Chris Mortika's Golarion Campaign


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Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

OK, I'll grab both spears.
They maybe work by pressing the glyphs, or intoning their names?, either each glyph doing something different, or needing a combo in a certain order...?
I'll say that Yalka doesn't mess with them until finding the group again, though.


All right: Yalka, you make it to the farmstead, and drop off the lad (and perhaps a dormant PC or two) and mount up with the spears, heading west. Shortly past the wights' cave, the terrain gets rougher. More broken rock, less grasses. It also gets higher, and a ridge forms to your right, dropping down farther each mile until you're riding 120 feet away from a precipice, at the bottom of which you see a gentle valley and a small river or stream.

You continue farther and arrive at a small clump of trees. Just 200 feet beyond them is an old windmill, patiently turning in the breeze.

Everybody who's hiding behind the clump of trees, sound off.


Male Half-Orc Druid 2nd

[ooc]Martaug and wolf./ooc]


All right. I have an adventure set for Yalka and Martaug (et al.). If Grumblenaught and Valdisara are also able to play, we can accommodate them, too. But nobody else has stuck their head in the thread for over two weeks, so I think it's just the four of you.

Martaug, you arrived about ten minutes ago. You haven't seen anyone around, but the windmill did stop once, for a minute or two, and then start up again.

Grumblenaught, if you're here, this is the same windmill you looked over months ago, but it was clearly inoperable back then. Someone has gone to considerable trouble in the last several months to get this thing up and operational.

Valdisara, you detect vague traces of evil in the direction of the mill, but the sense is fleeting, and you can't pin down much more than that.

Yalka, now that you've found the group, do you want to mess with the spears?


Male Half-Orc Druid 2nd

Martaug will take one of the spears and look at it, if no one has an objection... the spear is his primary weapon. He will examine the runes to see if he can glean any meaning from them. If they exude too much of an unnatural aura, though, he will hand it back and refuse to use it.


Male Dwarf Ranger 2
GM Chris Mortika wrote:

All right. I have an adventure set for Yalka and Martaug (et al.). If Grumblenaught and Valdisara are also able to play, we can accommodate them, too. But nobody else has stuck their head in the thread for over two weeks, so I think it's just the four of you.

Grumblenaught, if you're here, this is the same windmill you looked over months ago, but it was clearly inoperable back then. Someone has gone to considerable trouble in the last several months to get this thing up and operational.

We're here, just a bit slow with family visiting for the holidays

The dwarf purses his lips, squinting beneath a shading hand at the structure ahead. "Mighty bit o' work they's done here, fer certain," he murmurs to Martaug. "Weren't like this til recent, an' I am not likin' that thought - it were a better fit fer the land as it was."

As Yalka canters up, Grumblenaught nods in greeting, then brusquely declines if offered one of the rune-crusted spears. "Ain't much fer gettin' personal with a sticker I ain't comfortable with, leastways one with Magicks all tangled onnit."

He shakes his head at the tall tribeswoman. "I'd rather see it broke an' trust t'me own piece," he says quietly, patting his archaic crossbow with something approaching love.

"One thing I do ask," he says slowly, clearly troubled. "If it comes ta a fight with Cale... take him alive, if it be possible." His heavy brows knot determinedly. "He's been me friend fer some years now, an' I'd be amiss if'n I din't do me best ta make sure all sides o' his story is heard afore justice is meted."

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Martaug CrowsGizzard wrote:
Martaug will take one of the spears and look at it, if no one has an objection... the spear is his primary weapon. He will examine the runes to see if he can glean any meaning from them. If they exude too much of an unnatural aura, though, he will hand it back and refuse to use it.

Martaug, the spears have runes running in a row down the shaft: one has 75 runes, the other has 36, stopping halfway down from the point. It's plausible that these weapons have some sort of charges on them, like a staff or a wand, and the runes mark the charges.

Despite the difference in the lengths of the rune-chain, the spears have the same rune inscribed at the beginning, and the same rune inscribed at the end.

Upon closer examination, there are only three runes, which we'll call aleph, vet, and gimel. They are not all scribed in the same orientation, so that's not an obvious fact. They run down the length of the spear in order: A, B, C, A, B, C, A, B, C, A, ... B, C.

As an aside: It might be possible for the party to get the spears' powers to operate. The Blackspeares didn't seem to have arcane abilities, so far as you know. You could jigger and poke them, in an old-school kind of ay, or if someone had ranks in Use Magic Device, you could try that. Successes in knowledge (arcana) provide hints.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

I don't have UMD or Know:Arcane,
though perhaps this is the sort of thing to start drawing up memories from my Sorcerous mother...

