| RiTz21 |
The XP progression chart defined in Pathfinder does not seem to be based on a mathematical formula for the slow/fast progressions (at least, none discovered as discussed in Alpha here) - Please tweak the XP Progression Chart to a more logical progression, as was done in D&D3.5!
Thanks!
RiTz21
kessukoofah
|
Bah, mathamatical progressions on anything just encourage players to figure out the formulas and treat the thing like a giant system to be optimized. or at least it encourages mine. i've even gone so far as to make some of the systems mutable to my will. like the item creation guides. and the XP. they'll level up when I feel them good and ready!
| hogarth |
will it has been said jason used one,he did say he rounded the numbers.
I think it works fine and like the xp chart as is myself.
There's no problem with rounding, as long as there's some logic to the rounding rather than randomly rounding up sometimes and down sometimes. YMMV. :-)
| magdalena thiriet |
Right now I have been thinking of a formula like dEXP=(x^L)*y where dEXP is amount of exp needed to get to next level (that is, from eg. level 7 to 8, not from 1 to 8), L is the level to be achieved, and x and y are constants. With x=1.6 and y=500, the exp progression crosses fast development on level 2, medium on level 5 and slow on level 9 (with level progression 1-20 requiring in total about 16M exp).
Why? I never liked that idea of level equaling a set amount of encounters. Couple of first levels are mostly treading water, where you fight kobolds, giant rats, minor traps etc. so I prefer to go past them relatively quickly. Around level 3 and 4 characters actually start showing more tactical variety, and further you go more options there are what to do...yet amount of encounters where you can use these options stays the same? Why bother with metamagic tuning of Fireball when in next encounter you are level 20 and casting Time Stop?
Thus in my opinion level progression should start fast and slow down further in levels you go.
This of course brings problems in using Adventure Paths, unless there is room to include sidetrek adventures to reap some extra exp, but otherwise in my opinion makes better campaigns.
| DracoDruid |
Just true.
That's why I even consider not using EXP at all.
Since EXP aren't used as resources anymore (which I am really glad for!),
there is actually no real need for them!
This way you (the GM) can just screw all this EXP calculating and just yell a "Level up!" if you feel it's time for!
Might be just as fun (or even more!) than all this EXP-counting.
| RiTz21 |
I started to play around with designing my own formula anyway...starting fast and slowing down when you get more levels. Because that's what I like, nyah!
That is not the point...
will it has been said jason used one,he did say he rounded the numbers.
I think it works fine and like the xp chart as is myself.
But why can't it be easily reproduced as a mathematical formula?!
Bah, mathamatical progressions on anything just encourage players to figure out the formulas and treat the thing like a giant system to be optimized. or at least it encourages mine. i've even gone so far as to make some of the systems mutable to my will. like the item creation guides. and the XP. they'll level up when I feel them good and ready!
Since players have access to the XP chart anyways, that does not seem relevant. And indeed as a DM, you can tweak the XP gained as you will...
There's no problem with rounding, as long as there's some logic to the rounding rather than randomly rounding up sometimes and down sometimes.
Exactly !!
That's why I even consider not using EXP at all.
Since EXP aren't used as resources anymore (which I am really glad for!), there is actually no real need for them!This way you (the GM) can just screw all this EXP calculating and just yell a "Level up!" if you feel it's time for!
Might be just as fun (or even more!) than all this EXP-counting.
Well, the XP chart is still in the rules, meaning that some % of people will use it. I just wish it would have more logic to the progression.
RiTz21