Prestige Classes?


Races & Classes

Liberty's Edge

So, I'm assuming that at least the "core" prestige classes are OGL, being in the DM's guide and all.

Will they get updated? Will there be any prestige classes in the Beta or final release?

Apologies if this has been brought up before, but a quick search didn't seem to find anything.

Grand Lodge

Plognark wrote:

So, I'm assuming that at least the "core" prestige classes are OGL, being in the DM's guide and all.

Will they get updated? Will there be any prestige classes in the Beta or final release?

Apologies if this has been brought up before, but a quick search didn't seem to find anything.

Considering that the Beta has gone to press as of this writing. It's a pretty much... you'll find out in August sort of deal. Although there might be press copies at Origins.


DMG PrCs are OGL. No one has said if they are moving them or not. If I were a betting man I would say yes but they will have minimal changes to comply with PfRPG BAB/HD and skills and feats reuqirements.

Liberty's Edge

Dennis da Ogre formerly 0gre wrote:
DMG PrCs are OGL. No one has said if they are moving them or not. If I were a betting man I would say yes but they will have minimal changes to comply with PfRPG BAB/HD and skills and feats reuqirements.

I can't help thinking that it would be very nice to know whether casting PrCs are supposed to increase the CL of SLAs or add new SLAs, either one...


Shisumo wrote:
Dennis da Ogre formerly 0gre wrote:
DMG PrCs are OGL. No one has said if they are moving them or not. If I were a betting man I would say yes but they will have minimal changes to comply with PfRPG BAB/HD and skills and feats reuqirements.
I can't help thinking that it would be very nice to know whether casting PrCs are supposed to increase the CL of SLAs or add new SLAs, either one...

Well I'm hoping that a lot of the confusion around the spell casters SLAs and multi classing will be cleared up in the beta. It seems to me that it should get touched on when they update the PrCs but it's not clear if that's happening in the Beta or not.


An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.


-Anvil- wrote:
An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.

It gives you full spellcasting (not even 9/10 or whatever), 2x the skill points of a wizard, and improves your sneak attack to boot. I always found it to be a pretty good deal. The issue is that if you multiclass a spellcaster, you ALWAYS end up weakening that character WRT a full (20-level) caster.

Dark Archive

I believe that Jason said in the last chat that PrCs aren't going to be in the beta due to that he ran out of time to do them. I'll guess that they probably be added something in the middle of the beta.

The one Prestige Class who changes I what to see is the Dragon Disciple as the base sorcerer now overlaps with the bloodline powers given. There are two ways to go as I see it:

1) Expand the class to cover all the new bloodlines, and make the class about even tapping into the bloodline powers more.

2) Change the class' purpose and make it a class for non-sorcerers who want to tap into the whole idea of bloodlines, but don't want to take levels in sorcerer.

And while they're at it, give the class normal PrC spell progression. Can anyone explain why its the only PrC that doesn't grant spells as though they took another level in their base class, or have its own new progression? The bonus spell thing is weak.

Grand Lodge

-Anvil- wrote:
An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.

You've got to be kidding! Sneak attack damage with ray spells! ranged legerdermain, superior attack table and boku skill pts. well worth the sacrifice of a couple of measly caster levels. The Arcane trickster is perfect just as it is. although by Pathfinder rules, it'll get a HD upgrade. so that's bonus.

Grand Lodge

BM wrote:

I believe that Jason said in the last chat that PrCs aren't going to be in the beta due to that he ran out of time to do them. I'll guess that they probably be added something in the middle of the beta.

The one Prestige Class who changes I what to see is the Dragon Disciple as the base sorcerer now overlaps with the bloodline powers given. There are two ways to go as I see it:

1) Expand the class to cover all the new bloodlines, and make the class about even tapping into the bloodline powers more.

2) Change the class' purpose and make it a class for non-sorcerers who want to tap into the whole idea of bloodlines, but don't want to take levels in sorcerer.