I nod solemnly at Grumble's words,
cognizant of the fact that he may well be asking to kill Cale himself if it comes to that.

Dismounted to greet my companions and look over the mill, I examine the spears more closely.
I'll give it a go by pressing each of the glyphs with intention, in order, and then in different orders (ABC,BAC,BCA,etc) to see if anything happens. Although I don't have Read Magic or UMD/Arcana, I *CAN* speak Draconic, and if that helps, I could try to intone their names...(or get an idea of their meaning?)


When you touch ABC, as a set, and recite their names "aleph-vet-gimel", the air fills with shadow, and the three glyphs you touch vanish from the spear.

Trying anything else, as well?


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

"Uhh... What happen now?" I mumble, glancing hesitantly at Martaug & the others (?)
Not hearing an immediate explanation, I feel reassured I'm not especially unlearned about this,
and try again: CBA? I'm basically trying all the combinations involving all 3 glyphs.
"Gimel-Vet-Aleph" I say forcefully, glancing back at the others as if I know what I'm doing. Bluff=5
After that I'll try same glyph combos, i.e. AAA, BBB, CCC


Male Dwarf Ranger 2
GM Chris Mortika wrote:

When you touch ABC, as a set, and recite their names "aleph-vet-gimel", the air fills with shadow, and the three glyphs you touch vanish from the spear.

Trying anything else, as well?

Grumblenaught will take a short step can dwarves take non-short steps?! backwards out of the cloud of shadow, glaring mild annoyance at Yalka and muttering under his breath.

Is the shadow something that Grumble's darkvision can penetrate, or is it not possible to determine that in daylight?

Whilst Martaug and Yalka putter with the spears, Grumble will find himself a good (well-hidden) vantage point fairly close by and keep a sharp eye on the windmill and surrounds.


Yalka wrote:

"Uhh... What happen now?" I mumble, glancing hesitantly at Martaug & the others (?)

Not hearing an immediate explanation, I feel reassured I'm not especially unlearned about this,
and try again: I'm basically trying all the combinations involving all 3 glyphs.

When you try BCA, the shadows immediately dissipate, and the spear points of its own volition at Valdisara, specifically at what might be weak spots in her armor. It almost feels like the pull or gravity. You turn it away from her, and it moves to pointing at Martaug, specifically at his left thigh, where his armor strap has come loose.

After a few seconds, the effect passes.

Examining the spear, the "B, C, A" closest to the end has vanished, leaving a "B, C" orphaned.
(So the end of the spear's glyphs reads "A, B, C, A, B, C, A, B, C, A (space) (space) (space), B, C"

Trying anything else?

Grumblenaught, you can see just fine with darkvision in this area. After several minutes, you hear a "snap" come from the direction of the windmill, and a figure, perhaps a watchman, appears at one of the higher windows.

Folks, I admit, I as using the 3.5 version of Darkness, with its 20% miss chance, during the fight with the wights. Rather, characters without darkvision should have been blinded, as per Pathfinder, page 215.


Male Half-Orc Druid 2nd

When he sees the results that Yalta is garnering with the letter sets, he nods in some comprehension. He wiil try using them as individual letter units... Holding the spear in front of him, he says "Vet."


Martaug CrowsGizzard wrote:
"Vet."

No response.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

"Gimel-Aleph-Vet" (CBA)
...The AAA/BBB/CCC combos didn't do anything?
Grumble saw something... Did all of us?
You wrote 'after several minutes', so would we have finished our spear testing,
and maybe done something else by the time this 'guard' appears?


Yalka wrote:
"Gimel-Aleph-Vet" (CBA)

Which is it?

Yalka wrote:

Grumble saw something... Did all of us?

You wrote 'after several minutes', so would we have finished our spear testing,
and maybe done something else by the time this 'guard' appears?

Grumblenaught was watching something else while you were experimenting with the spears. He had a bonus to his Spot and Listen rolls.

But I would hope he'd say something...


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)
GM Chris Mortika wrote:
Which is it?

Whoops! :-) I was trying the CAB combo with that one (words were correct, not letters).


Female Half-Elf Paladin of Iomedae
GM Chris Mortika wrote:

All right. I have an adventure set for Yalka and Martaug (et al.). If Grumblenaught and Valdisara are also able to play, we can accommodate them, too. But nobody else has stuck their head in the thread for over two weeks, so I think it's just the four of you.

Valdisara, you detect vague traces of evil in the direction of the mill, but the sense is fleeting, and you can't pin down much more than that.

