Points of Light concept?


4th Edition

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I have not been playing or following D&D for many years. I've only just recently started playing 4.0 after coming back to D&D through Eberron. What is this "Points of Light" concept that keeps coming up?


Rich Baker, of Wizards of the Coast, explained it in a Design & Development article which he posted on the Wizards of the Coast site during the 4E preview period: *click here for link*

The article is titled 'Points of light' and the phrase has become an oft-used shorthand (on the Paizo boards, anyway) to refer to the style of game-setting which he outlined.


And the fear is that they are trying to force the concept of

Rich Baker wrote:
"Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world."

across all their game settings, regardless of original spirit and concept of the setting?


Jas wrote:
all their game settings, regardless of original spirit and concept of the setting?

Apparently. This is what I understand is the reasoning behind the destruction of the Forgotten Realms, and the 'reimagining' of the Eberron setting.

In my mind, the only sorts of settings this style of play would be good for, are ones WOTC has no interest in pursuing (Dark Sun, Ravenloft) I remember once upon a time, rules were made to fit the setting, not the other way around...

Liberty's Edge

Jas wrote:

And the fear is that they are trying to force the concept of

Rich Baker wrote:
"Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world."
across all their game settings, regardless of original spirit and concept of the setting?

Considering what it appears (as I have not read the books, just followed the discussions) they have done with the Realms, yes. Eberron it's not so clear on, but I doubt they've blown it up (like the Relams) just to use PoL there. They also don't need an excuse for Dragonborn or Tieflings as major races there either. Greyhawk is likely finally kicked the bucket (which I think is a sad thing, even if I didn't like the setting that much), I have no idea where Dragonlance is at, but Ravenloft, Dark Sun, and Spelljammer are already pretty close to a PoL setting.

Scarab Sages

Jas wrote:

I have not been playing or following D&D for many years. I've only just recently started playing 4.0 after coming back to D&D through Eberron. What is this "Points of Light" concept that keeps coming up?

It's a reference to the inaugural address of George H. Bush.

"I have spoken of a thousand points of light..."

nyuck nyuck


Hijacked from another thread but it seemed appropriate here.

Ubermench wrote:
WotC have become enforcers for the Tyranny of Equality. From WotC's standpoint all settings must be playable by all age groups, all races, powers, etc. must be made equal or else.

That sounds like they are going the GURPS route, so game play is roughly the same across all scenarios. I don't have a problem with that. A 120 point wizard vs a 120 pt norm vs 120 pt super vs 120 pt alien would still be roughly equal in combat and game play.

But if they are trying to flatten all the D&D versions into the same theme, that's just boring. That would be like all the GURPS universes being simplied where every adventure was in a post-collapse-of-civilization kingdom, where magic, tech and powers were rare and or stunted and mosters lurked outside the gates, be it a sword and sorcery, cyberpunk, space, uplift or supers game.
It seems like a plan to kill the franchise from boredom. If they do, I see them loosing market share as people hack the game back into something fun or abandon it for something that's more fun.


Jas wrote:

Hijacked from another thread but it seemed appropriate here.

Ubermench wrote:
WotC have become enforcers for the Tyranny of Equality. From WotC's standpoint all settings must be playable by all age groups, all races, powers, etc. must be made equal or else.

That sounds like they are going the GURPS route, so game play is roughly the same across all scenarios. I don't have a problem with that. A 120 point wizard vs a 120 pt norm vs 120 pt super vs 120 pt alien would still be roughly equal in combat and game play.

But if they are trying to flatten all the D&D versions into the same theme, that's just boring. That would be like all the GURPS universes being simplied where every adventure was in a post-collapse-of-civilization kingdom, where magic, tech and powers were rare and or stunted and mosters lurked outside the gates, be it a sword and sorcery, cyberpunk, space, uplift or supers game.
It seems like a plan to kill the franchise from boredom. If they do, I see them loosing market share as people hack the game back into something fun or abandon it for something that's more fun.

Well, while this is the direction they're recommending, I think you are taking their idea far past what WotC intended. This kind of doomsaying isn't, in this case, grounded in reality.

