wizard in my party is already making noises about it, giving a party a spellbook is giving the wizard some new spells and a spare spellbook. My CotCT wizzie wants a spare, he's been leaving his precious baby at his home every day, being worried about losing all he has. I know he's planning on buying and scribing a second back up so he'll have one for travel and one for safety, and will be quite gleeful about getting Vreeg's the next time we play.

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Another factor to remember, as the wizard in my party is already making noises about it, giving a party a spellbook is giving the wizard some new spells and a spare spellbook. My CotCT wizzie wants a spare, he's been leaving his precious baby at his home every day, being worried about losing all he has. I know he's planning on buying and scribing a second back up so he'll have one for travel and one for safety, and will be quite gleeful about getting Vreeg's the next time we play.
Since wizards in the current 3.5 rules have to spend time, money, and XP to do what they do (which pretty much always puts them behind all other classes who DON'T have to expend this stuff to learn spells or take advantage of many of their bonus feats)... I think it's only fair to let them have spare spellbooks and getting ahold of NPC spellbooks. It's good for the game, in fact.

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I thought that, if it was a book they had not scribed personally, they had to make the Spellcraft check each time they prepared a spell out of it. At certain levels it becomes a non-factor when they can make it without rolling, but earlier on the wizard PC in my game didn't want to worry about it. He just grabbed the two spells he wanted from the book and then sold it.