Underwave Korvosa


Curse of the Crimson Throne


A lot of D&D settings assume that coastal cities often have some amphibious residents, but I haven't seen indications of that in Golarion. Do coastal cities in general (and Korvosa in particular) tend to have amphibious citizens (eg kelpies, sahuagin, skum, tsathar, etc)? I didn't see any specifically mentioned in either the Korvosa book or the Crimson Throne AP (what I've read of it), so what should my default assumption be in this setting?

Dark Archive Contributor

tbug wrote:
A lot of D&D settings assume that coastal cities often have some amphibious residents, but I haven't seen indications of that in Golarion. Do coastal cities in general (and Korvosa in particular) tend to have amphibious citizens (eg kelpies, sahuagin, skum, tsathar, etc)? I didn't see any specifically mentioned in either the Korvosa book or the Crimson Throne AP (what I've read of it), so what should my default assumption be in this setting?

I won't speak to the setting as a whole, but Korvosa has no amphibious citizens. Or maybe not none, but if there are any they at all there is less than a half dozen total. And they remain hidden. But were I the creator of Korvosa (oh, hey!) I would say there are no amphibious intelligent races. The reefclaws see to that, I think.

;)

Silver Crusade

I guess another thing to keep in mind is how the surface dwellers treatment of the water supply around them would affect how attractive the place would be to sea-dwellers.

That's a problem I'm wrestling with in my homebrew. I want to have my fishing village PC hometown friendly to underwater folks, but you know...poop.

Paizo Employee Director of Brand Strategy

Mikaze wrote:

I guess another thing to keep in mind is how the surface dwellers treatment of the water supply around them would affect how attractive the place would be to sea-dwellers.

That's a problem I'm wrestling with in my homebrew. I want to have my fishing village PC hometown friendly to underwater folks, but you know...poop.

Plus, the primarily Chelaxian population is pretty Xenophobic, so I can't see them as being very accepting of people with ... gills!

Paizo Employee Creative Director

tbug wrote:
A lot of D&D settings assume that coastal cities often have some amphibious residents, but I haven't seen indications of that in Golarion. Do coastal cities in general (and Korvosa in particular) tend to have amphibious citizens (eg kelpies, sahuagin, skum, tsathar, etc)? I didn't see any specifically mentioned in either the Korvosa book or the Crimson Throne AP (what I've read of it), so what should my default assumption be in this setting?

As a general rule, underwater races in Golarion are pretty much bad guys. There ARE aquatic elves (particularly up in the Steaming Sea region, and there are aquatic humans known as "gillmen" here and there as well (there's an enclave of them in Absalom, for sure), but for the most part, there aren't much in the way of aquatic races in Golarion's cities. Certainly not in Varisia; the closest you get there are scrags and boggards, and they're mostly swamplander guys.


Thanks everyone (especially Mike and James for the official word)!

Dark Archive

Actualy, I like that there arent very many aquatic friendlies; Underwater should be a realm of slithering, tentacled horrors and ancient things from previous ages. Sahuagin rule, Locathah and Tritons are lame. Aquatic elves are cool, at least they give the Sahuagin something to slaughter.


Mikaze wrote:

I guess another thing to keep in mind is how the surface dwellers treatment of the water supply around them would affect how attractive the place would be to sea-dwellers.

That's a problem I'm wrestling with in my homebrew. I want to have my fishing village PC hometown friendly to underwater folks, but you know...poop.

Well, I suppose if the village folk are neighborly there could be a standing statute that says all "waste" must be deposited on land, or at least down-current from any aquatic neighbors.

Dark Archive

Mike McArtor wrote:

The reefclaws see to that, I think.

;)

MEEEEEAAAAATCLAW!

And devilfish.

Dark Archive Contributor

Golbez57 wrote:
Mike McArtor wrote:

The reefclaws see to that, I think.

;)

MEEEEEAAAAATCLAW!

And devilfish.

^_^


It's cool. I don't have any huge plot need for them or anything. I just grinned every time I pictured the fish woman walking into the host club, plunking down some sopping wet gold, and pointing to a PC. :D

(Yeah, my CotCT game is a little odd.)


Speaking of Devilfish, did they actually appear in Edge of Anarchy? I can't remember actually seeing an encounter. Very interested because the only reason I first picked up Pathfinder was because I was looking for a nice aquatic monster, and liked the Devilfish.

Dark Archive

That's crazy! Good fortune for you and for us to have you to rap with here, though.

As far as I have seen, unless there's one on the way to a certain site in the last adventure, the only mention of the devilfish is in the origin of Giggle's scars.

Paizo Employee Creative Director

The Black Fox wrote:
Speaking of Devilfish, did they actually appear in Edge of Anarchy? I can't remember actually seeing an encounter. Very interested because the only reason I first picked up Pathfinder was because I was looking for a nice aquatic monster, and liked the Devilfish.

They do not. That doesn't mean there are NO devilfish ever in the AP, though...

Liberty's Edge

Is there a piece on gillmen anywhere, a little breakdown or anything?


There's at least one.

Spoiler:
Yvicca the sea hag lives in the ocean near Korvosa and regularly makes trips upriver. My PCs are pretty concerned about who she is, and have decided to check out her home. They're currently in information gathering mode, but I think that pretty soon they'll have a decent idea of where she must have lived. I expect that they'll spend a lot of money preparing for the trip, and then they'll fight their way through schools of reefclaws and, eventually, find Yvicca's home.

What's an underwater home like? As a druid I expect she wouldn't have a lot of problems with fish swimming in and out, but (plot aside) what kinds of stuff should I drop into a sea hag's underwater bungalow?


Mikaze wrote:
I want to have my fishing village PC hometown friendly to underwater folks, but you know...poop.

It's only fair: Those mermen tend to put their amphibious ability to good use. Do you think they'd foul their own breathing water? And they can't go in the ocean, because the whole toilet concept doesn't work that well under water. So they go to land to relief themselves.

Whenever you find a small brown/greenish mound with a puddle around it, reeking of algae and less savoury things, you're in a merman's bathroom.

Scarab Sages RPG Superstar 2009 Top 32

Heathansson wrote:
Is there a piece on gillmen anywhere, a little breakdown or anything?

Yes Heathy, you are in luck (better late than never, eh!)

p.18-19 of the Campaign Setting have the entry for the Azlanti Human Ethnicity. Specifically p.19 for the game stats of the Gillmen.
Cheers

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