And while they're at it, give the class normal PrC spell progression. Can anyone explain why its the only PrC that doesn't grant spells as though they took another level in their base class, or have its own new progression? The bonus spell thing is weak.

It's hardly the only PRC in that category, the Pyrokineticist doesn't do manifester advancement and neither does the TK specialist in Complete Arcane among a few others in the splat books which take a caster in a different line other than caster level advancement. The Dragon Disciple gives some powerful abilities in exchange for the spell progression. Again given that it's a class about transformation, not spellcasting, the bonus spells are not meant to bemore than a minor addressment of spellcasting.

Grand Lodge

Dennis da Ogre formerly 0gre wrote:

[

Well I'm hoping that a lot of the confusion around the spell casters SLAs and multi classing will be cleared up in the beta. It seems to me that it should get touched on when they update the PrCs but it's not clear if that's happening in the Beta or not.

SLAs are a class feature. Caster PrC's as a rule, do not update ANY class feature other than caster level and spells per day. So as therules are written now, the answer is no. Which makes a hell of lot of sense given that the design pupose of the SLA's was to encourage people to stay with the class by giving them a bonus to do so.

Now where's that fellow who's going to say that the PrC's are being punished because they don't get a bonus? :)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
-Anvil- wrote:
An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.

Underpowered? As a melee combatant, yes. However, Sneak Attack + Impromptu Sneak Attack + ranged touch damage spell = a lot of pain (especially if you allow the no save to reduce damage, no SR orb spells; an Empowered orb of acid/cold/electricity/fire from a rogue 3/wizard 5/arcane trickster 6, a 14th level character, with Practiced Spellcaster does 26d6 damage on a Sneak Attack!). Plus, it's just about the only 3.5 PrC that lets you advance in both spellcasting and the Disable Device, Open Lock, Search trifecta without requiring investment in cross-class skills.

The class basically requires rogue 3/wizard 5 to qualify, but gives full spellcasting progression AND increases Sneak Attack damage by +1d6 every even level. If you take all 10 levels of arcane trickster and 2 more levels of wizard or some other PrC with full spellcasting progression (or 8 and 4), you can still cast 9th level spells at 20th character level. Think of what an asset a gnome rogue 3/wizard (illusionist) 5/arcane trickster 8/shadowcraft mage 4 (full level progression) could be as a mid-/high-level party's primary arcane spellcaster and locks/traps specialist.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
BM wrote:

The one Prestige Class who changes I what to see is the Dragon Disciple as the base sorcerer now overlaps with the bloodline powers given. There are two ways to go as I see it:

1) Expand the class to cover all the new bloodlines, and make the class about even tapping into the bloodline powers more.

2) Change the class' purpose and make it a class for non-sorcerers who want to tap into the whole idea of bloodlines, but don't want to take levels in sorcerer.

And while they're at it, give the class normal PrC spell progression. Can anyone explain why its the only PrC that doesn't grant spells as though they took another level in their base class, or have its own new progression? The bonus spell thing is weak.

Option 1) would probably be the best route, using the OGL content from UA on bloodlines as a basis, but a "bloodline disciple" should have a spellcasting progression of +1 every other level if it keeps the same BAB and saves as the dragon disciple while granting transformative abilities.


LazarX wrote:
-Anvil- wrote:
An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.
You've got to be kidding! Sneak attack damage with ray spells! ranged legerdermain, superior attack table and boku skill pts. well worth the sacrifice of a couple of measly caster levels. The Arcane trickster is perfect just as it is. although by Pathfinder rules, it'll get a HD upgrade. so that's bonus.

Have you looked at the pre reqs to get in the class? It's underpowered for the level at which you finally get to take it.

Ranged Legerdermain is very low powered especially now that there are spells like Greater mage hand.

Plus you're looking at it from an sneak attacking ray caster. If you want that take Spellwarp Sniper. I'm looking at it for it's Ranged Legerdermain abilitly which is what makes it really unique. And that is highly underpowered.


