Looking for an adventure for Friday the 13th


3.5/d20/OGL


I am looking to run an adventure for Friday the 13th. Either a murder mystery or serial killer type adventure (Props out to Jason).

Any ideas out there would be great. The level I am looking for is between 2 and 4.

Thanks

Oh yeah, and if it can be downloaded on PDF that would work just fine. Since I don't think a delivery order would get here in time.

Contributor

Runfer wrote:

I am looking to run an adventure for Friday the 13th. Either a murder mystery or serial killer type adventure (Props out to Jason).

Any ideas out there would be great. The level I am looking for is between 2 and 4.

Thanks

Oh yeah, and if it can be downloaded on PDF that would work just fine. Since I don't think a delivery order would get here in time.

You could check out the Mysteries of the Razor Sea PDF HERE. It has a horrifically creepy mini adventure about a derelict ship in it, that gets the PCs involved in the horror in an interesting way. The adventure is for 1st level PCs, but to be honest its tough and could easily challenge 2nd or 3rd level PCs.

Grand Lodge

In addition to Nic's suggestions check out "And Madness Follows" from Dungeon (someone check for me -- it's in the 130s I believe). You'll have to scale the NPC level down a notch but if you have time it'll be well worth it.

Or, if you use Nic's site -- which I'm sure is great -- definetly get the Richard Pett adventure!

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Wow Nic, I'd never been to your website before; I'll have to check it out later.

Lemme ask you this, though, those 8 adventures I saw on the front page: are they only pdf or can I get a carbon copy?

-W. E. Ray

Lantern Lodge

Hangman's Noose would be appropriate, and looks a really good adventure - NOT your typical dungeon crawl.


Thanks for the ideas. I did look at Hangman's Noose, however one of the guys playing this week subscribes to paizo's stuff and may have read the adventure. I think I can trust him, but you never know.

I will look into the Dungeon adventure, and Nic's stuff looks great a definite must.

THanks and if anyone else has any ideas let me know.

Grand Lodge

Even if you can trust the Player (regarding spoilers), because it's a suspense adventure he will not enjoy it as much cuz he knows what's going on.

By the way, "Hangman's Noose" IS Nic's stuff. I would have to say it's among his 2 or 3 best adventures.

-W. E. Ray


Molech wrote:

Even if you can trust the Player (regarding spoilers), because it's a suspense adventure he will not enjoy it as much cuz he knows what's going on.

By the way, "Hangman's Noose" IS Nic's stuff. I would have to say it's among his 2 or 3 best adventures.

-W. E. Ray

Good point. That is why I am leary of anything Paizo has put out (Because he may have read it). I know he gets pathfinder, but am not sure about the modules.

Any other ideas for a horror/murder/mystery????


Check out the old Ravenloft adventures here:http://www.wizards.com/default.asp?x=dnd/dnd/downloads

RPG Superstar 2011 Top 32

Dungeon 128 (I know, its Paizo) has a creepy little adventure called "Shut-In". Its for 2nd level characters. I've never played it but looks like a good mystery/horror adventure.


Luz wrote:
Dungeon 128 (I know, its Paizo) has a creepy little adventure called "Shut-In". Its for 2nd level characters. I've never played it but looks like a good mystery/horror adventure.

Our old DM (Who is coming back this week after his wife having a baby, already ran that adventure with us. It was a creepy adventure to say the least.

Thanks for the idea thought

Liberty's Edge

I have to toss out another one for thought from Nic "Chimes at Midnight".


Oh, I nearly forgot--check out Meenlock Prison too.

Contributor

Molech wrote:

In addition to Nic's suggestions check out "And Madness Follows" from Dungeon (someone check for me -- it's in the 130s I believe). You'll have to scale the NPC level down a notch but if you have time it'll be well worth it.

Or, if you use Nic's site -- which I'm sure is great -- definetly get the Richard Pett adventure!

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.
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Wow Nic, I'd never been to your website before; I'll have to check it out later.

Lemme ask you this, though, those 8 adventures I saw on the front page: are they only pdf or can I get a carbon copy?

-W. E. Ray

Hey Molech! They are only PDF right now...though a print compilation will probably happen in a couple months. People who bought the PDFs will get a considerable discount on the print compilation though.