Here, just slow due to holidays

Having no interest in the spears, the paladin keeps her eyes trained on the mill, looking for signs of those inside. "There is evil here, I sense it. Have any of you been inside the mill before, and know the layout?"


Yalka wrote:
I was trying the CAB combo with that one (words were correct, not letters).

And with that, the spear-point shimmers.

The end-most "C, A, B" sigils fade, leaving you with a staff whose glyphs end "... A, B, C, A, B, (space), (space), (space), C, A, (space), (space), (space), B, C". (By the way, are you checking ith the staf that originally had all 75 glyphs, or the one that was already half used-up?)

Valdisara, your Detect Evil has a reliable range of 60', and the windmill is 200' away. If the undead Blackspeares have made repeated visits through here, for evil purposes, the residuals of those trips might be what you're sensing.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

"Valdisara, magic spear maybe kill Shadow Creature that we not touch before?" I say hesitantly,
leaning on what I presume is her greater knowledge of Undead, or greater REAL knowledge and not just fairy tales.

I believe Martaug expressed interest in using a Spear, so he has first dibs.
I can definitely use one, but if someone else really wants to, feel free.
I think Grumble saw the mill before, and probably would have poked around it since it's the only thing out here.
Would Grumble have come/gone thru the OTHER way (past the mill) and know what is that direction?

Chris: I wanted to 'test' the spear with the most glyphs, so they would end up more 'equal'.


Male Dwarf Ranger 2
GM Chris Mortika wrote:
After several minutes, you hear a "snap" come from the direction of the windmill, and a figure, perhaps a watchman, appears at one of the higher windows.

Can I tell anything else about the figure in the window, perhaps race, or if it is armed?

Grumblenaught will whistle softly to alert the otherwise-occupied companions, then motion carefully to indicate the new arrival on the scene.

That accomplished, he will begin to scan the area for signs of Cale and the children, or of a recent bloody confrontation.

Yalka wrote:
I think Grumble saw the mill before, and probably would have poked around it since it's the only thing out here.

Please refrain from playing my character...


Male Half-Orc Druid 2nd

Yes, Martaug took the spear with the fewer charges/glyphs.

At Grumble's whistle, Martaug looks to the dwarf and follows his directions.


Grumblenaught wrote:
Can I tell anything else about the figure in the window, perhaps race, or if it is armed?

Not at this distance, through a small window into an unlit building. Nobody else in the party can discern the figure at all.


Male Dwarf Ranger 2
GM Chris Mortika wrote:
Grumblenaught wrote:
Can I tell anything else about the figure in the window, perhaps race, or if it is armed?
Not at this distance, through a small window into an unlit building. Nobody else in the party can discern the figure at all.

Are there any approaches to the windmill that would let us remain hidden, or at least provide us with some cover, or are we going to have to cross a 200' killzone?


You're on the east side of the windmill, because you wanted Yalka to see you when she rode up.

The windmill stands near a precipice to the north. It would be a challenge to climb a few dozen feet down the mountainside, move to the right, and then climb up again, but you'd be sure to approach by surprise!

If you approach the mill from the west, you can use trees and tall brush for cover up to 50 feet away, after which you'd need to depend on tall grasses and scrub.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

Chris, what time of day/ light conditions is it?


Yalka wrote:
Chris, what time of day/ light conditions is it?

Midafternoon. For the first time in a week, there are clouds in the sky. It's possible that tonight will be overcast.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

Still fidgeting with the Black Spear (?), I whisper:
"What think do? Hide & watch, or attack now? ...Climb secret by cliff maybe take surprise?"
I'm guessing Yalka/Grumble are the best climbers, and my faster Speed would need less checks.
If someone has a plan involving a stealth approach along the cliff...
Yalka/whoever could set up a rope, making it easier for even those with heavy armor...???
Otherwise, my horse can run the 200' in one round, and probably fit one person besides me,
though I'd prefer to keep it back here unless we have a "great plan".


Male Half-Orc Druid 2nd

Martaug shrugs "If ya think ya can climb 'round dere be my guest. I sure wouldn't wanna try it. Whadda ya think? We should give 'im da chance ta explain whut he's doin' here. But we can wait until Yalka is in position ta start."


Female Half-Elf Paladin of Iomedae
Martaug CrowsGizzard wrote:
Martaug shrugs "If ya think ya can climb 'round dere be my guest. I sure wouldn't wanna try it. Whadda ya think? We should give 'im da chance ta explain whut he's doin' here. But we can wait until Yalka is in position ta start."

