Reckless
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Do critical hits now score vs. Undead?
Reasoning: If Sneak Attack is finding a "weak spot", shouldn't Critical Hit bonus damage also be allowed, since you are essentially hitting the undead in its weak spot?
Can't see why this should not work if sneak attack works.
I was fine with neither one working, but if one works and the other doesn't it bothers me- and all of my players.
Magis
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Do critical hits now score vs. Undead?
Reasoning: If Sneak Attack is finding a "weak spot", shouldn't Critical Hit bonus damage also be allowed, since you are essentially hitting the undead in its weak spot?
Can't see why this should not work if sneak attack works.
I was fine with neither one working, but if one works and the other doesn't it bothers me- and all of my players.
I suspect it's mostly a balance thing. Preventing sneak attack nukes a class ability where preventing crits simply denies a "perk" similar to an elemental immunity. I'm having a hard time coming up with a rationalization for what the in-game reasoning would be, but mechanically speaking I can see plenty of reason to allow sneak attack but keep crits disallowed. Really though, if it bothers you that much go ahead and allow crits (though I'd significantly increase all undead HP to compensate. Perhaps add their charisma mod the same way you'd normally add con mod?)
--- Magis
Darian Graey
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Of note is that sneak attack works against "some undead", primarily those of a non-homogenous make-up. If you are inclined to allow sneak attacks against certain undead, I'd rule it ok for crits against the same undead, but I would consider, as mentioned, upping the HP to balance out the game a little. Undead should still be something hard to put down, or at least they seem to be in most zombie or Mike Myers movies.
Oh wait, that's Michael Myers. Sorry.