Also, when you go back to the site Molech, check out Razor Coast too and if you like sci-fi scope out Dark Horizons. Madness! :-)

Contributor

Luz wrote:
Dungeon 128 (I know, its Paizo) has a creepy little adventure called "Shut-In". Its for 2nd level characters. I've never played it but looks like a good mystery/horror adventure.

I love Shut-In! Fantastic adventure!

Grand Lodge

Kudos for "Shut-In"

(thanks for the info, Nic -- I ought to get around to the site by the time those print editions are out, right? Feel free to remind me they exist when they are available!)


Another vote for Meenlock Prison here. I ran it and it scared the poop out my players.In a good way.


Runfer wrote:
I am looking to run an adventure for Friday the 13th. Either a murder mystery or serial killer type adventure (Props out to Jason).

Any of these would work for a "Gothic" type adventure. You might need to convert a little.

Info is:

Dungeon Issue - Title - Level Range - Description

Spoiler:
#35 - Ghost of Mistmoor, The - 3-6 - A young viscount must recover treasure from an abandoned “haunted” mansion. The “haunting” is a pair of recently arrived rogues (CG) who are treasure hunting. However, they have awakened the real ghosts, three sisters and the evil priest who brought about the death of the Mistmoor’s so many years ago.

#37 - Their Master's Voice - 2-4 - Camping for the night, you hear the cries of a lost child. Searching for the young one, you are led further from your campsite, into the awaiting ambush of the sorcerous “master” of a pair of leucrotta pups.

#38 - Horror's Harvest - 2-4 - A radioactive comet, a doppelganger plant and an insane artist spell trouble for a small town in Ravenloft. Can you say “Invasion of the Body Snatchers”?

#41 - Hopeful Dawn - 3-6 - A prophesy speaks of the night when demons will visit the earth and fill the streets with Terror. As the city’s populace hides in fear tonight demons will indeed run wild in the streets, and also in the homes of the citizenry as a masquerading thieves guild seeks to commit the perfect crime.

#41 - Well of Lord Barcus, The - 2-5 - A magical wishing well was constructed to commemorate a great battle between the Legion of Light and forces of darkness. Contributions to the well bring wishes and luck, while theft brings curses and even death. One would - be thief now haunts the well, seeking release by the return of what he stole.

#42 - Price of Revenge, The - 4-6 - The epidemic White Fever has abated in Ungrad, thanks to the mayor’s new wife, a skilled doctor. But there is a curse on the doctor after the death of a Vistani girl from “Fever”. So why is she wandering the woods on cold nights drinking the blood of animals, and how is she tied to the mayor and his wife?

#43 - Jacob's Well - 2-4 - A storm has you stuck in the remote, fortified trading post of Jacob’s Well. But something is trapped with you, and it’s hunting. A medieval “Alien”.

#47 - Assassin Within, The - 3-5 - An assassin is stalking the household of Hakim ibn Rashad, Professor of Natural Philosophy. Protect the professor and his family while uncovering the mystery of who would want him killed.

#47 - When the Light Goes Out - 1-1 - Something has gone wrong in the lighthouse. The Keeper is unable to fulfill his duties, and now people say it is haunted.

#50 - Vaka's Curse, The - 2-4 - The Vaka is a ship with a curse. Its passengers suffer nightmares and sickness, and on occasion even death plagues its voyages.

#53 - Serenade Before Supper, A - 3-5 - The Wayfarer’s Rest Inn and Tavern is a lonely but welcome establishment situated alone in the middle of a deep wood. The proprietors are former adventurers and quite friendly folk ... at least they were until they became dinner for the current “owners”, who are still happy to take in “guests”.

#54 - Unhallowed Ground - 2-4 - Monks at the once famous Monastery of Montelegro are turning up dead, victims of gruesome killings. Some whisper that it is revenge from beyond the grave.

#55 - Sea Wolf, The - 4-6 - Passengers aboard the stern-wheeler “Sea Wolf” are turning up dead. The attacks are savage and bloody, and the killer must be found.

#57 - Murder of Maury Miller - 1-1 - The small halfling village of Lowich is plagued by an arsonist, and the local magistrate isn’t offering assistance. Catch the villain and solve a tale of greed, murder and vengeance from beyond the grave.