The paladin nods in agreement. "I too have no skill in climbing, and would prefer not to attempt something foolish. However, I am not certain it would be a good idea to split up, unless we had a definite plan where it would give us an advantage. Perhaps if Grumble and Yalka approach by climbing, and you and I go through the brush? Would there be an advantage to splitting our attacks??"

Chris, Grumble asks if there is any signs of Cale's scuffle with the kids outside the windmill, and where the attacker(s) might have gone?


Signs of a scuffle? There might be, if you get up closer. Again, you're 200 feet away here. But no, there's no pre-teen corpse lying on the ground.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

I shrug, "Yalka ready anything. If Grumble want climb, can tie together Yalka & help climb both us.
Or ready run fast & straight, or climb hills UP & sneak other side that way."


Yalka wrote:

I shrug, "Yalka ready anything. If Grumble want climb, can tie together Yalka & help climb both us.

Or ready run fast & straight, or climb hills UP & sneak other side that way."

At full run, Grumblenaught could cover the 200 feet to the windmill in 3 rounds.

The easiest way to get around to the west of the mill would be to walk south, west, and then back north.


Sorry about the lack of posting I have a decent reason, but I appoligize...


Male Half-Orc Druid 2nd

Martaug still thinks that we should try to hail the person inside, but only after we are reasonably sure we are in a favorable position (i.e. Yalta in place for an ambush, or the like).


If you want to run around to the west side of the mill, I'll need a Stealth roll. If you want to approach by the cliffside, I'll need three Climb rolls.

Valdisara

Spoiler:
You can see the same figure in the window as Grumblenaught, but it doesn't appear to be anyone actively looking out the window. You've seen that kind of slow turning when you've seen criminals hanged.


Female Half-Elf Paladin of Iomedae

The paladin narrows her eyes at the figure in the window. "I am not sure we need to worry about that one." She nods, indicating the "guard" there. "To me it looks like he has already gone to his god, via the end of a noose."

She continues to whisper, "Dallying here doesn't get anything accomplished. Let's decide now - stay together or split into two bands? The cliffs look dangerous to me, so my preference is to stick together and approach on more solid ground through the brush."

Chris, based on the map, it looks like the only way of getting into the windmill is through the front door or windows on the second floor. Is that correct, or is there a way in through the back? If there is only the one way in (door), then I don't see the advantage in approaching separately/splitting up, except perhaps to offer fewer targets to any defenders. There is nothing to attack outside where the sneaky rear approach would be of obvious benefit. However, if Cale is inside and keeping watch (through a window?), Martaug and I could approach from one way and draw his fire/attack, while the other two hug the base of the mill and maybe sneak in without being seen from above. The effectiveness of that would depend on the position of any watcher/Cale though.. and we haven't seen any yet


Male Dwarf Ranger 2

At Valdisara's announcement, the Dwarf narrows his eyes briefly then nods his shaggy head. "Makes sense, lass. Cale realized what he done, an' did somethin' even more foolish ta try an' escape th' guilt he was feelin'."

Gathering up his kit, Grumblenaught beckons to the others, a compact bundle of barely-contained anxiety. "Let's be off, an' quick! Might be we can still save him!"

The dwarf readies several bolts for easy access, and ratchets a raven-feathered quarrel into firing position, as he does so meeting each of his companions eyes in turn. "No point in sneakin' it now - I am headin' fer th' door, t' try an' save me daft friend whether ye be with me or no." His mind made up, Grumblenaught squares his shoulders with determination and turns to leave.

I realize that this might not be the most tactically sound option at this point, but to Grumble's mind the scenario he has outlined makes perfect sense, and he is enough of a loner that he considers Cale a friend (whether or not the sentiment is returned in full)and thus deserving of a chance at redemption, or at least a chance to absolve himself with his dying words.

Chris, are there any more plans for a live chat session coming up, or are we content here for now?


Male Half-Orc Druid 2nd

Martaug looks to Val when Grumble starts to move. "I still like da idear a' aproachin' 'cross a broader front. Da wolf an' I can arc 'round from da left, jus' so we's not clumped up together." Martaug and the wolf will move out to, but angle away from the vector Grumble is moving in on.


Excellent.

Valdisara, you don't know if there's a door on the backside or not. Your guess is probably not.

So Grumblenaught is heading straight for the door. Martaug and his wolf move faster, and are taking a gentle arc to the left and then back to the mill door.

Grumblenaught, you reach the door first and peer in. The place is cleaner than you remember it, and the mechanisms are in working order. There are caltrops scattered all about, along the floor and also embedded in the walls. Five feet above your head and to the left is Stooch, the leader of the boys who clustered around Cale. He's hanging by his neck from a wire noose tied to a pivot beam which passes back above and behind some of the mill mechanisms. He's in the middle of an open space: there's nothing obvious for him to have stood on, and nothing within reach for him to grab. He doesn't appear to be conscious, but his body is still twitching.