WotC is making a game. It's a game that they spend a lot of time playing and they're sharing the lessons learned from playing that game. You don't have to listen to them. They say that right in the core books and they always have. There's a whole section of the DMG about these ideas that seem to be making you unhappy and how you don't have to use them.

That section is definitely the most widely ignored section of the DMG. It seems to be the #1 complaint about 4th edition and it's almost entirely unfounded.

Liberty's Edge

Their reasoning is that with "points of light" they don't have to worry about canon or contradicting themselves or setting adventures somewhere that fits well in a given world, because a "point of light" can be anywhere.


One thing that I think needs mentioning in this discussion is that there is a difference between the reference to 'Points of Light' in the DMG and some of the R&D articles and postings that have gone on (from both WoTC staff and others).

The DMG mentions the idea of Points of Light in the context of assumptions that have been made about the world in general. (And it is important to note that they fully admit that these assumptions can be altered to fit the DM's world.)

The 'Points of Light' is under the core assumption that 'The World is Mysterious'. That places exist that adventurers can expect peaceful interaction with the inhabitants.

They go on to mention other things (No one race lords over the others, vast kingdoms are rare, etc), but these seem (to me) to be in reference to 'the World is Mysterious' assumption, and not to the 'Points of Light' concept.

They even make mention that nations/cities/settlements can exist that are not Points of Lights themselves, as they are not places that offer any degree of safety.

This, im my opinion, is what they are refering to as Points of Light. The idea that there are places that your party can go to with a reasonable assumption of safety. This is not to say that something bad may not happen there, but they shouldn't have to look over their should at every turn. The opposite effect of this assumption is that the further you get from these points of light, the more likely you are to experience danger.

Sovereign Court

Funnily enough there is one published game world that fits 4Es POL paradigm almost perfectly...

Isolated communities

a wilderness full of deadly Monsters

Dungeons round every corner

Fallen Empires

An off map empire of Demons where the tiefling could originate

I speak of course of the Wilderlands of High Fantasy...not that I'd use my Wilderlands with 4E but its there for those who want to

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I agree that it's a nice concept for a setting. Just not ALL the settings. But it is a system that 4e seems to support well, so expect it to be applied to most of the classic settings and probably a couple new ones. Although I would not be adverse to seeing a 4e setting built in the same way that Eberron was built as a 3.5 setting. Such a showcase setting would be nice, but based on what WotC has said about their development plans, I would not expect to see this anytime soon. Maybe in 2010?

The Exchange

Points of light takes D&D back to its roots. Blackmoor, City State of the Invincible Overlord, Tegel Manor, and even Greyhawk fit the description.


Wellard wrote:

Funnily enough there is one published game world that fits 4Es POL paradigm almost perfectly...

Not any more

Goodman Games has a product called... Points of Light.

Now there are four more settings. Admittedly a bit smaller than the Wilderlands.

Rob Conley
co-Author, Points of Light
co-Author, Wilderlands of High Fantasy

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

crosswiredmind wrote:
Points of light takes D&D back to its roots. Blackmoor, City State of the Invincible Overlord, Tegel Manor, and even Greyhawk fit the description.

It does, and that's great. Roots are fine, but I've grown since 1e and I need my D&D to grow, too. I want my system to be able to encompass multitudes, like Walt Whitman...


James Martin wrote:
crosswiredmind wrote:
Points of light takes D&D back to its roots. Blackmoor, City State of the Invincible Overlord, Tegel Manor, and even Greyhawk fit the description.
It does, and that's great. Roots are fine, but I've grown since 1e and I need my D&D to grow, too. I want my system to be able to encompass multitudes, like Walt Whitman...

Yes if you literally read the description it fits a specific world. But if you take its spirit then the concept is a lot more expansive.

The Exchange

James Martin wrote:
crosswiredmind wrote:
Points of light takes D&D back to its roots. Blackmoor, City State of the Invincible Overlord, Tegel Manor, and even Greyhawk fit the description.
It does, and that's great. Roots are fine, but I've grown since 1e and I need my D&D to grow, too. I want my system to be able to encompass multitudes, like Walt Whitman...

The system does.

The only PoL specific stuff is in the DMG under the assumed setting. Sure, WotC seems to want all of their worlds to conform to the concept but they don't have to.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

estar wrote:
Yes if you literally read the description it fits the description of a specific world. But if you take its spirit then the concept is a lot more expansive.

