Kvantum
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It's a bit excessive in light of the material component the spell requires (and the spell-like ability does not), but it's fitting the established pattern, of the 10th level ability either being a 5th level spell 1/day or a 4th level spell 3/day. Perhaps Break Enchantment or Dismissal 1/day would be a better fit.
Steven Hume
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Okay this is more of a call out than anything. At 10th level the Abjuration specialized Wizard can cast Stoneskin 3/day <-----
This seems excessive. 1/day would be better I think. Unless corrected I am assuming this is a typo.
did i miss some rule change cause last time i checked spell like powers still needed GP or XP material(note the pit fiend and his wish spell 1/day it still costs him 5k) or i am wrong here?
| hogarth |
did i miss some rule change cause last time i checked spell like powers still needed GP or XP material(note the pit fiend and his wish spell 1/day it still costs him 5k) or i am wrong here?
http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities
"A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost."
Steven Hume
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Steven Hume wrote:
did i miss some rule change cause last time i checked spell like powers still needed GP or XP material(note the pit fiend and his wish spell 1/day it still costs him 5k) or i am wrong here?http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities
"A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost."
well that is one change i will be using.....
| Kirth Gersen |
Kirth Gersen wrote:Easy fix, used at our table: stoneskin (self or familiar only) 3/day.sorry thats not really a fix the gp cost is there for a reason to stop them casting it every combat
(Shrug) All the PC wizards and sorcerers at my table cast it pretty much every combat anyway (on themselves and the melee guys -- wizards craft a wand ASAP), and just pay the (fairly low) GP cost. If 750 gp/day adventuring is that big a deal, just hand out that much less treasure. Now, if you want to make a case that stoneskin is too good a spell and needs to be nerfed, that's a point I might go along with. But if your claim is that 250 gp (less than 1/10 of the mean profit for one 7th level encounter) is the difference between broken and perfect, I disagree.
Steven Hume
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Steven Hume wrote:(Shrug) All the PC wizards and sorcerers at my table cast it pretty much every combat anyway (on themselves and the melee guys -- wizards craft a wand ASAP), and just pay the (fairly low) GP cost. If 750 gp/day adventuring is that big a deal, just hand out that much less treasure. Now, if you want to make a case that stoneskin is too good a spell and needs to be nerfed, that's a point I might go along with. But if your claim is that 250 gp (less than 1/10 of the mean profit for one 7th level encounter) is the difference between broken and perfect, I disagree.Kirth Gersen wrote:Easy fix, used at our table: stoneskin (self or familiar only) 3/day.sorry thats not really a fix the gp cost is there for a reason to stop them casting it every combat
o then downgraded the cost again, i thought it was still 1000 gp a casting... have to keep up with all these spell changes.... o well