| Ninneveh |
Is there still room for another player(namely, Me) in the Sunday Pathfinder game at Asgard Games?
I've done tabletop for around 7 years (Rifts, White Wolf, Shadowrun), Haven't played D&D all that much during that time, but I'm a quick study, love the Pathfinder Chronicles setting, and I have the Pathfinder Core Rulebook.
| silverhair2008 |
Is there still room for another player(namely, Me) in the Sunday Pathfinder game at Asgard Games?
I've done tabletop for around 7 years (Rifts, White Wolf, Shadowrun), Haven't played D&D all that much during that time, but I'm a quick study, love the Pathfinder Chronicles setting, and I have the Pathfinder Core Rulebook.
Welcome to the boards! Lilith should be around with the Welcome cookies soon. Don't eat too many as they are addicting.
Anyway, in answer to your question, our group meets on Sunday from 1 pm to 5 pm at Asgard Games in Houston. Their website is here. The schedule we run is on the first Sunday of the month is a Darkmoon Vale related continuation of several modules. The last Sunday of the month is our Pathfinder Society Game Day where you need a Society PC. The middle Sunday's are for my Second Darkness campaign. At present we are just finishing up Chapter 3 The Armageddon Echo.
If you want any further info contact me at silverhair2008@hotmail.com.
| silverhair2008 |
@ Kirth,
The +1 AC bonus from the Lesser Rune is a Luck bonus so I think it would have stacked with the Chain mail +1 to give me a base AC of 20 then Derek's spell would have made it 21.
Also, in your modifications of the Runeblade you neglected to say how many Lesser Runes were available at 1st level.
| Kirth Gersen |
Is there a reason the movement increases for monks are now illuminations? If you tried to keep up with the class mvoement bonuses, that means you'd only get 4 other illuminations. Are the movement bonuses a problem?
The thing is, movement rate is worth a lot more now, because trading an iterative attack for movement gives you 10 ft. +/- 5 ft. per 10 ft. speed above or below 30 ft. Add in swift expeditious retreat (standing in for the ki enhancement) and flurrying monks are pulling things like attacking with two weapons, moving 40 ft. around a building and out of sight from the first group of enemies, attacking another group behind the building, moving another 40 ft. back to the front, and attacking everyone there again. Take the wind stance feats and you're displaced that whole time; then take some skirmish feats, and by mid level a monk can run around and kill everyone in town in one round.
Which you can still do, but you just have to work at it a bit. Or I could put them back in, but then slow the illumination progression to maybe 1/3 levels or 1/4, instead of 1/2?
Tell you what -- what if each advanced illumination gave you an extra 15 ft. or 20 ft., instead of +10 ft.?
| Kirth Gersen |
Another VERY important monk correction!
Maneuver Training: Whenever you successfully perform a combat maneuver, you may choose to deal damage as though you had hit the target with an unarmed strike attack as well.
Add the words "as a standard action" after "perform a combat maneuver." As originally written, this illumination amounts to a flurry of wraithstrikes (which wasn't the intent).
Jess Door
|
Hm, maybe I don't understand:
You sacrifice an iterative attack for a move action.
A 20th level monk with full "original" movement and the new full attack could:
Attack at +18, +18, move 10+30 feet, attack at +8, +8 and move 10+30 feet
Move 80 feet, attack at +8,+8,+3
Attack at +18,+18,+13,+13, move 80 feet
Attack at +18,+18, move 80 feet, attack at +3?
(how does haste work with this? You take your haste attack with any other attack you make? You must take it with your first attack?)
How do you attack, move, attack, move and attack again?
Let's say we're hasted. I'll just assume I must use my haste attack when I'm using one of my iterative attacks.
This ups my movement to 120ft - my iterative attack replacement movement is 55ft. A rogue's would be 25ft.
How about changing it to +/- 5 feet per 20 feet of movement difference?
That would reduce my iterative attack replacement movement unbuffed to 25ft, my hasted iterative attack replacement movement to 30ft. A hasted rogue's iterative attack replacement movement would be 15ft? Would that keep it reasonable?
| Kirth Gersen |
How do you attack, move, attack, move and attack again?
At 16th level, you've got attacks +16/+11/+6/+1. Say your speed is 60 ft., and you've got the Flurry ability (-2 to attacks, for full attack +14/+14/+9/+9/+4/+4/-1/-1).
(1) Take first set in flurry (main/offhand) +14/+14
(2) Trade +11 attack for a 25-ft. step of movement
(3) Attack at +4/+4 with flurry
(4) Trade +1 attack for another 25-ft. step.
Under an expeditious retreat, your movement distance would be greater, but no other changes. Under a haste effect, your base speed would be 90 ft., and you get an additional attack at your highest bonus anywhere in the round you want it, for example:
(1) Attack +14/+14
(2) Move 40 ft.
(3) Attack at +4/+4
(4) Move 40 ft.
(5) Attack at +14.
Or, that same hasted monk could do this instead:
(1) Move 40 ft.
(2) Attack +14/+9/+9
(3) Move 40 ft.
(4) Attack at -1/-1.
Or move 80 ft. and attack +14/+4/+4/-1/-1.
Or move 90 ft. and attack +14/+14/+14 as a standard action (the latter is really nice if you've invested in Vital Strike!).