Indeed, I see your point. However I don't really want to see the new line of "reloaded" settings. Dragonlance with POL! Etc. I'd rather see them keep each setting's flavor similar but enhanced. If the POL idea works for that, great! If it doesn't, then keep your peanut butter out of my chocolate.


James Martin wrote:
crosswiredmind wrote:
Points of light takes D&D back to its roots. Blackmoor, City State of the Invincible Overlord, Tegel Manor, and even Greyhawk fit the description.
It does, and that's great. Roots are fine, but I've grown since 1e and I need my D&D to grow, too. I want my system to be able to encompass multitudes, like Walt Whitman...

I think 4th edition has grown from 1st edition. This is a reminder of where we have been, not a straight jacket to keep us their.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

crosswiredmind wrote:


The system does.

The only PoL specific stuff is in the DMG under the assumed setting. Sure, WotC seems to want all of their worlds to conform to the concept but they don't have to.

I agree in principle with the second point you have, but I'm waiting until the rollout of the revised settings to see the actual implementation.

I do disagree with you on the first point. The system is incomplete thus far and not capaple for supporting multitudes. Yet. Once I have my bards, barbarians, sorcerors and druids, we'll see if it can then encompass my multitudes. Until then...


James Martin wrote:


Indeed, I see your point. However I don't really want to see the new line of "reloaded" settings. Dragonlance with POL! Etc. I'd rather see them keep each setting's flavor similar but enhanced. If the POL idea works for that, great! If it doesn't, then keep your peanut butter out of my chocolate.

I agree, hence the reason I wrote my own settings and got them published. I am aware of fact that DMs have their own settings so the four lands in my Points of Light avoid the "know-it-all" and "run-as-written" problems of similar products.

As far as wizard goes, the radical alteration in beloved campaign settings is an opportunity for the rest of us.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Azigen wrote:
I think 4th edition has grown from 1st edition. This is a reminder of where we have been, not a straight jacket to keep us their.

In ways I can see your point. It's reminiscent of 1e while being its own beast. However, in practice I haven't yet seen the product for 4e that really sold me on its wonderfulness yet. To be fair I've only played Keep on the Shadowfell and 3 of those gameday modules, but none of them have done much to make me fall in love with the ruleset or believe it to be as useful as 3.x is to me. I'm currently designing my own oneshot, so that may change my mind after it's all said and done. I'll let you know. ;)

Sovereign Court

estar wrote:

Not any more

Goodman Games has a product called... Points of Light.

Now there are four more settings. Admittedly a bit smaller than the Wilderlands.

Rob Conley
co-Author, Points of Light
co-Author, Wilderlands of High Fantasy

The product is generic fantasy according to the sample

GREAT...bits I can tack onto the Wilderlands

Sovereign Court

Insert Neat User Name Here wrote:

Their reasoning is that with "points of light" they don't have to worry about canon or contradicting themselves or setting adventures somewhere that fits well in a given world, because a "point of light" can be anywhere.

...unfortunately, when all you have is a hammer, everything looks like a nail.

So while there isn't anything inherently wrong with a pol setting, its causing some grievous upset when non-pol settings are being mashed-up to follow suit.


James Martin wrote:
estar wrote:
Yes if you literally read the description it fits the description of a specific world. But if you take its spirit then the concept is a lot more expansive.
Indeed, I see your point. However I don't really want to see the new line of "reloaded" settings. Dragonlance with POL! Etc. I'd rather see them keep each setting's flavor similar but enhanced. If the POL idea works for that, great! If it doesn't, then keep your peanut butter out of my chocolate.

Dragonlance actually is POL - especially during the popular War of the Lance period. Its the rest of the settings that don't really fit the bill.


James Martin wrote:
Azigen wrote:
I think 4th edition has grown from 1st edition. This is a reminder of where we have been, not a straight jacket to keep us their.
In ways I can see your point. It's reminiscent of 1e while being its own beast. However, in practice I haven't yet seen the product for 4e that really sold me on its wonderfulness yet. To be fair I've only played Keep on the Shadowfell and 3 of those gameday modules, but none of them have done much to make me fall in love with the ruleset or believe it to be as useful as 3.x is to me. I'm currently designing my own oneshot, so that may change my mind after it's all said and done. I'll let you know. ;)

Go ask your DM to set your party up agianst the Cave Troll from the new adventure in Dungeon (Scaled of War 2) . I have never had so much fun playing a monster. To boot, my players had fun with it even though they got beat up pretty badly.