#58 - Caveat Emptor - 3-6 - The local “dentist”, a sedentary wizard, has been killed by some monster in a savage attack. Find and slay the beast or murderer, but watch out for odd behavior from the dentist’s other patients.

#58 - Ghost of Silverhill, The - 1-4 - Investigate the story of the ghostly King of Silverhill. Find both the phantom known to the villagers and the real ghost of the mountains, but beware of others who would follow hoping to gain the rumored hidden treasure of the King.

#58 - Menacing Malady, The - 2-4 - The well - regarded Crescent Street Hospital and Herbalist has been overrun by “plant - men” who have killed the patients and some of the staff, and frightened away the rest. Find the cause of the “infestation” and put an end to it.

#59 - Mother's Curse, The - 3-5 - The innkeeper’s daughter has fallen ill from the curse that besets the village. Track down the cause of this curse which dates back to the flooding of the original town, now an evil inhabited swamp. Defeat the monstrous villain which has oppressed the villagers for decades and cure the woman before it is too late.

#62 - Blood on the Plow - 4-6 - An elderly farmwife is forced to try and harvest the crops alone after freak accidents injured her husband and killed their hired hand. Help bring in the crops so the couple can survive, and perhaps learn that bad luck is not the cause of their troubles.

#63 - Invisible Stalker - 1-2 - Help a woman being stalked by an invisible thief she believes is a ghost.

#64 - Last Dance - 2-4 - Escape from a manorhouse filled with marionette corpses controlled by a Ravenloft Spirit.

#65 - Beast Within, The - 1-3 - Aid a hermit-priest who has been infected with lycanthropy by a werewolf.

#65 - Unkindness of Ravens - 3-5 - Investigate a series of murders, leading to an undead sorcerer - scarecrow who is assassinating the wereraven protectors of the manor.

#67 - Falls Run - 1-2 - Ghost of a murdered reporter traps PCs in a small town during winter in order to avenge his death. Set in a small Appalachian town.

#76 - Fruit of the Vine - 2-4 - A friendly merchant begins acting strangely (even “possessed”) after purchasing a house belonging to a thief who disappeared. Investigate the cause while helping a fellow adventurer find the companions she claims the merchant kidnapped.

#82 - Evil Unearthed - 1-3 - An evil priest masquerades in a small village as the replacement for the old cleric who recently died. Using slaves and undead, he secretly tunnels into catacombs beneath an ancient battlefield, hoping to awaken a slumbering evil.

#90 - Totentanz - 3-6 - Skeletons dance in the streets as the few living citizens of Luzern flee. Discover what dark force is behind this dance macabre and put an end to its foul scheme of revenge. Set in a remote, mountain village.

#91 - Bogged Down - 1-3 - A pounding storm floods Bearden’s Hollow with corpses from the old cemetery in the nearby swamp, but also brings an alleged attack by lizardmen who once lived there and the swamp witch who lairs there now. Journey into the ruins of the old town to recover records to identify the bodies and settle the matter of the mysterious attacks, while putting to rest an old injustice.

#91 - Legend of Garthulga - 1-5 - Elven legends state that the undead Garthulga awakens every century to terrorize the countryside. Now appears to be its time, as some beast is terrorizing Barcus Thigwhistle’s Inn and Trading Post, driving off his business and eating his pet hog. Put an end to the attacks without running afoul of a trio of halvling “adventurers” who’s price to end the trouble is more than the now impoverished Barcus can afford.

#95 - Witch of Serpent’s Bridge, The - 2-4 - Years ago a barbarian warlord destroyed the city of Pedwick and forbidding worship of Kord in favor of Ernythul. Several refugee families settled in the Stagnant Wood and formed the village of New Pedwick. Now they find themselves plagued by gnoll and goblin raiders who once left them alone, while they attempt to rebuild a church to Kord after the vision of a young priest. A gnoll chieftain, a barbarian priest and the local “witch of Serpent’s Bridge” all intertwine in this intrigue.

#128 - Shut - In - 1-4 - An elderly dowager from a faded family jealously guards her (great-grand-) daughter while dominating a troubled halfling into a series of grisly murders targeting past and present rivals.