LazarX wrote:
SLAs are a class feature. Caster PrC's as a rule, do not update ANY class feature other than caster level and spells per day. So as therules are written now, the answer is no. Which makes a hell of lot of sense given that the design pupose of the SLA's was to encourage people to stay with the class by giving them a bonus to do so.

Umm... yes. There is a little confusion in the wording of the SLAs which threw me off but I reread it and you are correct.

Liberty's Edge

Dennis da Ogre formerly 0gre wrote:
LazarX wrote:
SLAs are a class feature. Caster PrC's as a rule, do not update ANY class feature other than caster level and spells per day. So as therules are written now, the answer is no. Which makes a hell of lot of sense given that the design pupose of the SLA's was to encourage people to stay with the class by giving them a bonus to do so.
Umm... yes. There is a little confusion in the wording of the SLAs which threw me off but I reread it and you are correct.

I am currently handling it as follows: the CL of cleric/sorcerer/wizard SLAs are genuinely caster-level-dependent. These abilities increase in power with anything that increases CL, including prestige classes, orange ioun stones, the Practiced Spellcaster feat, and all the rest. New abilities, however, are class abilities, and are not gained except by progressing through the class.

Grand Lodge

-Anvil- wrote:


Have you looked at the pre reqs to get in the class? It's underpowered for the level at which you finally get to take it.

Ranged Legerdermain is very low powered especially now that there are spells like Greater mage hand.

Plus you're looking at it from an sneak attacking ray caster. If you want that take Spellwarp Sniper. I'm looking at it for it's Ranged Legerdermain abilitly which is what makes it really unique. And that is highly underpowered.

I played a sorcerer based AT in Living City to 19th level. And as such I'm a bit skeptical of the "underpowered" claim. Sure it's not the full casting potential of a 19th level sorcerer, but it's a tradeoff for a very versatile 5th wheel sort of character who's very handy at a lot of rouge functions, augmented with a hefty dose of magic. I'm looking at it as a precision caster who's got a variety of tricks on his sleeve. And don't forget that other trick which is something nice to kick in reserve... Impromptu sneak attack. And if you're that concerned about caster level there's always the Practised Spellcaster feat.


Shisumo wrote:
I am currently handling it as follows: the CL of cleric/sorcerer/wizard SLAs are genuinely caster-level-dependent. These abilities increase in power with anything that increases CL, including prestige classes, orange ioun stones, the Practiced Spellcaster feat, and all the rest. New abilities, however, are class abilities, and are not gained except by progressing through the class.

That's exactly what I'm doing as well (although the wording of the Alpha implies that the caster level of the SLAs is equal to your class level, not your total caster level).


Kirth Gersen wrote:
Shisumo wrote:
I am currently handling it as follows: the CL of cleric/sorcerer/wizard SLAs are genuinely caster-level-dependent. These abilities increase in power with anything that increases CL, including prestige classes, orange ioun stones, the Practiced Spellcaster feat, and all the rest. New abilities, however, are class abilities, and are not gained except by progressing through the class.
That's exactly what I'm doing as well (although the wording of the Alpha implies that the caster level of the SLAs is equal to your class level, not your total caster level).

I hope that this is cleared up one way or the other in the Beta or at the very least in the final version. I prefer the way you rule it but based on the PrC wording I don't think that's correct.


James Jacobs just confirmed that PrCs will NOT be in the Beta. So kind of a bummer but in general they are all playable as is. Hit Dice need to be updated... not sure what other obvious changes, prereqs also I assume. Best guess is prereqs skills are 3 ranks lower than previous. One curious thing is that feats come faster now so it might be possible to qualify sooner for a PrC.

- dennis


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
-Anvil- wrote:
LazarX wrote:
-Anvil- wrote:
An upgraded/updated Arcane trickster would be sweet. That Class is waaaay underpowered. Especially when you take in the mad Pre reqs for it.
You've got to be kidding! Sneak attack damage with ray spells! ranged legerdermain, superior attack table and boku skill pts. well worth the sacrifice of a couple of measly caster levels. The Arcane trickster is perfect just as it is. although by Pathfinder rules, it'll get a HD upgrade. so that's bonus.