Anytime a DM can really push the players hard while they are laughing about it is a good thing.

Also did you use pregenned or your own character ?


Wellard wrote:


The product is generic fantasy according to the sample

Yes, technically. What few stats there are a edition neutral D&D. The reason for this approach that there very little room for crunch. We opted to pack more setting rather than worrying about providing full stat blocks.

Each setting has dozens of related entries. Quite of bit of work is done for a GM even without statblocks.

The Exchange

James Martin wrote:
estar wrote:
Yes if you literally read the description it fits the description of a specific world. But if you take its spirit then the concept is a lot more expansive.
Indeed, I see your point. However I don't really want to see the new line of "reloaded" settings. Dragonlance with POL! Etc. I'd rather see them keep each setting's flavor similar but enhanced. If the POL idea works for that, great! If it doesn't, then keep your peanut butter out of my chocolate.

I agree completely. If I actually like the Forgotten Realms I would probably be super pissed off, but alas I really have no love for the setting. Eberron on the other hand i really enjoy. My understanding is that the PoL concept will be brought about by a rekindling of the Last War. Basically it will be like Eberron's own version of Twilight 2000.

The Exchange

Robert Conley wrote:
Wellard wrote:


The product is generic fantasy according to the sample

Yes, technically. What few stats there are a edition neutral D&D. The reason for this approach that there very little room for crunch. We opted to pack more setting rather than worrying about providing full stat blocks.

Each setting has dozens of related entries. Quite of bit of work is done for a GM even without statblocks.

It is a very cool product. It reminds me of old school Judges Guild.


crosswiredmind wrote:
...Eberron on the other hand i really enjoy. My understanding is that the PoL concept will be brought about by a rekindling of the Last War. Basically it will be like Eberron's own version of Twilight 2000.

Gakkk. That sound bleak. If they do that, then I'll be forced to liberate the game play rules for Artificers and Dragonmarks and so on, and apply them to the 3.5 Eberron universe, where the scenario is more fun.

I really hope this all fretting over nothing and they don't mess it up like that.

The Exchange

Jas wrote:
crosswiredmind wrote:
...Eberron on the other hand i really enjoy. My understanding is that the PoL concept will be brought about by a rekindling of the Last War. Basically it will be like Eberron's own version of Twilight 2000.

Gakkk. That sound bleak. If they do that, then I'll be forced to liberate the game play rules for Artificers and Dragonmarks and so on, and apply them to the 3.5 Eberron universe, where the scenario is more fun.

I really hope this all fretting over nothing and they don't mess it up like that.

Or you could just ignore the fluff changes and use everything else they provide. If you don't like the 4e rules then play 3e but if its just the 4e fluff then ignore it and play 4e anyway.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Azigen wrote:
Go ask your DM to set your party up agianst the Cave Troll from the new adventure in Dungeon (Scaled of War 2) . I have never had so much fun playing a monster. To boot, my players had fun with it even though they got beat up pretty badly.

I am the DM. I checked out the encounter, but I can't see anything out of the pale about it. What made it fun for you?


James Martin wrote:
Azigen wrote:
Go ask your DM to set your party up agianst the Cave Troll from the new adventure in Dungeon (Scaled of War 2) . I have never had so much fun playing a monster. To boot, my players had fun with it even though they got beat up pretty badly.
I am the DM. I checked out the encounter, but I can't see anything out of the pale about it. What made it fun for you?

I got to have the cave troll pick up my players and beat them about the head with one another. Whats not fun about that? ( I also got to watch the look on their faces)

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Azigen wrote:
I got to have the cave troll pick up my players and beat them about the head with one another. Whats not fun about that? ( I also got to watch the look on their faces)

But what about that encounter was specifically 4th edition or what part of that encounter was impossible to achieve with prior editions? I'm trying to get at the exact bit of that memorable encounter that was specifically fun because it was 4th edition.


