Arcane Strike Feat -- Is this a joke?


Skills & Feats


I suggest that the developers consider redesigning this feat, because right now the only use for it is as "filler" in the document.

No arcane caster is going to take a feat that allows them to attack with a +1 bonus with a melee weapon for 1 round!

There's better feats for an arcane caster to take to enhance his spell power -- and there are even better melee combat feats to take, if for some odd reason the arcane caster has chosen to be somewhat skilled in melee weapons.

I could understand if this was a "builder" feat, but its not.


The "for 1 round" limitation was significant only when you are limited to using 1 combat feat per round. As this will no longer be the case in the Beta, unless the feat is drastically changed or goes away it would be a permanent effect as you would no longer have to choose between using it and another feat.

Granted there are still better options for feats, and while this feat is nice for saving money on an actual basic magic weapon it is nowhere near as good as a higher cost actual magic weapons.

The only other advantage I see to it is that the additional +1 damage is an untyped bonus which means it will stack with other bonuses to damage.

Sovereign Court

and at low levels gives you a weapon you can hopefully use against those pesky incorporeal undead.


lastknightleft wrote:
and at low levels gives you a weapon you can hopefully use against those pesky incorporeal undead.

Yeah, even then, it is greatly under powered for a feat, I like the idea of being able to put one spell into the old one and leave it at that.

Liberty's Edge

Agreed; it is a bit wimpy.

Perhaps link it in some way to the highest level spell you can cast, or expend a slot each morning to charge the weapon up?

A fifth level caster could burn a level 3 spell slot to give the weapon a +3 damage bonus or something for the day.

That would actually make this a slick little feat, and not too far out of line, I think. Although I suppose fighters might cry over it cutting into their weapon specialization territory...maybe it needs a duration of some sort.

That's getting very similar to the arcane strike feat from CW though. Hmm.


Remember the splatbook feat of the same name that gave you +1 to atk per level of the spell slot burned, and +1d4/spell level to damage? Now THAT was a feat!

EDIT: Plog just mentioned that. D'oh!

Liberty's Edge

Kirth Gersen wrote:
Remember the splatbook feat of the same name that gave you +1 to atk per level of the spell slot burned, and +1d4/spell level to damage? Now THAT was a feat!

Ha! I just thought of that and edited it in. That one only lasted one round, but it was still pretty hefty.


The PFRPG Arcane Strike is a good 1st level feat for a melee oriented Bard since they can't pick up either Weapon Focus or Weapon Finesse until later. Gives a Bard an immediate boost in damage.

Doug


Kirth Gersen wrote:

Remember the splatbook feat of the same name that gave you +1 to atk per level of the spell slot burned, and +1d4/spell level to damage? Now THAT was a feat!

EDIT: Plog just mentioned that. D'oh!

Yeah, it was fine, it was just a problem when they started making them stack with multiple spells sacrificed. That is why I thought it should be restricted to only 1 spell can be sacrificed.


Sir Hexen Ineptus wrote:
Yeah, it was fine, it was just a problem when they started making them stack with multiple spells sacrificed. That is why I thought it should be restricted to only 1 spell can be sacrificed.

I had always ruled it that way; also, it applied to only the first attack in a round when I used it (can't remember if that was official, but that's how we ruled it). Never had a problem at all; it gave bards and sorcerers a nice boost in melee.

Liberty's Edge

Sir Hexen Ineptus wrote:
Kirth Gersen wrote:

Remember the splatbook feat of the same name that gave you +1 to atk per level of the spell slot burned, and +1d4/spell level to damage? Now THAT was a feat!

EDIT: Plog just mentioned that. D'oh!

Yeah, it was fine, it was just a problem when they started making them stack with multiple spells sacrificed. That is why I thought it should be restricted to only 1 spell can be sacrificed.

Oh weird, I never even picked up on that, I had just assumed it was a one-spell at a time thing. Interesting.

Well, back on the topic at hand, how does this PF feat get a boost so it sucks less? Conversely, is it really that bad? It's not that far of from weapon specialization, in that it grants +1 damage and makes the weapon magic, instead of a plain +2 damage.

Of course, this feat doesn't lead to a tree of extra feats like weapon spec. does...

Paizo Employee Director of Games

This spell, along with about half the other combat feats, underwent quite a bit of redesign in the Beta.... never worry. (Here is a small leak... this feat now scales as you go up in caster level...)

Jason Bulmahn
Lead Designer
Paizo Publishing


Jason Bulmahn wrote:

This spell, along with about half the other combat feats, underwent quite a bit of redesign in the Beta.... never worry. (Here is a small leak... this feat now scales as you go up in caster level...)

Jason Bulmahn
Lead Designer
Paizo Publishing

That small leak just made it a must have feat for my upcomming half elf bard.

Thanks,
Doug

Grand Lodge

Plognark wrote:


Oh weird, I never even picked up on that, I had just assumed it was a one-spell at a time thing. Interesting.

It was; people who were blowing multiple spells were borking the rules.


Jason Bulmahn wrote:

This spell, along with about half the other combat feats, underwent quite a bit of redesign in the Beta.... never worry. (Here is a small leak... this feat now scales as you go up in caster level...)

Jason Bulmahn
Lead Designer
Paizo Publishing

OMDG I thought I wouldn't hear from you for a long time!

Thank you


LazarX wrote:
Plognark wrote:


Oh weird, I never even picked up on that, I had just assumed it was a one-spell at a time thing. Interesting.

It was; people who were blowing multiple spells were borking the rules.

Not RAW with additional damage, they neglected to switch it to a swift action after they were invented.


Jason Bulmahn wrote:

This spell, along with about half the other combat feats, underwent quite a bit of redesign in the Beta.... never worry. (Here is a small leak... this feat now scales as you go up in caster level...)

Jason Bulmahn
Lead Designer
Paizo Publishing

Scaling...sweet! I have been pushing for more feats that scale!

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