The Savage Tide via the New Pathfinder Beta (and then in 2009 Pathfinder Pure!)


Savage Tide Adventure Path


Anyone thinking of trying the STAP with the Pathfinder rules? If so how would you adjust the adventures (or perhaps not at all!)?


Jib wrote:
Anyone thinking of trying the STAP with the Pathfinder rules? If so how would you adjust the adventures (or perhaps not at all!)?

Maybe I have not been paying close enough attention to the Pathfinder RPG stuff (not convinced I want to go through another 3.5 style conversion), but wasn't the intention to make it very backwards compatible so that you wouldn't have to make any changes?

Sean Mahoney


There's a Pathfinder Savage Tide play-by-post going on in this thread:
http://paizo.com/paizo/messageboards/community/gaming/playByPost/seekersPat hfinderSavageTide

I don't know what (if any) changes the DM has made; I'm just a lowly player. :)

Scarab Sages

We might change over our TST to Pathfinder. The votes are being cast.


TST / STAP might well play better & easier with "just" the Pathfinder Beta materials, as compared to the deluge of 'splat books' that are likely available.

If nothing else, it'll make for an interesting campaign! ^_^


Jib wrote:
Anyone thinking of trying the STAP with the Pathfinder rules? If so how would you adjust the adventures (or perhaps not at all!)?

The group I'm DMing for switched from 3.5 to Pathfinder just recently. We had a lucky break, and the switch coincided with the transition between SWW and HTBM, which was just perfect. The Isle, it changes everything.

So far, I love it. Then again, Paizo had me at Alpha 1. :)

There's a bit of conversion, but not too terribly much. I'm transitioning the major NPCs, good and bad, over to the new ruleset -- most of the critters and monsters I'm leaving alone, as I have some fairly inexperienced players and the lack of "upgrade" makes for a good balance.

Sovereign Court

Turin the Mad wrote:

TST / STAP might well play better & easier with "just" the Pathfinder Beta materials, as compared to the deluge of 'splat books' that are likely available.

If nothing else, it'll make for an interesting campaign! ^_^

I've been running a Savage Tide campaign for a while now with the Pathfinder changes, starting with Alpha all the way to Beta, with some changes reverting to 3.5 when they didn't improve the running of the game (such as the one round at a time combat feats).

I agree totally with the splat book conundrum. I've had to alter lots of NPCs and monsters based on the cleverness of my players and their character builds. Some Pathfinder changes have had little impact at all. As for example, one player is a Cleric/Knight/Prestige Paladin/Totemic Demonslayer, another is a Scout. The wizard has seen the most changes, and his hit points rival those of the group's tank (every level favored class and higher hit dice).

I would be very interested in seeing what happens when you remove splat books from the picture, and I may just do that when I run Rise of the Runelords. Although I'm thinking of restricting the races to mountain dwelling folk, so it's either going to be a very short list or I'll have to open up Races of Stone.


Warforged Gardener wrote:
Turin the Mad wrote:

TST / STAP might well play better & easier with "just" the Pathfinder Beta materials, as compared to the deluge of 'splat books' that are likely available.

If nothing else, it'll make for an interesting campaign! ^_^

I've been running a Savage Tide campaign for a while now with the Pathfinder changes, starting with Alpha all the way to Beta, with some changes reverting to 3.5 when they didn't improve the running of the game (such as the one round at a time combat feats).

I agree totally with the splat book conundrum. I've had to alter lots of NPCs and monsters based on the cleverness of my players and their character builds. Some Pathfinder changes have had little impact at all. As for example, one player is a Cleric/Knight/Prestige Paladin/Totemic Demonslayer, another is a Scout. The wizard has seen the most changes, and his hit points rival those of the group's tank (every level favored class and higher hit dice).

I would be very interested in seeing what happens when you remove splat books from the picture, and I may just do that when I run Rise of the Runelords. Although I'm thinking of restricting the races to mountain dwelling folk, so it's either going to be a very short list or I'll have to open up Races of Stone.

I would recommend Pathfinder Beta exclusively, rather than mixing it up with splatbook material. That is my intent when/if that time comes, which should effectively level the playing field.

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