James Martin wrote:
Azigen wrote:
I got to have the cave troll pick up my players and beat them about the head with one another. Whats not fun about that? ( I also got to watch the look on their faces)
But what about that encounter was specifically 4th edition or what part of that encounter was impossible to achieve with prior editions? I'm trying to get at the exact bit of that memorable encounter that was specifically fun because it was 4th edition.

Nothing in the encounter is impossible in the prior editions. However, the Trolls ability makes it easier for him to do what he designed to do. It really shows off the differences in grab vs grapple.


James Martin wrote:
Azigen wrote:
I got to have the cave troll pick up my players and beat them about the head with one another. Whats not fun about that? ( I also got to watch the look on their faces)
But what about that encounter was specifically 4th edition or what part of that encounter was impossible to achieve with prior editions? I'm trying to get at the exact bit of that memorable encounter that was specifically fun because it was 4th edition.

At the risk of sounding like a broken record, this encounter plays a lot better than it reads. It's not anything that you COULDN'T do in previous editions, it's just that the monster is able to mechanically describe some pretty awesome things right out of the box with no extra effort.


Pax Veritas wrote:
Insert Neat User Name Here wrote:

Their reasoning is that with "points of light" they don't have to worry about canon or contradicting themselves or setting adventures somewhere that fits well in a given world, because a "point of light" can be anywhere.

...unfortunately, when all you have is a hammer, everything looks like a nail.

So while there isn't anything inherently wrong with a pol setting, its causing some grievous upset when non-pol settings are being mashed-up to follow suit.

Why is it so upsetting, I wonder? You can still play your setting the way you want.


TheNewGuy wrote:
Why is it so upsetting, I wonder? You can still play your setting the way you want.

It's upsetting because unlike most homebrew campaigns, settings like FR and Greyhawk have an unmatchable amount of history, geography, NPC's and the like. This level of detail lent versimilitude to the settings, and also made for a great way to bond with fellow gamers. One of the most exciting things about these settings, was an ability to compare products, and see where writers might have slyly (or not-so-slyly) inserted a bit of lore that references another adventure or character. As players, this gave us the opportunity to play through our favorite settings, and really feel like we were a part of the world and played parts that helped change it.

Now that the Forgotton Realms have been nuked (With nary a PC involved), that history is lost. Everything over the past thirty years might as well never have happened according to the new setting. Certainly, if someone wants to pretend that the campaign is still set before whatever event caused the current sorry state of the realms, they can do so. But they do it without the benefit of citybooks, gazeteers, organization compilations etc. You know, the things that made the setting what it was.
I like running homebrew campaigns. It provides a freedom to do what you want as a DM. But I also like (so-called)'fluff' books. They relive me of a burden by providing a detailed backdrop, as well as nuggets of plots that as a DM I can expound upon, or not. I imagine many FR fans feel the same way I did when I found out that White Wolf would stop publishing the Scarred Lands setting or that Paizo would no longer be allowed to publish Greyhawk material. Disappointed, and a little betrayed.

The Exchange

What is preventing you from running FR in an older era with 4e rules?

Nothing.


crosswiredmind wrote:

What is preventing you from running FR in an older era with 4e rules?

Nothing.

Well, let's hold on a second there. While you are 100% correct, that's not really what he was saying that he was upset about. If you look, it's not the changes to the Realms, it's the perceived loss of the shared experience and shared history that the Realms offered for him and other Realms fans.

Now, if you step back from THAT for a second, you see why WotC did what they did. That shared history and library of lore was preventing new people from joining that group (and thereby becoming customers of WotC's Realms products). At least, that's WotC's argument (and it's backed up by analogies to other industries, so I am willing to accept it).

At the end of the day, a lot of this just comes down to change. WotC is changing a lot of things very quickly and not everyone wants to come along for the ride. I even understand where the complaining comes from, since I wouldn't be happy to have something that I like yanked out from under me.

My only question is "when does the complaining stop and the discussion of 4th edition start?"

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
TheNewGuy wrote:
crosswiredmind wrote:

What is preventing you from running FR in an older era with 4e rules?

Nothing.

Well, let's hold on a second there. While you are 100% correct, that's not really what he was saying that he was upset about. If you look, it's not the changes to the Realms, it's the perceived loss of the shared experience and shared history that the Realms offered for him and other Realms fans.

