Using the Perception Skill


Skills & Feats

Liberty's Edge Contributor

I have a question about using the Perception skill when detection is possible using multiple senses. For example, a person could potentially detect that an object is on fire by seeing the flame, smelling smoke, hearing the crackling and burning, or feeling the heat. (I guess a person could taste the smoke, too, but I think they'd be more likely to smell it...anyway.)

My question is basically, in those instances, do I require players to roll a check for every possible mode of detection or do they make a single roll, which gets modified and applied to a relevant DC for each applicable sense?

I think the latter makes more sense, but I'm curious to know (a) what's the "official" intent and (b) what others are doing.

Liberty's Edge

I'm allowing them to use their highest relevant modifier.

Liberty's Edge Contributor

I agree with that, but also would describe what the character detects with his/her other senses based on the same roll. Using my example above, detecting the presence of a small, burning object from 20 feet away could have different Perception check DCs depending on the senses used:

Sight: DC 0 - Assuming the flame is bright and unobstructed...maybe a bad example, here.
Sound: DC 17 - A small fire would make only a whisper of noise; +2 for being 20 feet away.
Smell: DC 2 - Smoke from 20 feet away; possibly higher depending on other factors.
Touch: DC 22 - Estimate a DC 20 for feeling the heat from a very small fire, +2 for being 20 feet away.

So, nearly everyone would be able to see the flame and smell smoke, but an elf would be able to hear the fire with a roll of 15 before racial modifiers. Similarly, a gnome might be able to feel the heat, if he rolled high enough.

Maybe this is a silly distinction, but I'm trying to get a sense of what characters would actually detect with Perception and how I would describe it.

I won't bother with taste.

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