Have you looked at the pre reqs to get in the class? It's underpowered for the level at which you finally get to take it.

Ranged Legerdermain is very low powered especially now that there are spells like Greater mage hand.

Plus you're looking at it from an sneak attacking ray caster. If you want that take Spellwarp Sniper. I'm looking at it for it's Ranged Legerdermain abilitly which is what makes it really unique. And that is highly underpowered.

So, it's underpowered when compared to certain non-core options. That's a problem with several of the core PrCs vs. some of the non-core options/PrCs and is more a power-creep issue with the non-core material than the core being "weak." There are power-creep issues between the early splatbooks and the later ones, also (compare Argent Savant in Complete Arcane against Abjurant Champion in Complete Mage).


Dragonchess Player wrote:


So, it's underpowered when compared to certain non-core options.

I think it's a little ironic that your example of how good Arcane Trickster can be used non-core options (orb of acid/fire/etc.) as well.

My take on Arcane Trickster in Pathfinder is that you're probably better off taking one level of rogue and 19 levels of wizard (since there's no such thing as cross-class skills any more.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
hogarth wrote:
Dragonchess Player wrote:


So, it's underpowered when compared to certain non-core options.
I think it's a little ironic that your example of how good Arcane Trickster can be used non-core options (orb of acid/fire/etc.) as well.

The complaints about the core base and prestige classes being "weak" are usually based on comparisons to non-core versions. I was demonstrating that by using a couple non-core options (a spell and a feat), the core class is hardly as "weak" as it may be thought.

Even a 100% core rogue 3/wizard 5/arcane trickster 6 can do 23d6 damage with an Empowered scorching ray on an Impromptu Sneak Attack (three rays at 6d6 plus 5d6 Sneak Attack damage on the first one), although SR applies and it takes three ranged touch attacks (against a flat-footed opponent, at least, so chances of a miss are low).

hogarth wrote:
My take on Arcane Trickster in Pathfinder is that you're probably better off taking one level of rogue and 19 levels of wizard (since there's no such thing as cross-class skills any more.

(From the 3.5 DMG pg. 177)

Requirements

To qualify to become an arcane trickster, a character must fulfill all of the following criteria.

Alignment: Any non-lawful.
Skills: Decipher Script 7 ranks, Disable Device 7 ranks, Escape Artist 7 ranks, Knowledge (Arcana) 4 ranks
Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher
Special: Sneak Attack +2d6 (emphasis mine)

Grand Lodge

I'd still go with a 4 Rouge/6 Sorcerer for a sorcerer build. You need the 4 levels of rougue to get the skills you need for the preqs. and and to tell the truth 4 caster levels are a good tradeoff for the eventual benefits and Practised spellcaster (which was not available for Living City at the time) takes care of the caster level deficit quite nicely.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
LazarX wrote:
I'd still go with a 4 Rouge/6 Sorcerer for a sorcerer build. You need the 4 levels of rougue to get the skills you need for the preqs. and and to tell the truth 4 caster levels are a good tradeoff for the eventual benefits and Practised spellcaster (which was not available for Living City at the time) takes care of the caster level deficit quite nicely.

Using no racial bonuses to ability scores or skills/feats (although under 3.5 core rules, you should be an elf, half-elf, halfling, or human to avoid multiclassing penalties):

Starting ability scores (3.5 25 point buy): 10 Str, 16 Dex, 12 Con, 14 Int, 10 Wis, 9 Cha

Starting Skills: Appraise 4, Climb 4, Decipher Script 4, Disable Device 4, Escape Artist 4, Hide 2, Listen 2, Move Silently 2, Open Lock 4, Search 4, Spot 2, Tumble 4

Starting Feat: Improved Initiative

Rogue 3 Skills/Feats: Appraise 6, Climb 6, Decipher Script 6, Disable Device 6, Escape Artist 6, Hide 3, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot

