Idea on "Fixing" Monks, 4th level Score adjustment


General Discussion (Prerelease)


To some people what I am going to say here may be considered blasphemy.

First, Monks.
So, due to my groups make up (3 people plus DM) I have never really been able to play a monk past something like level 4, so when people talk about flurry of whiffs, I haven't experienced it. However, most of the suggestions for fixing this that I have seen all involve increasing the Monk BAB to +1 per lvl, great. This seems to be a problem though because that would mean at lvl 20, instead of having +15/+15/+15/+10/+5 they would have a +20/+20/+20/+15/+10+/+5. Is it just me or is that a bit much? So by going to the fast BAB advancement we create a new problem, Flurry of Blows. Well easy fix there, one extra attack only, the penalties last longer something like -2 through 9th lvl, -1 through 14th and none at 15th. Boom, we have a viable fix, still get 2 attacks at highest bonus, and if for some odd reason that isn't enough, let the extra attack stack with haste, though I am against that.

Next, the every fourth level ability score advancement. For that one, let's just steal a page from 4e, add +1 to two different scores. The reason I am for this is because there is not a single class that relies on just one ability score, even more so in pathfinder. Fighter in 3.5 could get away with increasing just Str and Barbarian could get away with just Con, now since fighters are getting armor training abilities that increase max Dex for AC it wold be insane to not have a high Dex even as a plate fighter. Melee generally needed at least 2 good stats, Casters need at least 3, and poor monks needed 5. Allow 2 points for adjustment every 4 lvls and you have more viable PCs that won't break the game.

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