#129 - Murder in Oakbridge - 3-6 - A distraught woman who lost her husband and child years before when an animal act went out of control at the circus has spent years hunting and murdering members of the disbanded troupe. Now she has only one neighborhood left in which to finish her task.

#131 - Beasts of Aulbesmil, The - 1-5 - The local miller has become a wererat and is responsible for a recent series of unsolved murders around the remove village.

#132 - Wingclipper’s Revenge - 2-6 - After a satyr’s revels result in the death of a mortal girl, her ranger brother swears to eliminate the fey presence in the woods. They fey desperately try to fight back, attacking any non - fey in or around the wood. Unravel the mystery and bring justice to the affair.

#135 - Funeral Procession - 1-5 - A brutal serial killer has been caught and punished, but the authorities fear trouble at his funeral. Protect the procession from an ambush by cultists seeking to capture the body and bring back its savage spirit.

#137 - Siege of the Spider Eaters - 1-2 - A pirate village has been assaulted by monstrous spiders and half of the population are missing. However the assault is merely a response to the unprovoked attack of the spiders’ lair and the missing villagers are disguised aranea returning to help defend their ancestral lair. Journey to the spider lair and choose sides.

#146 - Escape from Meenlock Prison - 1-3 - A visit to a winery chateau turned contract - prison turns from a simple prisoner release to a nightmare. Meenlocks have breached the cell block and begun transforming prisoners and guards alike, while escapees have gained control and masquerade as the warden and staff until they can ambush visiting wine merchants and make off with their cash. Unless the party sees through the con men’s ruse, they will find themselves trapped in the cell block as well.

#148 - Automatic Hound, The - 2-6 - After an adventurer returns home with the body of his dead companion, the village finds itself stalked by a nocturnal horror. Little do they know that the pair of adventurers inadvertently initiated a ritual of human sacrifice as an ancient shrine, and now a spirit of that shrine simply seeks to return the corpse of the dead adventurer (whose death triggered the ritual) to the altar to complete it. Unfortunately, the spirit cannot enter the consecrated church where the body is held, and so stalks the village.

HTH,

Rez


another creepy one is the richard pett adventure in pathfinder #2, its 4th level, and i would just run the haunted house part. its really creepy, has crunch for huantings, and can really be dropped into anywhere.

also, its available as a pdf. right here. i think it would make a great friday the 13th adventure.

im running it as a kind of stand alone. if you have any girl players, it can be especailly creepy for them. with bloody love letters, commoners killed in the name of love, etc.


It's funny, but since I DM on Fridays, I always get the benefit of hexing my players with Friday the 13th. Whenever I feel like being a jerk, I'll tell one of the players making an important dice roll, "Happy Friday the 13th," and he'll invariably roll poorly.

Almost forgot about it this month, thank you.

As for "Friday the 13th"-styled adventures, the aforementioned "Shut-In" would be my first choice. However, if you've got a copy of "The Styes", it also might be worth considering. Haven't read it yet, but from what I've heard...

"Hangman's Noose" and "Escape from Meenlock Prison" are both excellent horror-themed adventures, but as for low-level terror, consider "Funeral Procession"--Dungeon #135. It's one of my faves, even though I haven't run it yet.

On a side note, for horror-themed stuff, especially something closely in tune with Friday the 13th, you might want to make one yourself. Consider making "Jason" a sentient flesh golem with levels in Ghost Faced Killer (Comp. Adv.). Have a local baron or something charge the heroes with guarding a military training camp--or even just a children's camp--from intruders/squatters, or just handling upkeep. Perhaps during their stay, they uncover a ledger detailing how a mad sorceress tried to merge a flesh golem with a guecubu demon (Hordes of the Abyss), but the creature went on a murderous rampage, and hasn't been seen since. One by one, the heroes are assaulted, given a narrow chance to escape, regroup, and plan their counter attack against the terrible monster!

Either way, have a happy Friday the 13th...here come some "snake eyes"!


Thanks everyone for the different adventures. I ended up running Hangman's Noose (Thanks Nick for a great adventure). The group loved it so much, one of the guys wants me to run more of these types of adventures.

I will be looking into more of these types. I just have to be careful, one of the guys owns pretty much every Dungeon and subscribes to Pathfinder.

Thanks again for all the information

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