David Fryer
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I am creating a fighter-mage for a new campaign I'm going to be playing in. At first glance it seems like the best thing to do would be to start as a fighter and then multi-class into a conjuration specialist with lots of mage armor spells prepared. Does anyone see a better way to build this character ( once he gets wizard levels I'm going to have him specialize in touch spells)? Do the AC bonuses for being a conjuration specialist stack with spells like mage armor or items like bracers of armor?
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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You could also wear your full plate and specialize in spells with no somnatic component and/or spells with 1 hr/caster level durations that can be cast before you put your armor on. It's a pretty limiting list, but still gives some nice abilities. For any must have spells that don't work that way, you can use silent spell.
| Brian Kovich |
You could also wear your full plate and specialize in spells with no somnatic component and/or spells with 1 hr/caster level durations that can be cast before you put your armor on. It's a pretty limiting list, but still gives some nice abilities. For any must have spells that don't work that way, you can use silent spell.
I had a fighter/mage build like this. Surprisingly very survivable. No nukes, but a lot of useful spells w/o Somatic Components.
Was a straight up ftr10/wzd10;
+15/+10/+5 BAB +11 fort +6 ref +10 will Base
Scribe Scroll, Summon Familiar
Starting Feat/6 Bonus Fighter Feats/2 Bonus Wizard Feats
Spells Per Day; 0 lvl-4, 1st lvl-4, 2nd lvl-4, 3rd lvl-3, 4th lvl-3, 5th lvl-2
Spell List:
0 level spells
Flare
Light
1st level spells
Benign Transpostion
Blades of Fire
Critical Strike
Deap Breath
Death's Call
Ectoplasmic Armor
Expeditious Retreat, Swift
Golem Strike
Guided Shot
Hold Portal
Insightful Feint
Karmic Aura
Low-Light Vision
Master's Touch
Reaving Aura
Slide
True Strike
Ventriliquism
Feather Fall
2nd level spells
Baleful Transposition
Bladeweave
Blur
Blindness/Deafness
Daggerspell Stance
Darkness
Delusions of Grandeur
Extend Tentacles
Fly, Swift
Fearsome Grapple
Knock
Razorfangs
Scintillating Scales
Slide, Greater
Sonic Weapon
Wings of Air
3rd level spells
Avoid Planar Effects
Displacement
Suggestion
Suppress Breath Weapon
Tongues
4th level spells
Dimension Door
Flight of the Dragon
Geas, Lesser
Raise From the Deep
Ruin Delver's Fortune
Shout
Spell Enhancer
Translocation Trick
5th level spells
Dimension Door, Greater
Dimension Jumper
Dragon Ally, Lesser
Lightning Leap
Teleport
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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JoelF847 wrote:You could also wear your full plate and specialize in spells with no somnatic component and/or spells with 1 hr/caster level durations that can be cast before you put your armor on. It's a pretty limiting list, but still gives some nice abilities. For any must have spells that don't work that way, you can use silent spell.I had a fighter/mage build like this. Surprisingly very survivable. No nukes, but a lot of useful spells w/o Somatic Components.
Was a straight up ftr10/wzd10;
I'm curious, did you consider Eldritch Knight?
Also, adding to that spell list, you could include spells like False Life, Protection from Arrows, Greater Magic Weapon, etc. that have 1 hr/level.
| Brian Kovich |
Brian Kovich wrote:I had a fighter/mage build like this. Surprisingly very survivable. No nukes, but a lot of useful spells w/o Somatic Components.
Was a straight up ftr10/wzd10;
I'm curious, did you consider Eldritch Knight?
Also, adding to that spell list, you could include spells like False Life, Protection from Arrows, Greater Magic Weapon, etc. that have 1 hr/level.
We didn't allow Prestige classes in that campaign. Never thought of the long duration buffs.... But the high level spells - if we ever made epic- were pretty powerful;
6th level spells
Aura of Terror
Familiar Refuge
Geas, Quest
Karmic Retribution
Suggestion, Mass
Vecna's Malevolent Whisper
7th level spells
Dragon Ally
Hiss of Sleep
Phase Door
Power Word, Blind
Solipsism
Teleport, Greater
Teleport Object
8th level spells
Charm Monster, Mass
Maddening Whispers
Otto's Irrisistable Dance
Power Word, Stun
9th level spells
Dragon Ally, Greater
Mordenkainen's Disjunction
Power Word, Kill
Prismatic Sphere
Teleportation Circle
Time Stop
Undermaster
Wail of the Banshee
Wish
| Dennis da Ogre |
Personally if you are using splat books Abjurant Champion is a great way to go for a lightweight fighter/ wizard. All 1st level abjurations are quickened at second level, full casting plus full BAB for every level, 1d10 HD. I was thinking Barbarian 3/Sorcerer 2/ Abjurant 5...
Of course without splat books it's tougher. Probably Sorcerer 6/ Barbarian 1/ Eldritch Knight X.
Under PRPG Eldritch Knight HD should be changed to d10 since is uses the fighters BAB progression.
You could get there a little quicker with wizard/ barbarian or wizard/ fighter but if you do sorcerer you can grab a bloodline that gives some martial benefits also spontaneous casting would be an advantage in combat, also the sorcerer has lots spells. Why Barbarian? Fast Movement plus 1/day Rage are worth more than a bonus feat in my eyes.
| tumbler |
You definately want to go with the arcane bond to get a cheaply enchanted sword, and practiced spellcaster to keep your caster level up so you can enchant it.
