| hazel monday |
Good eye. I hadn't noticed that.
I'd be surprised if this wasn't a conscious decision on the part of the designers.
Since I have a player who's playing a Sklar Quah barbarian in ROTRL, i'm gonna make it so the Sklar Quah were part of Karzoug's personal guard. When he gets to Xin -Shalast he's gonna see portraits of one of his ancestors (who of course looks exactly like his PC) repeated in friezes and mosaics throughout the city.
That should be kinda cool and creepy.
James Jacobs
Creative Director
|
For all things Runelords, we generally stuck with groups of seven whenever we could as part of that adventure's theme. Groups of seven carry on here and there into other Varisia adventures as well here and there, but for the most part it's just a theme that we kept using (along with sins and giants and some other stuff) to give the adventure path more subtle ties to bind it together.
That there are seven quahs and there were seven runelords and there are seven sins is absolutely not a coincidence; it's very much by design, in other words.
james noyes
|
Where did you find this info on quahs? Im just curious
I dont think im reading all the stuff I could be.
Jamie
For all things Runelords, we generally stuck with groups of seven whenever we could as part of that adventure's theme. Groups of seven carry on here and there into other Varisia adventures as well here and there, but for the most part it's just a theme that we kept using (along with sins and giants and some other stuff) to give the adventure path more subtle ties to bind it together.
That there are seven quahs and there were seven runelords and there are seven sins is absolutely not a coincidence; it's very much by design, in other words.
Kvantum
|
Where did you find this info on quahs? Im just curious
I dont think im reading all the stuff I could be.Jamie
A History of Ashes. Curse of the Crimson Throne vol 4 AKA Pathfinder #10.
TerraNova
RPG Superstar 2009 Top 32
|
As for many "fated numbers", the seven can easily be maintained: If one of the tribes goes extinct, the next one recognized "takes up the mantle", and after a generation or two just always was part of the seven. If one rises but there is no "slot", well... they then have to wait as a minor clan until the next one falls.
As for a runelord mapping... the Skull Clan carries a strong necromancy vibe to me, and i think the spire might have been allied with the runelord of enchantment, but i have not yet really laid it all out.