This Is The Thread Where We All Post NPCs


Alpha Release 3 General Discussion

Dark Archive

The best time saver for any GM is to have a good stable of NPCs to draw from. If we all work together we will soon have an incredible set of NPCs, villans, and monsters to draw from. I will go first, this guy will be replacing the vargouille in the washing room of the Catacomb of Wrath.

Ogre Brute CL4
Ogre Barbarian 2
NE Large Giant
Init +1,Senses Darkvision 60 ft, Perception +5
Defense
AC15 (+1 Dex, +5 Armor, -1 Size), Touch 10, Flat-footed 15
hp 60 (6 HD)
Fort +10, Ref +2, Will +2
Offense
Speed 50 ft
Melee masterwork greataxe +12 (2d8+7/x3)
Ranged longspear +5 (2d6/x3)
Special Attacks Knockback, rage
Attack Options Cleave, Great Cleave, Power Attack
Statistics
Str 25, Dex 12, Con 17, Int 6, Wis 12, Cha 4
Base Atk +5, CMB 18
Feats Cleave Great Cleave, Power Attack
Skills Climb+7, Intimidate +5, Perception +5
Possessions masterwork breastplate, masterwork greataxe, longspear
Special Abilities
Rage An ogre brute has 12 rage points that can be spent each day to enter rage. It takes one point to enter rage and one point each turn thereafter to maintain it.
Knockback By using a swift action and spending four rage points, an ogre brute can knock an opponent backwards five feet.
Uncanny Dodge Ogre brutes retain their Dexterity bonus to their armor class, even when caught flat-footed or struck by invisible opponents.

Dark Archive

As an added bonus, I throw in my infamous goblin rifleman.

Goblin Rifleman
Goblin Fighter 1/Bard 1
Usually CE Small Humanoid
Initiative +2, Senses Darkvision 60 ft
Languages Goblin
Defense
AC 18 (+1 size, +3 Dex, +4 armor); 14 Touch, 15 Flat-footed
hp 17 (2HD)
Saves +4 Fort, +2 Ref, -1 Will
Offense
Speed 30 ft
Ranged wand rifle +4 (per ray)
Melee short sword +1 (1d4-1/19/20)
Combat Gear Wand of Acid Splash, Wand of Ray of Frost
Spells Known 1st-Identify, Sleep (Save DC 12)
0-Daze, Detect Magic, Mage Hand, Resistance
Statistics
Str 9, Dex 15, Con 12, Int 10, Wis 9, Cha 12
SQ Bardic knowledge, Bardic performance, Cantrips, Countersong, Distraction
Feats Exotic Weapon Proficiency (wand rifle), Improved Initiative
Skills Perception +2, Use Magic Item +2
Possessions Combat Gear, plus wand rifle, short sword, and chain shirt

Dark Archive

Got a new one for Yeah.
Kristoff Anders, Eagle Knight
Human Rouge 1/Paladin 2 of Abadar
LG Medium Humanoid
Init: +10; Senses: Perception +7
Aura of Good
Languages: Common, Elven, Varasian
Defense
AC: 20, Touch 16, Flat Footed 15 (+4 Dex, +5 armor, +1 deflection)
hp: 35 (3 HD)
Fort +9, Ref +10, Will +5
Offense
Speed: 30 ft
Melee Short sword +8 (1d6+3/19-20)
Melee Two short sword +6/+6 (1d6+3/19-20) with Two Weapon Fighting
Ranged Light crossbow +8 (1d8/19-20)
Base Attack +2, CMB +5
Combat Gear: Potion of Cure Moderate Wounds
SA: Smite Evil 1/day, Sneak Attack +1d6
Abilities
Str 16, Dex 22, Con 18, Int 14, Wis 17, Cha 19
SQ: Detect Evil, Divine Grace, Lay on Hands, Trapfinding
Feats: Improved Initiative, Two-Weapon Fighting, Weapon Finesse (short sword)
Skills: Bluff +8, Diplomacy +7, Disable Device +6, Disguise +10, Heal +7,Knowledge (Dungeoneering) +6, Knowledge (Local) +6, Perception +7, Ride +12, Sense Motive +7, Stealth +12
Possessions: Combat gear plus two short swords, light crossbow, case w/20 bolts, chain shirt +1, bracers of armor +1, adventurer's kit, heavy horse, bit and bridle, riding saddle, 16 gp


There are also NPCs to be found here.

CJ


dude...www.dmtools.org

been up awhile and has several hundred critters rolled, statted, and templated up already. They do requests too!