Rogue 3/Wizard 1 Skills/Feats (+1 Int to 15): Appraise 6, Climb 6, Concentration 2, Decipher Script 6, Disable Device 6, Escape Artist 6, Hide 3, Knowledge (Arcana) 2, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot, Scribe Scroll

Rogue 3/Wizard 2 Skills/Feats (15 Int): Appraise 6, Climb 6, Concentration 3, Decipher Script 6, Disable Device 7.0, Escape Artist 6, Hide 3, Knowledge (Arcana) 3, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot, Scribe Scroll

Rogue 3/Wizard 3 Skills/Feats (15 Int): Appraise 6, Climb 6, Concentration 4, Decipher Script 6, Disable Device 7.0, Escape Artist 6, Hide 3, Knowledge (Arcana) 4, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spellcraft 2, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot, Precise Shot, Scribe

Rogue 3/Wizard 4 Skills/Feats (15 Int): Appraise 6, Climb 6, Concentration 4, Decipher Script 6, Disable Device 7.0, Escape Artist 7.0, Hide 3, Knowledge (Arcana) 4, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spellcraft 4, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot, Precise Shot, Scribe Scroll

Rogue 3/Wizard 5 Skills/Feats (+1 Int to 16): Appraise 6, Climb 6, Concentration 6, Decipher Script 7, Disable Device 7.0, Escape Artist 7.0, Hide 3, Knowledge (Arcana) 5, Listen 3, Move Silently 3, Open Lock 6, Search 6, Spellcraft 5, Spot 3, Tumble 6; Improved Initiative, Point Blank Shot, Precise Shot, Scribe Scroll, +1 Item Creation or Metamagic Feat

Take arcane trickster and wizard levels (or another PrC with full spellcasting like archmage) from this point on. All ability increases go to Int. At 20th level, you get 19 Int (assuming no other increases) and gain access to 9th level spells (as if a wizard 17). I'll take having access to higher level spells instead of +1 BAB and six skill points.


Dragonchess Player wrote:

Alignment: Any non-lawful.

Skills: Decipher Script 7 ranks, Disable Device 7 ranks, Escape Artist 7 ranks, Knowledge (Arcana) 4 ranks
Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher
Special: Sneak Attack +2d6 (emphasis mine)

Seems like arcane trickster is ok, but all of the PrCs prereqs will have to be given the once over to see if they need to be reworked based on the new skill system and faster feat progression.


LazarX wrote:
Dennis da Ogre formerly 0gre wrote:
Well I'm hoping that a lot of the confusion around the spell casters SLAs and multi classing will be cleared up in the beta. It seems to me that it should get touched on when they update the PrCs but it's not clear if that's happening in the Beta or not.

SLAs are a class feature. Caster PrC's as a rule, do not update ANY class feature other than caster level and spells per day. So as the rules are written now, the answer is no. Which makes a hell of lot of sense given that the design pupose of the SLA's was to encourage people to stay with the class by giving them a bonus to do so.

Now where's that fellow who's going to say that the PrC's are being punished because they don't get a bonus? :)

I won't say that they're being punished per se, but I will say that taking a PrC now actually reduces the available spell slots of a specialist wizard compared to 3.5.

Under 3.5 they got a bonus spell at each spell level, they just had to fill it with a spell from their chosen school. This was a level 1 class feature that applied to their current and future spell advancement, so when they took PrC levels they still got their bonus spell when they got new spell levels (the sorcerer bloodline bonus spells could also be read this way, so they might get their bonus spells even with PrC levels, but it's a bit of a stretch).

Back to specialists... Under Pathfinder the bonus spell slot is replaced by the SLA abilities, but aside from the inflexibility of the slot and the DC differences, it's roughly the same ability. Except that now it doesn't continue to develop if you take a PrC anymore because it's tied specifically to your Wizard level instead of your 'effective Wizard level for purposes of determining Spells per Day'. Net effect is specialist wizards give up their bonus spell slot going forward once they start taking PrC levels.

