Shivra

Martaug CrowsGizzard's page

128 posts. Alias of Gavgoyle.


Full Name

Martaug CrowsGizzard

Race

Half-Orc

Classes/Levels

Druid 2nd

Gender

Male

Size

Medium (6'3"; 186#)

Age

19

Special Abilities

Nature Bond, Nature Sense, Wild Empathy, Orisons, Wilderness Stride

Alignment

N

Languages

Common, Druidic

Strength 15
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 17
Charisma 13

About Martaug CrowsGizzard

APPEARANCE/PERSONALITY:

Spoiler:
Martaug is a fairly typical looking young half-orc... a bit gangly, but still solidly built. His somewhat hulking posture and brutish features partially obscure the cagey activity going on behind his eyes. He dresses in leather armor that is dyed in yellow and russet patterns, mimicing the markings of the Reticulated Plains Hornet, an insect species he is quite taken with. He carries a spear and a wooden shield painted with a bee's head encircled by a centipede.

Martaug is possesed of a rather sunny disposition and displays a great enjoyment of the natural world. Whether it rains, sleets, or hails, Martaug greets it as though it were a balmy day. He loves nature and works hard to ensure even if those around him don't love it, they at least respect it. Martaug is facinated by insects and loves to study them whenever possible.

HISTORY:

Spoiler:
Martaug was born of a petty chief of the Sliced Tongue Clan and a favored huan slave woman. He ran with the tribe for 7 winters across the eastern reaches of the Hold of Belkzin. Late in his 7th year, a clan war erupted with the Howling Chasm Clan, decimating the entire Split Tongue tribe. Martaug is the lone survivr of the tribe and still mourns their passing. The small half-orc did the only thing he could... he ran day and night until he collapsed many miles south of his former clan holdings.

When he awoke, he realized he had no idea how far he had run, but could see the spreading foliage of a mighty forest far to the south. Delerious wih exhaustion, thirst, and hunger, they boy threw himself on the first prey he found... a large centipede. It wasn't adequate to fill his hunger, but it reduced the pangs somewhat. As he moved south toward the forest, he ate any bug he came across -- beetles, grasshoppers, a palm-sized spider that was missing one leg... It was just enough to give him fuel.

He soon came to the northern reaces of the Fangwood forest and as he moved into the shade ready to hunt more substantial meat, he heard a low drone. He soon found the beehive in the bowl of a tree. Accepting the risk of the stings, he moved in with a twig and dug out the sweet, sticky treasure. Moving with deliberate calm and not slapping at the bees kept them much calmer than he expected. It wasn't until after he had eaten two scoops of the nectar that the druid who had been watching him made himself known.

Afrel Torbannu took Martaug in and taught him...reading, understanding the natural world, and how to start bending nature to his will and giving back to it in return. Martaug took to the man quickly and loved having the secrets of the world unfolding to him. He spent the next several years as Afrel's devoted apprentice, but also retained a love of the other great savior of his life...insects. He continues to study them whenever he can.

When his apprenticeship was done, Afrel urged Martaug to travel to Ustalav. Their circle felt dire forces moving throw Golarion out of balance and wanted to get a few members in place to report back. Martaug was happy to assist those who had opened such a wide world to him. He chose Carrion Hill as his destination.

Upon reaching Carrion Hill, Maraug has found a farmer on the outskirts of town and rented sleeping space in his barn. He has started a beekeeping operation and sells the honey in the town. He has lived with Farmer Blyllen for the past two years and has been teaching the farmer's youngest son, Thon Blyllen, how to work the skeps and beehives.

STATS:

Spoiler:

HP: 20 Current HP: 18 Init: +1 Speed: 30' (30'natural)
AC: 10 +1(DEX) +2(leather armor) +2(shield)= 15; Touch: 11; Flat-Footed: 14
STR:15 +2 currently 14 +2; DEX: 12 +1; CON: 13 +1; INT: 10 -; WIS: 17 +3; CHA: 13 +1;
FORT: 3(base) +1(CON)= +4
REF: 0(base) +1(DEX)= +1
WILL: 3(base) + 3(WIS)= +6
Traits: 1)Devotee of the Green (+1 to Know (Geography) and (Nature) 2)Uncivilized (+1 to Handle Animal and Wild Empathy; -1 to Bluff and Diplomacy

SKILLS:

Spoiler:

1)Profession (Beekeeper) 1(rank) +3(WIS) +3 = +7
2)Handle Animal 2(rank) +1(CHA) +1(trait) +3 = +7
3)Survival 2(rank) +3(WIS) +3 = +8
4)Knowledge (Nature) 2(ranks) +0(INT) +1(trait) +3 = +6
B)Knowledge (Geography) 1(ranks) +0(INT) +1(trait) +3 = +5

FEATS:

Spoiler:

Vermin Heart: may treat Vermin type creatures as Animal type for all spells and abilities that effect animals.

Racial Abilities:
+2STR, +2WIS, -2INT (factored in)
Med Size
Movement 30'
Darkvision 60'
Weapon Families: Great Axes, Falchions, any 'orc' weapon
Favored Classes: Barbarian or Druid

Class Abilities:
Spontaneous Casting: May loose any prepare spell for Summon Nature's Ally of the same or lower level.
Nature Bond: Animal Domain
Nature Sense: +2 on Knowledge (Nature) and Survival checks
Wild Empathy: funcions as Diplomacy check for animals; d20+Druid level+1(CHA)+1(trait)
Woodland Stride: may move through natural undergrowth at normal speed with no damage.

COMBAT:

Spoiler:

BAB: +1 Grapple:

Weapons:
Stinger (shortspear) to hit: +2; Damage 1d6 +2(STR); Crit x2; Range 20'; 6# Piercing

Cat Claw (sickle) to hit: +2; Damage 1d6 +2(STR); Crit x2; 2#; Slashing
special: can use to make trip attempt

Armor:
Leather Armor: +2 AC bonus; Max Dex: +6; Check penalty: +0; Max speed: 30'; 10#

Heavy Wooden Shield: +2 AC bonus; Check penalty: -2; 10#;

GEAR & BOOTY:

Spoiler:

Short spear............6#
Sickle.................2#
Leather Armor.........10#
Heavy Wooden Shield...10#

Backpack...............2#
Bedroll................5#
Fishhook and line......-
Flint and Steel........-
Sewing Needle..........-
Signal Whistle.........-
Waterskin..............4#
Whetstone..............1#
50' hemp rope.........10#

Belt Pouch...........1/2#
Holly and Missletoe....-
(total weight -50.5#)

Other Gear: Beekeepers Outfit (in barn)

PP:
GP:13
EP:
SP:4
CP:8
25gp emerald (in belt pouch with holly and Missletoe)
15gp onyx ring (Worn)

SPELLS:

Spoiler:

Spells per Day
0th- 4; 1st- 2+1; 2nd- 0; 3rd- 0; 4th- 0

Prepared Spells

0risons
1)Light
2)Guidance
3)Read Magic
4)Resistance

1st Level
1)Cure Light Wounds [cast]
2)Cure Light Wounds
B)Produce Flame