Also, those don't all have to be on your turn; you can "hold" some of them for use as immediate actions later in the round. The overall goal is for more mobile combatants to have more options, and for most fights to be a hell of a lot more dynamic than just "stand and full attack."
| Kirth Gersen |
How about changing it to +/- 5 feet per 20 feet of movement difference?
I thought of that, but this leaves no benefit for barbarians and rangers (40 ft. speed), and no disadvantage for fully-laden dwarves (20 ft. speed). I also want to retain the incentive for fighters to "pay off" their armor penalties using Armor Training and Endurance. So overall I'm more comfortable with the +/-5 ft. per 10 ft. difference, but reducing the "swing" by bringing the monk's typical upper end (the outlier point) down a bit. And, as mentioned, with a bit of effort the monk can still achieve a pretty good rate -- if someone wants to invest that much in movement, there should be a substantial payoff for it.
| Kirth Gersen |
OK, much as the cavalier fit relatively seamlessly into the revised fighter, so the witch "class" is now a variant wizard specialist school (I'll have to do the same with wu jen, one of these days).
Sooner or later Paizo's "oracle" will get merged with the favored soul and shugenja into a broader class as well, but that remains to be done. The new Paizo summoner is OK on its own as a class.
| Kirth Gersen |
Trog grabbed the platinum piece from the head, and we got his spellbook. We only took magic items from downstairs, and the "fake" spellbook. and then what was in the upstairs room. Trog didn't take anything from downstairs.
OK, good deal. I know Trog's got the bird skull and the platinum piece, then. I'll assume that Fiachra has the two books.
| Kirth Gersen |
From this morning's Kaisersburg Herald-Tabloid:
"Two prisoners of the South Precinct jail were found dead in their cells early this morning. One of the prisoners, Kullen, part owner of the Feral Dog tavern, was being held as part of a murder investigation into the death of an Avionan noble; rumor has it that he was to be set free on the basis of magical confirmation of non-complicity. The second prisoner was an employee and frequent associate of Kullen's.
"The state of the bodies is consistent with 'blast-ganging,' a popular assassination technique consisting of a color spray spell followed by an application of overwhelming physical force. The City Watch has issued no statement regarding the clear breach of security.
"A third prisoner, said to be a large Northman, was released prior to the incident and is not considered a suspect.
"In other news, a fire at the old observatory last night burned the dilapitated structure to the ground. The place has long been listed as abandoned, and vagrants' carelessness with campfires in the main hall has been surmised. Among the wreckage were the charred remains of an uncertain number of bodies -- possibly a community of squatters. Investigation continues."
| Kirth Gersen |
Sorry I missed last night, folks. What did I miss?
After assorted ill-made alliances with Judge Hollister, Lord Fairpoint (Dame Llewella's father), and the guy who originally hired Virac and Jazeed, the party (which is supposedly on its way out of town to complete missions for some or all of the above patrons) is actually lying low in the Whispering Cairn, killing bugs and destroying treasure with gleeful abandon while the city folk continue their intrigue above.
| Kirth Gersen |
You can't admire your shinies if you're dead!
Exactly true! It's like we talked about "saving" charges in wands -- or, as one favorite character of mine learned to his great dismay running through Tamoachan, spells:
"Oh, this werejaguar doesn't look so tough! I'll just melee him and save my spells for later!" --> Fast-forward one and a half rounds, and I'm left with a very dead fighter/mage and nothing to do while the rest of the party completes the adventure without me.
| Kakarasa |
This is an official invite to all houton area gamers, as well as an initation to the meetup...
Hi! We may have met in previous posts or such. I also use the alias Wicked K Games. Our organization is holding a big Pathfinder party (so to speak). I'd really love for anyone in the area to come join us. There's currently 68 members in our meetup group, and a good many of them I've met in person liked Pathfinder (and I'm a huge fan myself). There's a good possibility there will be prize raffles for participants.
Thank friends! I'll be the tall blonde guy with a Zeigenboch in hand!
Jess Door
|
Next question: What is your favorite local gaming/hobby store in Houston? Thanks Much!!!
I don't have a favorite yet, but I have one I dislike: Nan's. They've got a large selection of games and books and all, but I'm invariable either treated badly when I go there, or ignored. I once waited 10 minutes to get help, and other times the people in the store didn't know where the mini painting supplies were, despite the gigantic selection of metal minis they offer! Turns out they were out of stock on mini glue as well.
I've seen debates on these boards about Paizo's online sales and how it hurts local gaming stores - I purchase goods from both piazo and local gaming stores, but I have to say that Nan's has made their own bed as far as I'm concerned, and I have no interest in paying extra at their store for bad service. I am willing to pay a little extra at Asgard games because they treat the gaming community well there - I'm buying my second copy of the core rules from them for this very reason.
| Andostre |
Nan's is run by nerds with no social skills, whereas the others mentioned in this thread are run by nerds with social skills. Earlier in this thread we talked about the "Comic Guy" test. Nobody that I've ever seen working at Nan's would pass that test.
They've managed to stay in business so long because they were the only gaming shop in the area for the longest time, but more because their clientele is made up of nerds like us who were willing to put up with it. And non-nerds who are just too disgusted when they left the store to want anything to do with any other comic or gaming shop.