| Rhishisikk |
I know that NOBODY cares that I promised to test Channel Energy before giving it the nod. And nobody cares that after much playtesting, I've discovered it isn't that much worse than sneak attack.
HOWEVER, it does make the clerics important parts of the battlefield. Having watched three PCs (and henchmen) butcher a bunch of undead clerics, I've had to conclude that Channel Energy alone is NOT overbalancing. Even had the battle gone less well for the PCs, their own clerics could have kept them alive until the negative energies of the cultists had all been discharged.
SNEAK ATTACK, after a bit of consideration, is also still not unbalanced, and the ability of the rogue to sneak attack the undead also contributed to the battle above.
Anyway, my point is in spite of my original reservations, thorough playtesting of both positive and negative energy channeling has shown me that alone, it isn't broken. So I'll worry about the possible combos sometime soon, but so far it looks good.
Oh, BTW, never let a group with more than two clerics attack a tomb with mostly undead things in it. Unless you INTEND for it to become a 'turn it till it dies!' scenario.
Shisumo
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Having just started playing a PRPG Cleric in a RotRL campaign, might I suggest a Will save for half damage vs. channeled energy? The two yeth hounds in Nuallia's temple fell a little too easily for my taste. Or, perhaps, a different effect with the channeling variants such as stun or paralysis.
Uh.... that already exists. Will save, DC 10 + Cha mod + 1/2 cleric level, to reduce the damage by half and ignore the fear effect.