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Since we are discussing Abilities and Races, here is my feedback on those chapters…
I have no issues with the Abilities chapter. Nicely done, keep it as is!
DWARVES
Dwarven Stonecunning has been toned down too much. Craft skill should be added back in. Actually, something to consider for both elves and dwarves, put in to their abilities to notice secret doors that their abilities assume they are taking 10. That would make DMing the abilities far more simpler. (Tordek notices all secret doors with DC 16)
As a minor quibble, I think ‘Hatred’ is far too generic a term for the bonus the various races get. How about ‘Dwarven Foebane’, or ‘Gnome Foebane’?
GNOMES
Obsessive – I’d like to once again state this is an excellent change.
Gnome Magic – changing speak with animals so it is not just burrowing creatures is also a nice tweak.
Favored Class – as a nod to previous additions, would you consider the favored class of the gnome is bard or illusionist? I’m not against the bard or sorcerer as favored class, but the nostalgic side of me has considered this option.
HALFLINGS
The halfling weapon familiarity ability is sad – sling proficiency? Doesn’t everyone have sling proficiency?
HUMANS
Weapon Training – I really don’t think this should be here. Humans are plenty powerful enough, and by adding this, it impinges on the established tropes established from D&D – you can have a human druid wielding a greatsword, a human wizard wielding a battle axe. I believe this is something that should be removed. Or, alternatively, I would suggest change it …
Weapon Training: Humans are skilled in learning how to use new weapons. If a human takes Martial Weapon Proficiency as a feat, it grants them proficiency in all martial weapons, not just one.