Donovan Vig wrote:

dude...www.dmtools.org

been up awhile and has several hundred critters rolled, statted, and templated up already. They do requests too!

I am totally aware of this web site and a big fan -- though I haven't had much success in adding Pathfinder NPC's to it.

Also, as I use WORD to document all the scenarios I write -- it is just easier to grab a stat-block and dump it into a thread.

CJ


thelesuit wrote:
I am totally aware of this web site and a big fan -- though I haven't had much success in adding Pathfinder NPC's to it.

There's a bug with single/double quotes that I'm trying to track down...sadly, getting the time to do so is proving difficult.


I approve of this thread.

Dark Archive

thelesuit wrote:

Also, as I use WORD to document all the scenarios I write -- it is just easier to grab a stat-block and dump it into a thread.

CJ

Same here. Also I was not familiar with the other site.


thelesuit wrote:
Donovan Vig wrote:

dude...www.dmtools.org

been up awhile and has several hundred critters rolled, statted, and templated up already. They do requests too!

I am totally aware of this web site and a big fan -- though I haven't had much success in adding Pathfinder NPC's to it.

Also, as I use WORD to document all the scenarios I write -- it is just easier to grab a stat-block and dump it into a thread.

CJ

cool, just making sure. Not a whole lot of folks do know about it, and we can always use more peeps helping out.


Here is a bard NPC I created for my current pseudo-Mongolia/China campaign.

Spoiler:

Nysan Tauwu
Male Udani Human Bard 8; CR8
NE Medium (6 ft.) Humanoid
HD 8d8+25; HP 68
Init +8; Perception +7; Spd 30 ft.
AC 23 (+4 Dex, +3 buckler, +6 chainshirt) T 17, FF 16
BAB +6/+1; CMB +7
Melee Magical +2 Saber +12 (1d8+3); or
Melee Magical +2 Saber +12/+7 (1d8+3); or
Melee Dagger +10/+5 (1d4+1)
Ranged MW Light Crossbow +11 (1d8, Rng. 110 ft.)
SQ Bardic knowledge (+4 on Knowledge checks), well-versed, lore master 1/day
SA Bardic performance (8/day): countersong, distraction, fascinate, inspire courage +2, inspire competence, suggestion (Will save DC21), Dirge of Doom, discordant performance,
SV Fort +3, Ref +10, Will +8
Str 13 (+1), Dex 19 (+4), Con 12 (+1), Int 11, Wis 10, Cha 16 (+3)
Languages Udani Shou, T’Chuck-T’Chi, Goblin Shou, High Shou, Giantish, & Draconic
Skills Acrobatics +10, Appraise +5, Bluff +14, Climb +5, Diplomacy +10, Disguise +8, Knowledge (Local) +7, Bardic Knowledge (dungeoneering) +8, Linguistics +7, Perception +7, Perform (Flute) +21, Ride +5, Sense Motive +4, Sleight of Hand +13, Spellcraft +7, Stealth +20, Use Magic Device +10.
Feats Improved Initiative, Weapon Finesse, Dodge, Skill Focus (Perform/Flute), Iron Will
Spells 0th (DC13) – daze, detect magic, light, lullaby, prestidigitation, summon instrument; 5×1st (DC14) – expeditious retreat, charm person, cure light wounds, hideous laughter, disguise self; 5× 2nd (DC15) – hold person, detect thoughts, invisibility, cat’s grace; 3× 3rd (DC16) – good hope, deep slumber, dispel magic.
Possessions Arcane Scrolls of Blink, Charm Monster, Confusion, Cure Serious Wounds, Fear, and Invisibility Sphere; Potion of Haste, Potion of Cure Serious Wounds, Potion of Glibness, Magical Flute [+4 to Perform Checks, +4 to suggestion DC], Magical +2 Saber [Finesse weapon, Weapon Expertise, Improved Disarm AND +2 to disarm = +4 CMB to disarm], Magical +2 Buckler, Magical +2 Chainshirt of Shadow [+5 to Stealth checks], Masterwork Light Crossbow, quiver w/20 bolts, dagger & sheath, Amulet [+4 to Will checks vs. Charms/Mind Influencing effects], average light war horse.


Hobgoblin time. I have a lot of hobgoblins in my current campaign.

The captain of the Blood Bone Blades Company of the Bent-Knives Hobgoblins.

