| mightyjules |
Hey people,
My group is about to play the "Rise of the Runelords Adventure Path".So i´ve decided to play an alpha 3 Monk.My first question is if that good choice for the campaign?Thoughts anybody?
We´ll have 32 Point available.So i wanted to play a half-orc.
My current abilitiescores are:
Str:14 (12 Half Orc +2=14)
Dex:16
Wis:20 (18 Half Orc +2=20)
Con:10
int:9 (10 Half Orc -2=8,though one last point spent there to get a 9)
cha:10
Now we come to my second question.Can i change the Cha: 10 to 7 and 4 points so I will have a 36 points in the end?
I will also ask my DM to houserule the following stuff:
-Monk proficient in all simple weapons (monk special weapons are, as noted, simply simple weapons from the Asian milieu, and I have a personal gripe about confining the monk to the chopsocky genre)
-Damage enhancement applies to monk use of any weapon with which the monk class is proficient (as opposed to increasing only unarmed damage)
-Ki focus ritual ability added at level 6, allowing monk to meditate, sacrifice XP and spend GP on ritual materials like creating a magic item, to create wrappings that can be applied to any monk-proficient weapon (including unarmed) and accomplish enhancement equivalent to any weapon enhancement for that monk only
-Flurry of Blows as a standard attack at double ki pool cost
-Improved Vital Strike Feat Tree available to monk without meeting BAB prerequisites (@ Level 14 & 18)
-Wisdom modi to apply to BAB and Damage with monk proficient weapons
Have good one,
mightyjules
| mightyjules |
That's a lot of house rules that you're asking for. Do you think you're likely to get them all?
And why do you want to have a 10 Con?
I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)
I think none of those rules is broken in any way.So why not.
I mights change the Con to 12 we will see.
| hogarth |
I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)
I think none of those rules is broken in any way.So why not.
I mights change the Con to 12 we will see.
If you don't get your houserules (i.e. Wisdom to damage), then I think you're going to have trouble in melee. Generally monks get the most use out of Str, not Dex or Wis (IMO).
| Samuli |
If you don't get your houserules (i.e. Wisdom to damage), then I think you're going to have trouble in melee. Generally monks get the most use out of Str, not Dex or Wis (IMO).
Wisdom to damage would be a horrible choice, making Str one of the dump stats for a Monk. Opinions may wary but I think Dex and Wis are more important to monks than Str. Of course, that depends a lot on the character concept.
Mechanically speaking, Str is used for carrying capacity, to-hit bonus, damage bonus, CMB, and a few skills. Monks aren't carrying much. To-hit and CMB bonus can be derived from Dex with Weapon Finesse and/or Agile Maneuvers. Str class skills are Climb and Swim, Dex class skills are Acrobatics, Escape Artist, Ride, and Stealth. Does the additional damage really compensate for lost AC and reflex save (good reflex save makes evasion abilites better)?
| mightyjules |
mightyjules wrote:If you don't get your houserules (i.e. Wisdom to damage), then I think you're going to have trouble in melee. Generally monks get the most use out of Str, not Dex or Wis (IMO).I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)
I think none of those rules is broken in any way.So why not.
I mights change the Con to 12 we will see.
Why not?Wis is the most important attribute the monk should have.So when i have Wis @ 20 i wont need any Str at all. I can use Wis for my AC for my BAB and my damage.Many monk skills are Wis and Dex based.
Despite that I need only 2 main attributes.That is quite an improvement.Usually you need 3 Str,Dex and Wis.I don´t get why i would get trouble in melee.
CMB is not necessary because the monk ads his Level to that.
| hogarth |
Why not?Wis is the most important attribute the monk should have.So when i have Wis @ 20 i wont need any Str at all. I can use Wis for my AC for my BAB and my damage.Many monk skills are Wis and Dex based.
Despite that I need only 2 main attributes.That is quite an improvement.Usually you need 3 Str,Dex and Wis.I don´t get why i would get trouble in melee.
I'm saying if you don't get your Wis bonus to attack and damage, then you'll be stuck relying on your 14 Str. If you do get your Wis bonus to attack and damage, you should be O.K. But you didn't sound convinced that your DM would go along with the idea.
For a non-house-ruled monk who wants to fight in melee, I'd say that Str is the most important attribute, not Wis.
| Samuli |
For a non-house-ruled monk who wants to fight in melee, I'd say that Str is the most important attribute, not Wis.
I'd say that was arguable even in 3.5 (with splat books). But in (vanilla) 3.P there are a lot less feats to choose from so using one for Weapon Finesse isn't that big a deal - for melee/brawl oriented monks.
| Argamae |
You said you are playing an Alpha 3 monk. Well, with all the house rules that is hardly the case. If you are interested in Alpha 3 playtesting (which is where you put your thread into) then it would not make much sense in changing the rules right from the start. That really is not what playtesting is about.
But that is just my opinion.
| hogarth |
I'd say that was arguable even in 3.5 (with splat books). But in (vanilla) 3.P there are a lot less feats to choose from so using one for Weapon Finesse isn't that big a deal - for melee/brawl oriented monks.
Weapon Finesse doesn't help your damage, though. Of course, Str doesn't help your AC, Reflex saves, etc., but generally I find offense more useful than defense. YMMV.
| Gurubabaramalamaswami |
You said you are playing an Alpha 3 monk. Well, with all the house rules that is hardly the case. If you are interested in Alpha 3 playtesting (which is where you put your thread into) then it would not make much sense in changing the rules right from the start. That really is not what playtesting is about.
But that is just my opinion.
I agree. If you are playtesting the Alpha 3 monk then there should be no housrules. Period.
However, as part of playtesting it is perfectly okay to test backwards compatibility by including non-Alpha 3 feats. It's just as important to test how these things mesh together as it is to test the new mechanics themselves.
Moreover, including characters like warlocks and scouts with Alpha 3 classes would be a good idea too to test balance and backwards compatibility in this regard as well.
| Dragonchess Player |
I'd suggest the following Alpha 3 Purchase with 32 points:
18 Str (10 purchase = 16 + 2 Half-Orc)
16 Dex (10 purchase = 16)
12 Con (2 purchase = 12)
10 Int (2 purchase = 12 - 2 Half-Orc)
18 Wis (10 purchase = 16 + 2 Half-Orc)
8 Cha (-2 purchase = 8)
On the house rules (more likely to be granted):
- Instead of asking for all simple weapons, ask to use specific weapons based on style (see Fighting Styles; Overwhelming Attack is probably a good choice, with Intimidating Prowess as your base 1st level feat (Intimidate check bonus of +10 at 1st level!)) and work with the DM to come up with alternate "monk weapons" for that style; remember also that half-orcs are automatically proficient with greataxe and falchion
- Ask for a damage bonus of one-half monk level with the weapon(s) associated with the style (possibly by spending 1 ki point on a successful attack), instead of all weapons having the same damage as the monk's unarmed attacks
- Ask for the inclusion of the Ancestral Relic feat from the Book of Exalted Deeds; more appropriate than "enchanting" several different weapons ("Green Destiny Blade," anyone?)
- Ask to be able to make a single extra unarmed/monk weapon attack with a standard action by spending 1 ki point
- Ask to add Vital Strike and Improved Vital Strike to the style progression at 14th and 18th levels (with Improved Sunder at 10th for Overwhelming Attack?)
- Asking to apply your Wis on both attack rolls and damage without even using a feat is probably not going to be granted (the above build eliminates the need to ask)