Now, if you step back from THAT for a second, you see why WotC did what they did. That shared history and library of lore was preventing new people from joining that group (and thereby becoming customers of WotC's Realms products). At least, that's WotC's argument (and it's backed up by analogies to other industries, so I am willing to accept it).

At the end of the day, a lot of this just comes down to change. WotC is changing a lot of things very quickly and not everyone wants to come along for the ride. I even understand where the complaining comes from, since I wouldn't be happy to have something that I like yanked out from under me.

My only question is "when does the complaining stop and the discussion of 4th edition start?"

When WotC admit they were wrong? Actually, probably about a year after that.

So, basically, when Asmodeus starts skating to work on a regular basis. ;-)

EDIT: Just to be clear, this is humour. 4E isn't really my cup of tea for a regular campaign, although it does work quite well for beer and pretzels, but I would like the who enjoy it to be able to discuss it without every. single. damn. thread turning into a flame war.

The Exchange

TheNewGuy wrote:
crosswiredmind wrote:

What is preventing you from running FR in an older era with 4e rules?

Nothing.

Well, let's hold on a second there. While you are 100% correct, that's not really what he was saying that he was upset about. If you look, it's not the changes to the Realms, it's the perceived loss of the shared experience and shared history that the Realms offered for him and other Realms fans.

Now, if you step back from THAT for a second, you see why WotC did what they did. That shared history and library of lore was preventing new people from joining that group (and thereby becoming customers of WotC's Realms products). At least, that's WotC's argument (and it's backed up by analogies to other industries, so I am willing to accept it).

Ok. This I get. I have seen this happen with other game settings. I love Glorantha. Back in the days of RQ2 it was not well documented and the exploration of the world by numerous authors added to the shared experience. After 30 years of development it was becoming difficult to get new players into the game because of the depth of detail available. When Mongoose created its edition of RQ they decided to explore an era of Glorantha hundreds of years prior to the setting for the original RuneQuest. This opened up the game to new players and writers. It was like a whole new world to explore.

That definitely has benefits on many many levels.

TheNewGuy wrote:
At the end of the day, a lot of this just comes down to change. WotC is changing a lot of things very quickly and not everyone wants to come along for the ride. I even understand where the complaining comes from, since I wouldn't be happy to have something that I like yanked out from under me.

Yep. I had friends that HATED the events that unfolded during the shift from classic Traveller to MegaTraveller. It was a huge shift that some were not willing to take. They simply took the new rules and played in the timeline before the Imperium shattered. I felt the same way when Traveller the New Era unfolded. I wanted nothing to do with the changes to the setting. I know what that feels like, and I know that it is possible to keep playing regardless of what the publisher may want to do.

TheNewGuy wrote:
My only question is "when does the complaining stop and the discussion of 4th edition start?"

Dude, I have been asking that for MONTHS.


TheNewGuy wrote:


My only question is "when does the complaining stop and the discussion of 4th edition start?"

On other forums?

Weeks ago, Rpg.net has a lot of constructive discussions with very little edition war flaming going on. It pops up now and again but is drowned out by the threads discussing the game and what people are doing with it.

Enworld is still better than here, mostly because of their moderation (albeit I find that to be very hit and miss, some posters seem to be able to get away with flames that other posters get cautioned over - very slanted moderation policies).

Here?

Six months, maybe a year.

I find that for whatever reason people who repeatedly insist they hate 4e have to keep coming into the 4e forum to commit logical fallacies and insult/denigrate 4e/people who like 4e.

Having skimmed the pathfinder forums just before posting this I don't see it happening there so it's not a tit-for-tat situation. I guess they just desperately want to see 4e fail, to the extent of attacking it at every opportunity.


crosswiredmind wrote:


What is preventing you from running FR in an older era with 4e rules?

Nothing.

Well theoretically nothing indeed, but it is easier said than done. Both editions are different enough to make the translation of the old era to 4e quite painful.

For instance, what about the total change in the multiclassing rule ? The replacement of spells by powers ? The balanced adaptation of the prestige classes ? Well, like you say, nothing is impossible but if your time is limited, you'll rather run an old era campaign in 3.x and a new era one in 4e.