Spoiler:

Captain “Scruff” Rognaar
Male hobgoblin Ftr6; CR 6
Medium Humanoid (goblin) (5 ft., 3 in. tall)
HD 6d10+38; hp 78
Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft. (Great Armor)
AC 25 (+2 Dex, +7 MW Great Armor, +5 shield, +1 AT), Touch 17, Flat-Footed 18
BAB +6/+1; CMB +8
Melee Magical +2 Khandar +12/+7 (1d10+7); or
Melee Hand axe +8/+3 (1d6+2); or
Melee Dagger +8/+3 (1d4+2)
Ranged MW Mighty +2 Composite Longbow +9 (1d8+2, Range 110 ft.)
Ranged Throwing Axe +8 (1d6+2, Range 10 ft.)
SA Weapon Training (Heavy Blades)
SQ Darkvision 60ft.
SV Fort +6, Ref +4, Will +4; AL LE
Str 15 (+2), Dex 15 (+2), Con 18 (+4), Int 14 (+2), Wis 14 (+2), Cha 13 (+1).
Languages Spoken: Goblin Shou, T’Chuck-T’Chi, Udani Shou, High Shou
Skills: Climb +2, Intimidate +10, Knowledge (engineering) +10, Perception +4, Profession (Solider) +11, Stealth +2, Survival +6, Ride +9.
Feats: Exotic Weapon (Khandar), Improved Initiative, Weapon Specialization (Khandar), Shield Focus, Shield Specialization, Weapon Focus (Khandar), Leadership.
Possessions: Masterwork Great Armor, Magical +2 Khandar, Magical +1 Heavy Steel Shield, MW Mighty +2 composite Longbow, Quiver with 20 arrows, dagger & sheath, hand axe, 2 throwing axes, 2 Potions of Bull Strength, 2 Potions of Cure Moderate Wounds, 2 Potions of Enlarge.

His lieutenants.

Spoiler:

Blood Bone Blade Lieutenants (Panzi and Aalo)
Medium Humanoid (goblinoid) Ftr 4
HD 4d10+14; HP 43
Init +5 (Dex); Spd 20 ft. (Lamellar armor)
AC: 21 (+1 Dex, +5 Lamellar armor, +4 heavy wooden shield, +1 AT), Flat-footed 16, Touch 15
BAB +4; CMB +5
Melee MW Khandar +8 (1d10+2);
Melee Naginata +6 (1d10+3/20/×3, 10ft. reach)
Ranged Throwing Axe +5 (1d6+2, Range 10 ft.)
SQ Darkvision 60 ft., Bravery
AL LE; SV Fort +6, Ref+1, Will +0
Str 14 (+2), Dex 13 (+1), Con 13 (+1), Int 10, Wis 10, Cha 11
Skills: Perception +1, Stealth +1, Climb +3, Profession (Soldier) +5, Ride +5, Swim –6
Racial Bonus of +4 to Stealth checks, Lamellar armor -4 Armor Check penalty, -8 Swim
Feats: Exotic Weapon (Khandar), Shield Expertise, Shield Focus, Weapon Focus (khandar), Improved Initiative
Equipment: Lamellar armor, heavy wooden shield, MW khandar & scabbard, dagger, naginata, throwing axe, and satchel, Potion of Bull’s Strength, Potion of Cure Moderate Wounds, Potion of Enlarge.

The Company Master Sergeant.
Spoiler:

M. Sergeant Barsnap
Male Half-Ogre/Half-Hobgoblin Fighter 4; CR 5
Large Humanoid (Goblinoid-giantkin)
HD 4d10+34; hp 64
Init +0; Senses Darkvision 60 ft., Perception +4; Spd 30 ft.
AC 22 (+5 chainmail armor, +5 shield, +2 natural, -1 size, +1 AT), 16 touch, 18 flat-footed
BAB +4; CMB +12
Melee Large MW Khandar +12 (2d6+9); or
Melee Large Glaive +11 (2d6+10, 10-20 ft. reach)
Ranged Large Heavy Crossbow +3 (2d6, Rng 110 ft.)
Size/Reach 10ft./10ft.
SQ Bravery
AL LN; SV Fort +8, Ref +1, Will +1
Str 25(+7), Dex 10, Con 18(+4), Int 13(+1), Wis 14(+2), Cha 13(+1)
Langs Udani Shou, T’Chuck-T’Chi, Goblin Shou
Skills Climb +12, Intimidate +8, Perception +4, Profession (Solider) +7, Ride +5, Stealth +3
Feats Shield Specialization, Shield Focus, Exotic Weapon (Khandar), Weapon Focus (Khandar), Weapon Specialization (Khandar).
Equipment Large MW Khandar, Large Heavy Crossbow, 20 bolts, Chainmail, Large Heavy Wooden Shield, Large Glaive

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