I made a pretty cool character with PfRPG who is a Wiz 1/Paladin 5. He has Practiced Spellcaster with the rest of his feats spent on getting a blink-dog familiar (obtain familiar/improved familiar). I used a class variant that lets the paladin give up channeling for use of arcane spell completion items at Paladin level/2+wizard level.
He uses both arcane bond and divine bond on the same sword. It may be a bit of a stretch of the rules, but I used his Paladin caster level and spells for the arcane bond enchantment, which doesn't seem to be against the RAW.
It isn't the battle god of all builds, but he is pretty versatile, and has a cool flavorful reasonably useful familiar. I may eventually retrain and make the dog a cohort.
| Daniel Moyer |
Well, yeah. If you can use other base classes, warmage or duskblade (depending on whether you want to focus on explosions or swords). Duskblade into Champion of Corellon can be pretty cool.
I agree... WARMAGE or DUSKBLADE.
However I will also note that Duskblade is BROKEN. I believe this as well as most of my group because the Duskblade can replace the Fighter and the Wizard in a party, that should not be the case, ever.
| DrowVampyre |
I agree... WARMAGE or DUSKBLADE.However I will also note that Duskblade is BROKEN. I believe this as well as most of my group because the Duskblade can replace the Fighter and the Wizard in a party, that should not be the case, ever.
Duskblade can't replace the wizard by a long shot. Check their spell list - it has very few entries that aren't some variety of "make that blow up". And even beyond that, it's spell list only goes up to 5th level. Sure, they get an obscene amount of spells/day, but they're all low level boom-spells.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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tumbler wrote:Well, yeah. If you can use other base classes, warmage or duskblade (depending on whether you want to focus on explosions or swords). Duskblade into Champion of Corellon can be pretty cool.I agree... WARMAGE or DUSKBLADE.
However I will also note that Duskblade is BROKEN. I believe this as well as most of my group because the Duskblade can replace the Fighter and the Wizard in a party, that should not be the case, ever.
I was pretty unimpressed by the warmage. Sure they are a great specialist type caster, but they're really limited in what they can do other than direct damage.
As for filling the role of a fighter/wizard, I think they're too strongly on the wizard side. At low levels they fill both rolls fine, but I'd rather many other options for a true fighter/wizard.
David Fryer
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Well, yeah. If you can use other base classes, warmage or duskblade (depending on whether you want to focus on explosions or swords). Duskblade into Champion of Corellon can be pretty cool.
I have played duskblades in the past. I enjoy the class, especially Arcane channeling at 3rd level. My party came to rely on my duskblade hitting with her +1 frost longsword and channeling a maximized shocking grasp through it to finish off many an enemy.
In fact in one of those my character can whoop your character pissing contests that occasionally occur, my character stomped them all. Our DM finally had our group play it out because he got tired of it. Mithral full plate and shocking grasp a a duskblade's best friend against a frenzied berserker. However, for this build I wanted to do something a little more versitile than a duskblade.
| Daniel Moyer |
I was pretty unimpressed by the warmage. Sure they are a great specialist type caster, but they're really limited in what they can do other than direct damage.As for filling the role of a fighter/wizard, I think they're too strongly on the wizard side. At low levels they fill both rolls fine, but I'd rather many other options for a true fighter/wizard.
I would most likely suffer through the multi-class Fighter/Sorcerer myself. Those two were just good suggestions and thought I would throw my input out there.
Fighter/Sorcerer because youre not really trying to be a Kaboom Mage and youre not trying to be a Fix-it Mage. The Sorcerer suffers in selection, but gains quite a few more uses per day, making select spells more readily available.
Dish out justice (or good ole fashioned pain) with your weapon and oh BTW, I do THIS! and THIS! and THIS! and THIS! and once MORE with FEELING!
EDIT: The addition of Bloodlines for Sorcerers in Pathfinder might also make the Sorcerer just that little step up from a Wizard as well. I think it definitely adds more Roleplay/Theme value to a character's creation.
| Dragonchess Player |
A Battle Sorcerer makes a pretty decent fighter/mage (emphasis on the mage). Also, if you choose the Arcane bloodline, you can Arcane Bond your melee weapon, a fighter/mage gains a lot of benefit from Metamagic Adept, and New Arcana helps mitigate the fewer spells known for a battle sorcerer.
| KaeYoss |
I'd say go fighter combined with conjurer, or maybe transmuter. In either case, don't lose the other school. Depending on what you want to do (combination of swordplay and fireball-tossing or buffed-up fighter), you could get rid of enchantment and evocation.
Als an alternative, it can't hurt looking into the sorcerer class and its bloodlines. Might want to go that way, and get some nice natural weapons.
Also, I recently saw a feat somewhere that lets your natural weapons be enchanted like a regular weapon (so you can have +3 keen icy burst natural attacks).
| KaeYoss |
KaeYoss wrote:What feat is that? If I do go the sorcerer route, I would love to take it.
Also, I recently saw a feat somewhere that lets your natural weapons be enchanted like a regular weapon (so you can have +3 keen icy burst natural attacks).
The problem is: I have no idea. It could be in the Book of Experimental Might II, the Book of Feats, or even one of the more recent Pathfinders. And I'm not quite sure it wasn't somewhere else. I just know I saw it recently.