The Exchange

Mad Elf wrote:
crosswiredmind wrote:


What is preventing you from running FR in an older era with 4e rules?

Nothing.

Well theoretically nothing indeed, but it is easier said than done. Both editions are different enough to make the translation of the old era to 4e quite painful.

For instance, what about the total change in the multiclassing rule ? The replacement of spells by powers ? The balanced adaptation of the prestige classes ? Well, like you say, nothing is impossible but if your time is limited, you'll rather run an old era campaign in 3.x and a new era one in 4e.

All of the stuff you mentioned is crunch. You don't need to use or convert any of it. Just use the new rules with the old fluff - it really is that simple.


(edited)
I'm unclear why 'points of light' was deemed necessary for 4E Campaign Settings in the first place anyway?
Was it because so much of the popular culture (films, computer games?) that the designers purportedly tried to tap into requires it?
For that matter, if the designers wanted a 4E campaign setting, why couldn't they adapt that world from the Dungeons & Dragons films? 4E has been designed for 'cinematic' action, and ummm, well the world of the films was surely created for cinematic story-telling (?)....


I thought the points of light concept really functioned to make dropping in adventures, towns, and material from various sources easier.

I find it really was what i was doing in homebrews anyway, cherry picking what i was actually going to use and dumping the rest. Sure my campeign has a homlet and we delt with some thing and then over their is innverness and the ghosttower,etc,etc without a whole lot of worrying about the culteral ramifications of 3 centuries of war between the X and the Y where X and Y are things from some campeign setting , half the time i couldn't even find books for let alone actually want to use.

More Dungeon, less history.

and no this is not going to please everyone (see all the hulabaloo about 4th FR ) but quite frankly I couldn't give 2 shits about what happened in the year of Falling Dragons, and for the most part the FR fans i know don't really either oddly enough. I'm betting that the More dungeon. less history is going over just fine with the quite majority.

Either way,thats just my 2 cents

enjoy


Charles Evans 25 wrote:

(edited)

I'm unclear why 'points of light' was deemed necessary for 4E Campaign Settings in the first place anyway?
Was it because so much of the popular culture (films, computer games?) that the designers purportedly tried to tap into requires it?
For that matter, if the designers wanted a 4E campaign setting, why couldn't they adapt that world from the Dungeons & Dragons films? 4E has been designed for 'cinematic' action, and ummm, well the world of the films was surely created for cinematic story-telling (?)....

They spell all this out in the DMG.

The short answer is: It's not.

I'm still stupefied that this is such a big sticking point for people since the whole "points of light" idea really only shows up on 1 blog entry and doesn't make any impact on the game itself. It's almost like people are complaining just to complain.

An adventure based on the "points of light" idea can be dropped into any setting that has a frontier. Not sure what there is that gets people so worked up over this.

The Exchange

TheNewGuy wrote:
The short answer is: It's not.

Bingo. It's just a default set of assumptions for the fluff in the DMG and the generic mods WotC is releasing. Most D&D settings are PoL even though they have never used that term before. Heck, OD&D started as PoL, all of the Judges Guild stuff was PoL, and PoL was in the very DNA of the game from the start.


crosswiredmind wrote:
All of the stuff you mentioned is crunch. You don't need to use or convert any of it. Just use the new rules with the old fluff - it really is that simple.

Well, for one crunch and fluff are not totally separated in D&D (whatever edition you refer to). You cannot compare D&D to a generic toolbox like HERO.

Example 1: Vancian magic is as much a mechanic as a part of the setting, and the change of magic system had to be mirrored by change in the setting for 4E.

Example 2: Alignment system matters (I must precise that I prefer by far games without alignment though). Lawful Evil and Chaotic Good had a real meaning in the campaign world itself, not just in the crunch part. Same thing if you want to adapt a 2E Planescape campaign.

If that is really "that simple", how would you adapt 4E to allow wizards to have a genuine spellbook where they can add spells, instead of powers and the "self-deleting" spellbook ?

I ask this question in particular (but I have a hundred or so more) because I really want to finish the current campaign before I jump to something else. And right now, I just don't have the impression that I can tweak the new system to the old era in a satisfactory way.

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