I don't know if it's a good or bad thing that they're giving up more than they used to if they want a PrC (cause I always though prestige classes didn't have enough of a give/take relationship with the base classes), I'm just pointing it out.

Grand Lodge

TarkisFlux wrote:


I don't know if it's a good or bad thing that they're giving up more than they used to if they want a PrC...

I look at it this way, under standard 3.5 it was practically unheard of for anyone to remain in base classes because there was so much incentive to PrC. Now it's more of a matter of deciding whether what you give up is worth the beanies the PrC gives you. If no one ever takes up a PrC then it's obviously too much. If you see a variety of preferences between people who decide to stay single class and those who don't. then you have balance.


Dragonchess Player wrote:
Even a 100% core rogue 3/wizard 5/arcane trickster 6 can do 23d6 damage with an Empowered scorching ray on an Impromptu Sneak Attack (three rays at 6d6 plus 5d6 Sneak Attack damage on the first one), although SR applies and it takes three ranged touch attacks (against a flat-footed opponent, at least, so chances of a miss are low).

A rogue 1/wizard 11 can cast Flesh to Stone, Baleful Polymorph, Empowered Enervate, Disintegrate, Beast Shape IV (into a gorgon or androsphinx), etc.

Dragonchess Player wrote:
hogarth wrote:
My take on Arcane Trickster in Pathfinder is that you're probably better off taking one level of rogue and 19 levels of wizard (since there's no such thing as cross-class skills any more.

(From the 3.5 DMG pg. 177)

Requirements

To qualify to become an arcane trickster, a character must fulfill all of the following criteria.

Alignment: Any non-lawful.
Skills: Decipher Script 7 ranks, Disable Device 7 ranks, Escape Artist 7 ranks, Knowledge (Arcana) 4 ranks
Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher
Special: Sneak Attack +2d6 (emphasis mine)

Read my sentence again. I'm saying I'd rather play a Rogue 1/Wizard 19 than a Rogue 3/Wizard 7/Arcane Trickster 10. You miss out on some sneak attack and skill points, but having more spells and higher level spells (and spell-like abilities) is generally much better than some extra damage and skills. And you wouldn't have to suffer through those intermediate levels where you're either a below-average rogue or a below-average wizard.

Grand Lodge

hogarth wrote:

]

Read my sentence again. I'm saying I'd rather play a Rogue 1/Wizard 19 than a Rogue 3/Wizard 7/Arcane Trickster 10. You miss out on some sneak attack and skill points, but having more spells and higher level spells (and spell-like abilities) is generally much better than some extra damage and skills. And you wouldn't have to suffer through those intermediate levels where you're either a below-average rogue or a below-average wizard.

That's entirely your choice and you're basically just playing a wizard who happens to have a better choice of melee weapons and a slightly better reflex save. Whereas my arcane trickster isn't limited to ONLY casting spells competently. In the long run he has a greater variety of options for him to be good at than someone who just dipped one level of rogue.


TarkisFlux wrote:
I don't know if it's a good or bad thing that they're giving up more than they used to if they want a PrC...

A PrC should be equivalent to the core class in total power with different class features flavored for some role playing purpose. As such whatever class benefits they get should roughly equal one bonus feat per 5 levels plus whatever benefit the caster gets from familiar progression. Typically the benefits from PrCs seriously outweighed the little the wizard game up thus very few Wizard 20s out there. Now?? I don't think it's quite such an obvious choice which IMO is good.

One thing of note, PrCs lose the specialist spells but the arcane bonded item is a static class benefit, so it's just as good for a PrC wizard as it is for a Wizard 20.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
hogarth wrote:
A rogue 1/wizard 11 can cast Flesh to Stone, Baleful Polymorph, Empowered Enervate, Disintegrate, Beast Shape IV (into a gorgon or androsphinx), etc.

