yellowdingo
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The pathfinder manual is heading in a certain direction...All they need is to include a core of Common Monsters (a monster manual section) and the PF becomes a very useful corebook which can be expanded on later with supplements included in the Adventures themselves.
The original Expert Manual had the Player / Dungeon Master Division.
Player Character Section - Race/Class (inc. skills and feats), Spells, Equipment
Dungeon Master Section - NPCs, Monster manual (Common Monsters), Magic Items, How to create Adventures (wilderness/urban Settings, Dungeons ect)
Now I have seen what is happening with the PF...I must recommend this strongly.
| Stebehil |
I´m not sure of that direction - if the players need some information at the game table, you start having the rulebook going a merry-go-round.
If players want to buy the players rules, they have to buy the DM part also - not that I fear any players sneaking a peek in the DM section, but it will probably keep them from buying the book, as half of it (or more) is useless to them, and why should you buy a book that is mostly useless to you?
I´m not convinced of this idea.
Stefan
| Stebehil |
The prospect of a 600 Page PATHFINDER MANUAL thrills me.
But would you need to register it as a weapon somewhere? j/k.
Well, in my D&D 3.5 group, we own several PHs (three or four). I don´t think we would buy as many PFM. It might be worth considering to produce a complete PFM and a players handbook - I admit that I have no idea if this would be economically feasible for paizo, however.Stefan
yellowdingo
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yellowdingo wrote:The prospect of a 600 Page PATHFINDER MANUAL thrills me.But would you need to register it as a weapon somewhere? j/k.
Probably but we'll pass it off as a religion and intimidate the rivals with the sleekness of its pictures...
Pathfinder Manual
1500 Pages
SECTION 1: Player's Guide
- Character Building (Abilities, Core Class & Metaclass (Scout=Fighter/Thief), Race, Skills, Feats)
- Spells
- Equipment
SECTION 2: Dungeon Master's Guide
- CryptoZoology (All Monsters including Humans, NPC Class Templates, Monster Enhancing Templates)
- Treasures and Magic Items - Usual suspects and Homebrewing
- Poisons, Diseases, Plagues
- Adventure Building (Urban, Wilderness, Dungeons)
How does that sound?
WarEagleMage
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Ah, the boxed sets. That takes me back. I still have my little blue d20 from the red box. At some point it would be nice to see something like a Pathfinder Basic set for younger players. I know WotC tried something like that with D&D a while back, but I don't know that it did very well. My son is about 2 years away from being ready for RPGs, but I'm already thinking about how to introduce him to the hobby. Since I still have my old boxed sets (except the Immortal Rules), I was actually going to start him on the Red Box. With the exception of negative ACs, I will probably run it as-is.
Boxed sets are terribly impractical to produce, store, and ship (listen to Eric Mona's excellent appearance on the Green Ronin podcast a couple of months back for his take on this and lots of other industry crunch), but are definitely a more kid-friendly way to introduce young players to the game. The other kicker is to introduce it in the toy stores (like D&D was back in the day) so that it gets more exposure as a "game" and not necessarily an RPG. Now if we could just get a Pathfinder cartoon on Saturday mornings, we'd be set!
yellowdingo
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Ah, the boxed sets. That takes me back. I still have my little blue d20 from the red box. At some point it would be nice to see something like a Pathfinder Basic set for younger players. I know WotC tried something like that with D&D a while back, but I don't know that it did very well. My son is about 2 years away from being ready for RPGs, but I'm already thinking about how to introduce him to the hobby. Since I still have my old boxed sets (except the Immortal Rules), I was actually going to start him on the Red Box. With the exception of negative ACs, I will probably run it as-is.
Boxed sets are terribly impractical to produce, store, and ship (listen to Eric Mona's excellent appearance on the Green Ronin podcast a couple of months back for his take on this and lots of other industry crunch), but are definitely a more kid-friendly way to introduce young players to the game. The other kicker is to introduce it in the toy stores (like D&D was back in the day) so that it gets more exposure as a "game" and not necessarily an RPG. Now if we could just get a Pathfinder cartoon on Saturday mornings, we'd be set!
The first red box perished so I have Blue d20 and green d20....:)
PS Playtested Caldwell Castle using Pathfinder last night with only a Bard - despite an ugly moment where the Player had to run from the Bandits (sorry. expiditiously reteat from bandits) - Diplomacy got most of the intelligent monsters to leave - and he (the character was a girl) spent most of the evening casting sleep on unintelligent wildlife and selling it to the merchants.
Azzy
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Remember it? I got my well-worn and referenced copy signed by Larry Elmore a couple years back. Had it in my backpack as a sheer fluke when I was attending the con (Megacon, in Orlando FL) and had no prior knowledge that Elmore was going to be there. It was a real fanboy moment for me--his B&W line art really helped to draw me into the game. :)
The pathfinder manual is heading in a certain direction...All they need is to include a core of Common Monsters (a monster manual section) and the PF becomes a very useful corebook which can be expanded on later with supplements included in the Adventures themselves.
The problem I see with that is that it would dwarf the D&D Cyclopedia--considering the larger selection of gear, spells, classes, monsters (even if culled down), skills, larger combat section,and the addition of spells, races and such--it would be truly massive (and have its own gravity field).
Though I think that an equivalent of the Basic set (with stripped-down rules and less options) would be great to introduce new players to the game.