There are damp footprints, leading to the other side of the machinery.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

I'll be following right behind Grumblenaught.
"No Sazdo..." I curse (in Kellid), shocked to see the boy like this, and immediately try to cut him down and see if I can revive him: Heal Check: 11 "Mar-Tog, can help boy?"
(I have a Healing Kit anyone can use to get a +2 on their check if trained in Heal)

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Yalka, the boy is dangling 2 feet above your head. How will you reach the wire?

Am I correct observing that you're not trying to do this quietly?


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

I'm not being COMPLETELY silent, though I'm not yelling out either
(that was more of a muttered curse).

...Is that his FEET are two feet above my head?
I would try and support the boy's body to take the weight off. If my spear can cut him down, that would make the height not a problem. Otherwise, I would want to work with someone else to support his body while the other climbs up and along the beam to cut him down that way.


Male Half-Orc Druid 2nd

Being one of the taller members of the group, Martaug will help get the boy down as soon as he gets in the door. Once the boy is cut down, he will cast Cure Light Wounds on him.


Yalka pushes on the lad's feet to take the weight off his neck. Martaug uses a spear to cut the wire supporting him, and he falls down limply.

One cure light wounds later, it's clear that his neck is not snapped --which would have been the fate of any full-sized adult-- and he's stable. But he's unconscious, and he certainly won't be talking for a while with those lacerations around his throat. Even fully healed, he'll most likely speak in a hoarse rasp for the rest of his life.

Grumblenaught, you catch something out of the corner of your eye, amidst the turning of the machinery. Your first impression was someone in a panic, ducking to pick something up.

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Regarding another play-by-chat session, I'm amenable to that. We could try something like that this Monday, or perhaps next Saturday.


Male Dwarf Ranger 2
GM Chris Mortika wrote:
Grumblenaught, you catch something out of the corner of your eye, amidst the turning of the machinery. Your first impression was someone in a panic, ducking to pick something up.

The enormity of his misjudgement seems to catch Grumblenaught like a sledge to the midsection. He cannot stifle a sound that is half growl and half sob, and his eyes glisten briefly and brightly with liquid before hardening into flint.

Do the wet footprints lead to where the movement came from, Chris?

He is already moving when he speaks, his voice cold and hollow, his crossbow moving to track the sudden movement seemingly of its own accord.

"Cale." The words are short, clipped, and devoid of emotion. "Step out now, and I'll see ye get back t' the deputy unharmed t' confess what ye done an' t' make proper amends fer it."

Ready an action to fire at any motion that appears hostile

Play By Chat would work best for Val and I on Monday, since we'll have company the next weekend


Female Half-Elf Paladin of Iomedae

The Paladin's cool gaze takes in the scene, and her eyes open wide in silent startlement. "Who could do this to an innocent," she whispers, drawing her blade with a brief litany commending the youngster's recovery to stern Iomedae in her wisdom.

Her eyes move from the rescue efforts to the weapon-brandishing dwarf, and follow the line of his hard stare.

She moves to her right, trying to gain an advantageous position should the dwarf's target attempt to flee.

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Grumblenaught wrote:


Do the wet footprints lead to where the movement came from, Chris?

More or less.

Grumblenaught wrote:

"Cale." The words are short, clipped, and devoid of emotion. "Step out now, and I'll see ye get back t' the deputy unharmed t' confess what ye done an' t' make proper amends fer it."

Cale's voice echoes across the stone walls. "You'd best be careful, Grumblenaught, or find yourself a bloody spot. Traps are placed and armed and set, as Stooch there found to his regret."

And no, you've never known Cale to speak in rhymes before.

"'Amends', you say? The Blackspeares' lair is hidden here and you would share their treasures with that motley lot, and leave Old Cale without a jot! Well, we shall see who takes their purse when I buy freedom from my curse!"

Valdisara wrote:


The Paladin moves to her right, trying to gain an advantageous position should the dwarf's target attempt to flee.

Valdisara, you brush against some cobwebs which, to your surprise, hide a tripwire, about elbow-high. Please make a Reflex saving throw.

Martaug, that manner of rhyme is a mark of power among some elemental natives.


Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored)

If I can catch Grumble's eye, I nod towards the door,
indicating it might be good to talk Cale into going outside, away from any traps.

I'm silent otherwise.
If there is sufficient space inside I'm wielding my double spear, otherwise the "Blackspear".

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