A Rogue 3/Wizard 5/Arcane Trickster 4 can cast baleful polymorph, beast shape III, elemental body II, Empowered vampiric touch, flesh to stone, etc. as if a Wizard 9.

hogarth wrote:
I'm saying I'd rather play a Rogue 1/Wizard 19 than a Rogue 3/Wizard 7/Arcane Trickster 10. You miss out on some sneak attack and skill points, but having more spells and higher level spells (and spell-like abilities) is generally much better than some extra damage and skills. And you wouldn't have to suffer through those intermediate levels where you're either a below-average rogue or a below-average wizard.

Rogue 1/Wizard 19: BAB +9, Fort +6, Ref +8, Will +11, Skill Points 8+38+(20xInt mod), +1d6 Sneak Attack, Spells and Spell-like Abilities as Wizard 19.

Rogue 3/Wizard 7/Arcane Trickster 10: BAB +10, Fort +6, Ref +12, Will +13, Skill Points 24+14+40+(20xInt mod), +7d6 Sneak Attack, Evasion, Spells as a Wizard 17, Spell-like Abilities as a Wizard 7, Ranged Legerdemain 3x/day, Impromptu Sneak Attack 2x/day.

With the Pathfinder skill system, you can easily continue to put skill points in Disable Device and Search to avoid becoming a "below-average rogue." With a good (14+) or high (16+) Int, 2 skill points per level on rogue skills (or 3 to include Stealth as a human or a character with even higher Int) is not going to critically weaken the pursuit of arcane skills for either character.

As far as wizard spellcasting goes, the Arcane Trickster is one spell-level behind the Rogue 1/Wizard 19 until 20th character level. Instead of looking at them in intermediate levels as gimped wizards, think of them as rogues with strong spellcasting.

The biggest difference is with the Spell-like Abilities; you basically give up some of the school-specific Spell-like Abilities to gain a more damaging Sneak Attack, Ranged Legerdemain, and Impromptu Sneak Attack. This can be a hit to spell-slinging, but Sneak Attack has no limitations on how often you can use it, Ranged Legerdemain is very useful for dealing with traps, and Impromptu Sneak Attack can help with some damage-dealing spells (polar ray does 20d6 from the Rogue 1/Wizard 19 on a Sneak Attack (which must be set up), while the Rogue 3/Wizard 7/Arcane Trickster 10 does 24d6 on a Sneak Attack (which can simply be declared as the spell is cast twice per day)).

Which is "better?" It depends on how you want to play the character. The Rogue 1/Wizard 19 will have a few more spells and more powerful Spell-like Abilities. The Rogue 3/Wizard 7/Arcane Trickster will have a broader range of skills and abilities and can be more effective as a damage dealer.

Grand Lodge

Dragonchess Player wrote:


The biggest difference is with the Spell-like Abilities; you basically give up some of the school-specific Spell-like Abilities to gain a more damaging Sneak...

And of course... Evasion which has saved my skin more than once.

One thing you're also forgettting is the Sorcerer build of the Arcane Trickster who gets one more beanie... the ability to operate practically any magic device he can get his slippery fingers up thanks to a good UMD score. Among the things I kept squirreled in my bag of holding was a healing wand and a pretty nice clerical staff.

Liberty's Edge

Id like to see Prestige Classes kept to a minimum. Realizing with the backwards compatability that they'll still be usable. I like the idea of Prestige Classes directly referring to something unique in a campaign setting.

Once I have the Pathfinder CS, I plan on going hrough all the PRC's and decide whats usable in my campaigns and not...and 'renaming them'...maybe even tweaking them a bit.

PRC's should be rarer and for the most part only for fluff...with a tiny bit of crunch to make them fun. PRC's should not be 'more than' the normal character progression....and really should be a way of 'creating the multiclasses'. ie combine two classes or sometimes even three...to make a PRC

for instance...

Fighter/Rogue (Swashbuckler)
Ranger/Rogue (Scout)

yes I know those are classes for 3.5....but it could just as easily have been a PRC.

my 2 cents

Dread

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